The method of making simple desk lamp with spline in 3DMax
Click Create, select a graph with spline as the object, select the circle to be created in the top view, click Modify, set the radius to 80mm, check Enable in rendering and Enable in viewport to convert it into a three-dimensional effect, and set it as a rectangle with a length of 1 10mm and a width of 0.5 mm ..
Continue to create two circles in the top view, place them at the top and bottom of the model respectively, click Modify, select Enable in Rendering and Enable in Viewport, select the rectangle method, and set the length to 4 mm and the width to 2.5 mm. ..
In this way, we have finished the production of its top, and then we need to make the complex column part at the bottom. First, click Create Line and draw such a curve in the front view. Only about half of the models are drawn here. Click Modify after drawing, add a "rotation" modifier command to it, set its direction as Y axis, and align it to the maximum.
Now we find that some parts of the model are particularly thin. At this time, we select the axis and drag it outward. Gradually moving will increase and decrease its radius, so we can increase it slightly. So the model was made.
Let's enjoy its final renderings.
The above is the method of making simple desk lamp with spline in 3DMax. You can follow the operation. I hope this tutorial can help you. Getting started with 3dmax is not difficult, but you must practice more. Click this link to learn more about the 3dmax tutorial: