Adjustment method of glass material: 1. Characteristics of glass materials:
A. Glass is a transparent entity, and there are many 3D expressions. Usually it is to adjust the opacity and color of the shader. Glass is divided into blue glass, green glass, white glass (transparent glass) and brown glass. Each kind of glass has its different transparency and reflectivity, and different thickness will also affect the transparency and reflectivity of glass.
B. Natural light and illumination will also affect the transparency and reflectivity of glass. The background of glass has a great influence on the reflection of glass. A dark background will make the glass look like a mirror, so we should pay attention to this when drawing.
C. Glass is relatively thick. Due to the principle of refraction, the edge of the glass is not very bright, so the edge of the glass is darker than the glass itself. We can use surface mapping to reflect it in three-dimensional space.
2. The embodiment method of glass material in 3D:
A. The transparency of glass materials is generally between 60 and 80. B. The color must be dark.
C In the extended parameter, we need to adjust the first parameter in the first line, which is generally between 50 and 75. D. The glass material is still reflective to some extent, so we need to add ray tracing. 8%~ 10% adds ray tracing effect to channel reflection.
The effect of e glass can only be achieved through the influence of lighting.
Try it yourself.