Every time a new game of "Battlefield" is released, it makes me a little excited. No matter how the series has performed in the past, it's just a big map with hundreds of other people shooting indiscriminately. There is already enough excitement in one breath, and this time "2042" naturally follows this mental journey. Huge storms and chaotic near-future battlefields. For me, when I first saw the CG trailer, the shock brought by this game was indeed higher than that of "Battlefield 5", so that I have been thinking about the game as soon as possible. On sale.
However, based on past experience, I still have a bit of skepticism about this game. When I actually entered the game, the facts did not disappoint me from various angles. In some aspects, "Battlefield 2042" It did live up to the original hype, but in other ways it made the expectations somewhat mixed.
Battlefield 2042 | Battlefield 2042
Developer: EA Digital Illusions CE
Publisher: Electronic Arts
Release date: 2021 November 19th
Platform: PS5, PS4, XSX|S, Xbox One, PC
Attributes: FPS, battlefield, team
※The evaluation of this article is based on Xbox Series Anyway, it might not be a good thing to instead devote all your energy to the multiplayer mode that can last the most long-term operation. Thanks to this, you can see that the production team has made more efforts and various adjustments to the multiplayer mode in "2042", including a larger map, more participants, and a richer gaming experience. At least at the first glance after seeing the introduction, if you are a FPS fan, it can still score a lot of points.
When I participated in the open test before, I complained to a few friends that the multiplayer map of "2042" was really "ridiculously large". Even if some collections and small branches were added to this map, it would look like a big one. Enough to make an open world game. As one of the most important selling points in the promotion process, the arrival of the super-large map can indeed bring quite a shocking impact on first contact. However, as the play time progresses, problems such as the map being large and empty become apparent, so this enthusiasm also gradually disappears. It's wasted away. To be honest, during the test, I really thought more than once that if some other elements could be added to this map, the experience might be much better.
In this official version, these problems have been optimized to a certain extent. Although you will still see large empty "running areas" on the map, several newly added maps Here, it can be seen that the production team tried to use the layout of buildings and some scenes to make the game venue more diverse. Although the actual effect did not completely disappear the original sense of openness, it also attenuated it to a certain extent. , in many venues you don’t have to spend a long time on the way to the battlefield. With some mechanical adjustments, you can quickly return to the battle even if you die.
The addition of natural disasters has once again brought the interaction between the scene and players to a higher level. They will not appear fixedly like those giant monsters in "Battlefield 1", but will randomly appear in the battle at random times. The size of each refresh of natural disasters like tornadoes also varies. Sometimes they will appear in the center of the map, directly dividing the battlefield left and right, and sometimes they will just "pass by" silently from one side of the map. As a new element, the variables brought about by natural disasters can be said to be quite interesting. Together with the powerful performances, they bring more "surprise" effects to the already changeable battlefield.
The appearance of hovercraft completely breaks the dominance of tanks. With its ultra-high mobility and high-firepower machine gun coverage, almost as long as there is a hovercraft in this map, it will definitely become the target of players. , the faster speed also makes it more difficult to be hit by weapons such as RPG, which also makes the hovercraft a great weapon to disrupt the battlefield. You can often see a hovercraft that has plunged into the enemy's camp, rushing left and right to kill everyone. Judging from the current situation, it is inevitable that hovercrafts will be cut down in the future, but before that day comes, this guy who climbs walls and buildings from heaven to earth will still become a cholera party on the battlefield. existence.
At present, the number of firearms appearing in "2042" is not particularly rich, about 22 (if you include portals, it will be much more), and the method of obtaining them is also the traditional upgrade and unlock. The basis of the weapons generally follows a routine of "magic modification" of existing weapons, and the performance is not too exaggerated. Although the game is set in the near future, these weapons still follow more The concept of today's weapon styles.
What is more distinctive is that the weapons in this game can be replaced with corresponding accessories at any time by calling out the accessory panel. If you find that the current weapon configuration is not reasonable, you can change it at any time during the game, and you no longer have to die like in the past. You can only return to the adjustment page once, which is a more user-friendly design.
It may be that they really want to carry out the form of networking to the end. Different accessories for firearms need to be obtained by reaching a certain level. The versatility of different weapons and firearm accessories are a carrot and a pit. The accessories of each weapon are dedicated, which means that you need to use the corresponding weapon to continuously kill the enemy for which weapon you want to acquire. At first glance, it seems reasonable, but the problem lies in this The requirement for full unlocking is basically to use the corresponding weapon to complete 300 kills. If it is just a single weapon, it is not actually a lot. Just use it more frequently in subsequent battles. However, if you want to completely collect all the accessories, Maybe this head count really requires some effort on your part.
The introduction of expert elements has brought a brand-new system to "Battlefield", but this new element also has a high degree of duality. If anything, the expert career classification system is The concept is interesting, but it is not fully expressed on the basic framework of "Battlefield" and lacks a polish on the possibilities of actual play.
First of all, we must admit that this design is a relatively bold change in the entire "Battlefield" series. Taking advantage of the differences between characters, this game will unify the attributes of the arms and make a clearer division. Each character Each has its own special ability, and there is no obvious difference between the characters' strengths and weaknesses. Your team can choose different professions to join the battlefield according to changes in the current situation, and use the special characteristics of the characters to make some cooperation that caters to other teams. This also brings a relatively diverse gameplay experience to the game.
However, from another perspective, although the division of experts has definitely increased the flexibility during play, the level restrictions of various powerful skills have resulted in the skills of each character being inconsistent for a long time in the early stage. There's no way to achieve a balance like Battlefield did in the past. In the absence of mutual communication or a wild team, you will often see that there is no reasonable professional division in a team. It has almost become commonplace to have no ammunition boxes or heavy weapons, which leads to many situations. After the team charges and kills a wave, there will be very little ammunition left, and there are no occupations that carry ammunition around. If you want to maintain sufficient resources, you need to be more self-sufficient (similar to carrying an ammunition box for medical treatment), at least in the first few days. In this work, this kind of situation is not common, especially in the fifth generation where medical ammunition is everywhere, as if you are afraid that you will have no supplies in your pocket.
Conceptually, Expert has indeed steadily achieved the original strategic appearance, but when these elements with strategic thinking are added to the multiplayer mode, they will be directly affected by some kind of Swayed by "desire", the ideal situation is for the red and blue sides to control the battle situation according to their professions, so that the battle situation in each round becomes slower. However, in the actual game, choose a charging profession to quickly decide the battle, and be reborn after death. Continuing to charge still seems to account for the majority, but it makes the rhythm of this game faster... (Just like the player who always chooses the power boy in "Apex Legends") Therefore, compared to players who fight alone, You can play in a team with three or five friends, both in terms of fun and tactics, it will be even higher.
In addition to the two main traditional modes, the dangerous zone and portal modes are also elements that have been officially promoted before. Both are expansions of the gameplay based on the traditional ideas of "Battlefield". If we want to be sincere, it can indeed be seen that the production team has carefully thought about it, but the results brought about by this sincerity do not seem to be as expected. good.
The problem mainly lies in the dangerous zone mode. In fact, in my personal opinion, this kind of "Takov-like" gameplay that puts survival at the highest position is different from the fast-paced and high-paced gameplay of "Battlefield". The concept of conflict doesn't really go together. The first thing I want to say is that due to Internet speed and some personal reasons, when I actually entered the game, nearly three days had passed since the early game started. When I switched to this mode after playing the traditional mode for a while, the matching time It should have been much higher than the time when the server was first launched. After waiting for about ten minutes, it took less than ten minutes to actually enter the game before being eliminated.
Danger Zone also has certain requirements for player weapons and accessories. This mode uses the same weapon system as Total War mode, so you can only use unlocked weapons in this mode, and Danger Zone’s The difficulty of the game is not directly proportional to the rewards such as experience. In other words, it is a strong representation of high risk and low reward. I don’t know much about DIEC’s thinking about the future prospects of this model, but judging from the current performance, the overall danger zone is indeed somewhat lackluster.
The emergence of portal mode gives the initiative of gameplay to the players themselves. You can create multiplayer modes with various special restrictions here. The return of maps from works such as "1942" and "Bad Company" , so that the game is not limited to the several near-future worlds that come with this game. While enjoying a higher-quality duel experience, you can also look back on these battlefields that you have ridden in. It can be said that the portal mode has been given high hopes by some players from the very beginning of the publicity process. With the official launch of the game, from the diversified conflicts at the beginning, most of them became a "tool" for acquiring accessories, and now it is almost It is about to become an exclusive mode for PVE. No matter which step it takes, it seems to be getting further and further away from the original fantasy of "knife fighting defibrillator" or "repair machine fighting mechanical dog".
If we just talk about the creativity of the portal mode, it still has considerable possibilities, both in terms of gameplay and degree of freedom, it allows players to use their imagination. It's just that in today's fast-paced game circle, the proportion of players who are really willing to spend time playing modes such as "map editor" is indeed much smaller, especially after the official emergency repair of benefits, most players You may still prefer to choose the traditional mode to play a game. Whether the future portal will shine with its glory one day, or whether it will be reduced to a map editor, may still have to wait for time to give the answer.
Finally, there are the commonplace optimization issues (here I will only give some examples that I often encounter). The performance of "2042" still has not escaped from the vicious cycle of unsatisfactory optimization. Various strange problems may occur at any time. Appear in battle. The weirdest thing is that you often see some of your own players without any logo on their heads in the battle. At the same time, other players from the entire team come to shoot at him, but in the end you find that character. It's just because the bugs don't show your own logo. Even when these bugs go crazy, they will directly mark your teammates red.
In addition to this, more common problems also include one's own bullets being confiscated directly by the "system" during crossfire, magnification having no effect, weapon accessories confiscated after rebirth, etc. The influx of a large number of problems makes this game difficult to play. The overall experience is far inferior to the previous launch of "Battlefield 5". To put it bluntly, the current "2042" has not even reached the passing line it should be in many aspects. Of course, again, these problems can be gradually remedied through future updates, but based on the current appearance of the game, when the "full version" of "Battlefield 2042" we expect will officially arrive, it is probably a matter of time. Something very difficult to talk about.
A9VG experience summary
Although I am not that sentimental about the "Battlefield" series, as a player who has never fallen behind in every game, whether it is maps or weapons , growth or optimization, the feeling "2042" brings to me may be more "worry". Many new attempts made in it did not bring the most ideal appearance in the actual experience. It brought It really feels like a summer vacation homework that was rushed out the day before school started. It is indeed completed, but when you look closely, it is a mess.
However, I still retain a trace of hope. After all, the tradition of the "Battlefield" series is not the beginning. DICE has also promoted some of its beautiful visions for the future of "2042" before. These are just expectations. We have to wait until subsequent content to gradually fill it in. If you are still hesitating whether to buy it, I suggest that it is better to observe it before making a decision, or wait until the content is improved before jumping in.
A9VG rated "Battlefield 2042": 5.5/10. The full rating is as follows: