1. What do you want to do well in the wild?
(1) Catch people-create more opportunities and fight less.
Playing wild and assisting are the wandering positions on the court. Who should be arrested in the early and middle stages? When can you catch it? Basically, it depends on the wild.
The support of playing wild is first to give support to teammates in terms of damage, and secondly, the two can share the damage of the defensive tower, and cooperate with each other to successfully kill the tower.
(2) Push the tower-the defensive tower is the umbrella of the enemy's wild area.
The ideal situation of a wave of GANK is to successfully complete the killing, but it can be reversed.
Going home is also a successful GANK in a sense.
The defensive tower is much more important than the head. Every time a defensive tower is pushed, the enemy's vision and defensive range will be reduced by a part.
Secondly, destroying a defensive tower can increase 230 points of experience, and within two minutes, the tyrant's experience will increase to about 300 (with time), which is equivalent to 2/3 of a tyrant.
Therefore, every time a defensive tower four minutes ago is knocked down, it will bring about a level advantage of about half a level, that is, for the wild: defensive tower.
Dragon control
kill
Antiwild
③ Control of wild areas and public resources.
The significance of opposing the wild lies in suppressing the economy and level of the enemy's wild fighting; Controlling hegemony can improve the experience and economy of teammates, and it is easier to play an advantage online in the early stage.
The dark tyrant can increase the output ability of teammates; Domination can provide a pioneer of three-way domination and enhance its own propulsion ability.
So how does a wild player do these things well?
The key is to control the enemy's position, and create time difference, number difference and space difference by inferring the enemy's position.
For a slightly exaggerated example, if I give you an all-round plug-in, can you play the rhythm?
Obviously, you can. When you know that there is only one person across the road without support, you dare to cooperate with your teammates to cross the tower.
When you know that most enemies are on the road of tyrants, you dare to dominate directly.
So maybe you read a lot of raiders and consulted a lot of wild gods, but you still can't fight wild. The core problem lies in the lack of control over the sense of position.
If you don't join this part of thinking, it will appear: every time you go to the opposite side of Gank, you will hide under the tower and no one will come for a long time.
Moreover, when you can guess the enemy's position in the wild, GANK will gain something every time, and the success rate of anti-squatting will be higher.
Second, how to infer the location of enemy wild heroes?
Method 1: The opening needs to assist in judging the opening of the enemy field.
In fact, it is necessary to assist in making a vision to determine what the enemy is playing in the wild. If the assistant doesn't have this consciousness, it can only be guessed.
because
Stole a bear at first.
With the popularity of routines, most people will choose red BUFF or Xiong Kai when playing wild, so if you don't get a vision, you can assume that the enemy is caught in red.
Method 2: Fight the wild according to the enemy.
When we meet, let's see if you are blue or red.
If you stand on the blue side, the tyrant will leave the road. Typing will help you see the magic bear, and blue BUFF will brush all over the area to level 4.
Then I got off GANK. It doesn't matter if I can't catch the dead. Just drive the other side away and quickly take down the first tyrant.
In this way, your own order will reach level 4 faster than the opponent's shooter, and the pressure on the road will not be so great. This opening rhythm is more stable than catching people.
If the red tyrant is on the road, then brush the road that starts with catching the magic bear, and play the same way, except for a strange beginning.
② Field operations with low dragon control efficiency but strong GANK ability.
For example, Zhao Yun and Nako Ruru lost a lot of blood, so it would be dangerous if they robbed them.
Including A Yi, warrior Lan Ling and Li Bai Xuan Ce, who had a very high success rate in arresting people in the early stage, all suggested that the magic bear should start first, and then the first wave of GANK would go on his way.
(The four easiest time points for GANK to succeed.
To improve the success rate of GANK and anti-squat, the key is to watch the line soldiers catch. Everyone should remember that the place where the lines of war cross is the best time to arrest people.
On the other hand, if you arrest someone when there is no fire line, you will find that the opposite person has been hiding under the tower and will not be able to squat for long.
The soldier line is refreshed every 33 seconds, and the marching positions of the soldier lines on both sides are symmetrical, so you can pay attention to the small map yourself.
The easiest time for GANK to succeed on the side road is: the convergence time of the third, fourth, sixth and seventh wave lines, corresponding to 1 minute 40 seconds, 2 minutes 13 seconds, 3 minutes 19 seconds and 3 minutes and 53 seconds respectively.
In the first ten seconds of these four time points, if you don't know what to do, please hurry to the side and squat down.
As shown below: the seventh wave of soldiers is about to meet, and I will go to the road to assist for 3 minutes and 45 seconds.
As expected, the enemy Galo+Ming came out directly to clear the line, and a skill came into play to cooperate with Guan Yu on our way to successfully complete a wave of double kills.
(3)GANK tried to let the online hero get the lead.
Many times, the success of GANK depends on the hero's online experience.
Performance skills
Good enough, as long as you can lure the enemy deep, you can easily finish the killing.
Therefore, when GANK plays wild, try to play online first, so it will be easier to fight, so that teammates can force their opponents to hand over their skills before entering the field.
On the other hand, if you play wild first, on the one hand, your teammates may not be able to keep up with you for the first time, and on the other hand, you haven't handed in the opposite displacement skill+flash, then your wave of GANK will easily come in vain.
(4) Support routes to the enemy should be more defensive.
For example, if the enemy mage rushes to the next road for support, then he will definitely return to the middle road to clear the line after the battle, and then he can block him in the grass near the tyrant.
The road is the same up and down. Use the characteristics that online heroes need to clear the line to ambush opponents, instead of just arresting people head-on forever.
(5) Planning in advance can improve the success rate of dragon control.
The dark tyrant can improve the team's output ability, which is conducive to team warfare. Masters can increase their ability to push the line, and later plan their own GANK route according to the needs of the team.
For example, dominance is about to be refreshed. At this time, it is necessary to reduce the invasion of wild areas, clear the line with peace of mind, brush in the dominant direction, and occupy favorable terrain in advance.
On the other hand, if the node leading the refresh fails to invade, resulting in staff attrition, then this big dragon is likely to be lost, leading to the loss of previous advantages.
The most taboo of playing wild is to follow the anti-rhythm, and go to support wherever you fight. In fact, you have been led by your opponent.
Mastering the four skills of judging the position of playing wild in the text will help you gain the initiative in the game and choose to avoid playing or play actively according to the situation.
The first tyrant and GANK's four most successful time points are the key to the early rhythm. Let's focus on these two parts.
As long as you can get one blood and one tower of Yi Long in the early stage, the winning rate of this game can reach more than 70%.
These tips hope that players can keep in mind that no matter whether the game wins or loses, we will do our job well and will not pull the pot!