Operation:
Cross keys: move.
A key: jump, press twice for double jump.
B key: picking up, harvesting, dialogue, etc.
Y key: Put the items in hand into the backpack.
X key: Bring up the backpack menu.
R key: can bring up the shortcut window for tools and seeds in the backpack.
L key: switch walking/running.
PS: After getting up every day, the default state is walking.
Farming:
The system of this game has undergone many changes. First of all, the farming mode has been changed. The previous 3*3 seeds no longer exist and are replaced by 1 The package of seeds corresponds to 1 grid of land. Although the quality of the sun is still maintained, the weather system has canceled the growth mode that restores a specific number of days, so improving the quality requires fertilizing the crops. The quality of the seeds affects the selling price and the quality of the cooking.
According to actual tests, only by fertilizing every day can the quality be maximized. However, for crops that are continuously harvested, it only needs to be continuously fertilized between the first sowing and harvesting. Fertilizing after harvesting will not increase the star rating.
Although fertilizing can improve the quality, in fact the improvement provided by store-bought fertilizer is very limited. If you want to make a big improvement, you need to make your own fertilizer. Here we need to use the characteristics of this work. Building windmills.
High-quality fertilizer requires collecting weeds and branches to be processed and produced in the first windmill, so this is more troublesome and the yield is very small, but it may be feasible to take the elite route of single-crop. (We are currently studying this matter)
According to theory, the crops grown from 1-star seeds are also 1-star, so using half-star fertilizer to improve the quality should result in a harvest of 1 and a half stars, but I The 1-star crops planted in the second year using half-star fertilizer gave 3-star results. At the same time, I tested fertilizing once and not fertilizing, and the results were 1-star and 1-and-a-half stars. The 3-star crops After cultivating the seeds again, the result was 4 and a half stars. (Maybe it was originally 5 stars because I stepped on it...)
It can be seen that cultivating high-quality crops has nothing to do with fertilizers. Even store-bought crops can be cultivated with a little time. Full of stars.
After practice, we found that there are differences in the quality improvement of each crop in a single planting. Take radish and asparagus as an example. A half-star radish will be rated 1 and a half stars after being matured with half a star of fertilizer every day, while a 1-star radish will be matured with half a star of fertilizer every day. Star asparagus will be 3 stars when matured with the same fertilizer, but if you are lazy and use less fertilizer during the process, it will become 1 and a half stars. The specific reason is being explored, but a single use like cabbage can also increase more than 2 stars. It seems Crops with a long cycle have a lot of room for improvement.
Because the mode has been changed, watering and harvesting are no longer available. When it comes to 3*3, it’s frustrating that I can’t harvest the middle space by myself. Crops in the game can be run and walked up, but this will cause the crops to be trampled. - - (Walking is no problem)
The third windmill provided by the game can be put into crops to produce seeds, and the quality of the seeds is calculated according to the crops. (Get 2 packs of seeds for 1 crop)
If you plant fruit trees, the land required is 3*3. The fruit trees do not need to be watered and can be planted there. If the fruit trees are not needed, they can be cleared with an axe. .
In the early stage, the game only provides one piece of farmland, with an area of ??9*6, which is 54 grids. The large forest on the left side of the house is the farmland that can be developed in the future. The method is to go to the right side of the market to find a craftsman to choose. The first one is to expand farmland, and the cost is 30,000 and 60,000 respectively.
Tips: There is a little trick for watering and fertilizing. After watering once, press the direction key once and it will move one space in the same position. This method will not damage the crops even if you step on them. However, if you press the watering action after a long time, it will be invalid. (You don’t have to be so troublesome after upgrading the kettle)
Tools:
You will get a hoe and kettle at the beginning of the game. Other tools need to be purchased. The fishing rod is available after a period of time in the game. Long gift. (Long fishing rods need to be purchased at the market)
The initial water requirement of the kettle is 27 grids and the watering area is 1 grid. If you want to increase the water demand and watering area, you need to process it in the second windmill. Yes, processing requires ore, so you have to buy it at the market.
The kettle that has been processed for the first time can be watered standing up. If it jumps 2 squares vertically, it will be 3 squares. The water storage will also increase by 9 squares, and it can be upgraded for the second time. The required materials remain unchanged.
The kettle processed for the second time can have an area of ??3 vertical grids when standing. When it jumps up, it will be a roundabout sprinkling of water as shown in the game introduction picture. The area is 3*3, but this consumes a lot of energy because standing up There are 3 grids of area that can be used to water the upper and lower sides of the farmland.
Currently, I have upgraded my kettle to level 6. The coverage area when jumping is 4/1 of that of farmland. It only takes 4 waterings to complete the entire process, and according to Kettle Star, it can at least still be used. Upgraded 6 times.
After the hoe is upgraded, the farmland will jump up and show a "mountain" shaped coverage area. However, according to current needs, the kettle and hoe only need to be upgraded to 2 stars.
After practical research on fishing rods, new conclusions were drawn. Fishing rods are divided into three types: near, medium and far.
The type of fishing rod represents the throwing distance. The fish in the river also has three positions. Only by using the corresponding fishing rod can you catch the fish in the corresponding position. (If there is strong wind, there is a chance that the fishing rod line will be blown to other positions)
The upgraded effect of the fishing rod is to improve the quality of fish caught. Among the 10 fishes caught by my 5-star fishing rod, 8 are 5 stars and the remaining 2 are 4 and a half stars, which means that the higher the level, the better the average quality of fishing is guaranteed.
Note: Axes, hammers, sickles, etc. are all purchased at the market. After buying one type, the next one will appear.
Animals:
The game has new changes in terms of animals, mainly because kittens and puppies can help with automatic herding, and they cannot hatch eggs or give birth to calves. Sheep.
Whether they are pets, chickens, cattle, or sheep, they are all bought at the market, and horses are sent by merchants in the summer of the second year. (After you have a horse, go to the scene in the lower left corner of the map and there will be a plot to destroy the stone)
After purchasing the corresponding animal, there will be related feed for sale in the village store. Put the feed in the warehouse and you can directly buy the animal. The feed pen of the house was taken. (Horses don’t have feeding troughs and can just throw food on the ground)
At the beginning, you can only buy chicks and calves. Only after they are raised to adulthood will adult animals be sold in animal shops.
An animal's love level can be increased once a day. The actions that can be increased in one day are as follows: hugging/talking, animal brush, animal bell, stethoscope, and corresponding milking machine for cows and scissors for sheep. (Items can be bought at the market)
The degree of love affects the animal’s victory and the quality of its eggs, milk, and wool.
Animals can be taken out to graze when it is not raining. There is no need to feed them during grazing and the pressure will be reduced (the pressure can be checked in the animal board), but unlike before, animals cannot stay out overnight and take chickens. Staying overnight would add to the stress and there would be no eggs to grab the next day. (The old pasture will increase the love level when grazing, this game should be the same)
If the pressure gauge of the animals is full, they will get sick. Except for chickens that need grazing to reduce the pressure, other animals such as cows and sheep can just use a brush. lowered.
Animals that have won championships in competitions seem to have a chance of getting golden eggs and the like, which seem to sell for a higher price.
The role of kittens and puppies is that cats take chickens out to graze from 7 a.m. to 7 p.m. every day, while puppies herd cows and sheep to pasture.
In the early stage, you can see that the training degree is 0. Each cat or dog can only herd one animal. You can train them after buying toy bones and bells at the market. The bones need to be thrown out manually to let the puppies Take it back, and just throw the bell to the cat and it will play by itself. If you play the game too much, the word LVUP will appear. After the training level is high, the number of grazing animals can be increased.
You can ride a horse to the racecourse on the lower left for competition training. The love level of the horse will be increased at the end of each time, but it is not clear whether it is related to the training level.
Income:
The method of making money in this game has been completely changed. The setting of the delivery box has been cancelled. If you want money, you can only sell things to merchants in the village or wait until Saturday. market to sell things. (The market is sometimes closed on Sundays or not, please refer to the monthly calendar for details)
The difference between the price of selling things in the market and selling them directly to merchants is roughly more than 30%, so save the goods for later Selling in the market is the way to get rich.
Most things can be cooked or processed. For example, the radish at the beginning of the game can be made into pickled radish, eggs can be made into boiled eggs, or they can be processed into mayonnaise using a windmill and oil.
Some things that have been cooked and processed can be sold at a higher price than the original price, but some will lose money. For example, the price of boiled eggs is 160 and raw eggs are 170. If you want to test the price Just make one and go to the merchant to check the price. (Milk also loses money after being made into cheese)
If milk and eggs are sold as patches, the profit is 30% higher than if they are sold separately.
In addition, items purchased at the market cannot be sold at the market on that day, and can only be sold at the next market.
You only have 1,000 yuan at the beginning of the game. It doesn’t matter if you buy more radish seeds without fertilizer. Then go to the bug-catching store to save money to buy seeds. Plant as many radishes as you can in the first 3 days, and then do everything. If you sell the radish dishes at the Saturday fair, you will earn a lot of money.
In the first year, there is no windmill for seed processing before autumn. Even if there is one later, there is no way to retain high-quality crops, so everything that can be sold is sold. It is recommended to plant potatoes in spring and red potatoes in summer. Choose radish, green pepper or sweet potato in autumn.
From the second year onwards, we must consider improving the quality of crops when planting. When planting all the land, we should also leave a few places to plant other crops of the season. This is to improve the quality of the crops. Seeds are then made for later use, and for the main crops, one part is harvested to process the seeds needed for the next sowing before selling the rest.
If you repeat this action about 5 times in a single season, you can basically get about 4-star crops. You may not make a lot of money by saving the seeds for next year’s sowing, but because you have the high-quality seeds needed for next year’s sowing, For high-quality seeds, if the quality improves after sowing in the third year, you can directly harvest crops with 5 stars. This is a huge benefit.
In fact, after planting 54 blocks of land, you only need to use 27 crops to make seeds, and the rest is sold for money. After the quality is improved, only half of the crops are needed to make seeds.
None of the crops mentioned above are continuous crops, because the growth of continuous crops is not fast and the quality can only be improved before the first harvest. It is not cost-effective to cut it down and start over again for the second harvest, so It is best to plant crops in a single rotation with a growth date of less than 8 days, because even cheap radishes are very expensive at 5 stars. (Continuous cropping of sweet potatoes can be considered, because it only takes 4 days)
In general, you save money in the first year and buy seeds to cultivate quality in the second year, so that in the third year, you can rely on 5-star crops. You can make a lot of money, and by the way, you can also cultivate the quality of other crops in the second year to plan for the future.
Tips: The initial goods in the store in the game are radish seeds and fertilizer. If you want to buy other seeds and cooking materials, you need to purchase them in the market.
Windmills:
There are three windmills in the first game. One seems to be opened every quarter. The function of the doorstep is to process non-staple foods such as eggs, milk, fruits and so on. , the one below the hotel is for processing ores and tools, and the one beside the waterfall is for processing seeds.
The more times the windmill is used, the more recipes can be opened to make things. The higher the level, the longer the items will be. The same is true if the quantity is large. I have seen more than 150 hours of it... .
If you want to increase the processing efficiency of the windmill, you can blow on the windmill. After hearing the music, it will be successful. The effect should be less than 1 times the processing speed, but it seems that you will have to restart it the next day. Blow up.
It seems that the windmill can add other devices. I don’t know at the moment, but as a feature of this game, there should be some things that can be discovered.
Market:
A market will be open once a week, where players have a fixed stall where they can sell and buy things. It is the focus of everything. There are shops to buy. Less than seeds as well as animal houses, crafter houses and more.
As long as you place items in front of the counter and wait until 10 o'clock, an NPC will come to the market. Press B and ring the bell to attract customers. The amount of money you want to buy will be displayed on the head of the buyer and go to the corresponding place. If you press A before the item, it will be sold.
Sometimes NPCs will come up to the counter and show a small expression on their head. These people are talking to each other, usually asking where the store is, chatting, or asking if the items are good or not. , if you choose the correct answer, your evaluation will increase. The questions are basically the same, so you only need to answer them a few times to remember the answers.
You cannot see the evaluation level. Only when the village releases the transaction volume ranking the day after the market ends, will it be said that the store is rated as the most popular. If it is rated, there will be prize.
The market will have a target transaction amount every time, such as 20,000 to 30,000 at the beginning of the game. Basically, as long as you complete this goal or get close to the highest value, you can get the third transaction amount the next day. If you win the first place, you will also be given a prize...
Every time when we gather the next day after the market, we will say that the village is one step closer to a certain goal. When he says that there is only one step left, time means that new stalls will be added after the next market. (They will also say that there is no progress)
The vendors added in the first market upgrade include Wanwu and craftsmen in the shining sun, the fruit tree shop of the village chief's daughter, as well as furniture and kitchenware shops.
After the second upgrade, the Intelligence Bureau, Divination House, Lottery Shop and Canteen appeared.
Tips: Your counter initially has 3 shelves. If you want to add more, you can go to the right and find a craftsman to spend money to increase the space.
Others:
The time mode of the game is different from before. It is calculated every 1 minute and does not stop passing anywhere. I counted 1 minute in the game. Corresponding to 1 second in reality, that is, 24 hours in a day in the game is equal to 24 minutes in reality. (Think of the more than 100 hours of processing...)
The way to get cooking recipes is to buy the food. You will automatically learn it when you buy it. The food you have learned will have green characters in the food introduction. remind.
Although there is a kitchen initially, the cooking tools are not complete and can only be used for basic cooking. You can buy pots and other things in the market. (The kitchen can also be expanded)
If the character falls into the river while jumping, he will lose some physical strength, but there is a chance to randomly obtain some items, such as tea leaves or gold coins.
If you want to fish in the winter, you need to use a hammer to break the ice at the cracks in the river to see the fish. In winter, ores will randomly appear on the ground. After breaking them, there is a chance to get gems and silver ores. .
If you see something shiny on the ground, pick it up and you will see a small coin. In the second windmill, you can make corresponding gold coins by combining gold, silver, and copper ores. (It is related to the stall games in the market in the later period)
Many people mistakenly think that the frame at the door of the house is for loading. In fact, it is directly connected to the warehouse. If you throw it in, you will automatically enter the warehouse. If the things are still in the right place, The word GOOD will appear.
The capacity of the warehouse can be expanded by looking for craftsmen in the market. Also, warehouses are not kept fresh and will lose levels over time. If you want insurance, you need to renovate the warehouse. This is the shining sun in the market, and that craftsman spends it. 30,000 to buy a safe.
The bathroom and toilet at home can restore a certain amount of physical strength, but they must be used 3 hours apart, otherwise they will be ineffective.
In winter, the village chief will give you skis and you can practice on the mountain on the right side of the hotel map. There will be a competition on the 20th of winter, but my score is 5.5 and the NPC is 5.46, so I lose... You can buy ordinary ones at the market There are also skateboarding competitions in the fall, and the practice methods are the same.
There is a horse racing competition in the summer. I struggled to run within 30 seconds, but the NPC easily ran for 27 seconds. As a result, I lost again... (Crossing all obstacles in the training mode of the racecourse can unlock new ones. practice mode)