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Inventory Analysis of Strong Consumer Cards in Clash of Royals
There are many kinds of cards in clash royale battle, and consuming cards is very important in the battle. Sometimes, I always feel that there are not many attacks, but I am unconsciously eaten by a tower. If you feel the same way, let's take a look at the card inventory analysis of clash royale consumption in this article.

Fifth place: Princess

Consumer index: ★★★★☆☆☆

Card heat: ★★★★★☆.

Reason for listing: The Princess Card has a very long range and can directly attack enemies at the bridgehead. So when the enemy's princess tower has a small amount of blood, we can put it directly in front of the bridgehead and consume it. Even if the enemy immediately confronts the card, it will be consumed by the princess once. If it is some cards with weak aggression, it will be consumed many times (such as ice method).

Common genres: At present, there are vermicelli sets and fast-breaking wild boar sets. Use the princess to unlock the card in the early stage and consume it in the later stage. Because of the princess's range problem, the enemy usually uses magic to solve it. After the enemy handed over the spell, our other cards were very good.

Fourth place: digger

Consumer index: ★★★★★☆.

Card heat: ★★★★★☆.

Reason for listing: Digger is a card with high usage rate of Lenovo card at present. Because it can be placed in any position, it is very suitable for eating. In the championship, it's still hard to hurt Princess Tower 64 by an attack, and it's still difficult to solve because of the high blood volume. It's also a good choice to use it as meat.

Common schools: At present, the common card sets are house poison mine set and dog mine set. When matched with the current of the house, the house is used for defense and self-closing war. When our defense is relatively stable, miners+poison is used for consumption. When matched with Tengu, it is used to assist Tengu to double the output and counter the enemy's ground empty card.

Third place: flame (grabbing new clothes) furnace

Consumer index: ★★★★★☆.

Card heat: ★★★★★☆.

Reason for listing: Flame Furnace is a very common card in tournaments. Due to the level limitation, the level 7 furnace is relatively easy to reach, and the level 9 King Tower cannot destroy the two elves generated by the level 7 furnace (it will explode once), so the damage caused by each explosion is still very harassing and consuming. If you defend, you will be passive. If you don't defend, the furnace consumption will be even worse.

Common schools: At present, the common card suits include boiler colt suit and boiler wild boar suit, and the furnace consumption. Then when the enemy attacks our furnace, we use auxiliary cards for defense, and after defense, we use royal giants or wild boars for heavy consumption.

Second place: goblin flying bucket

Consumer index: ★★★★★☆.

Card heat: ★★★★★☆.

Reason for being on the list: I believe everyone will encounter goblin flying barrels, especially the combination of miners and goblin flying barrels. It is precisely because of the increase of cards such as Feidou and Skull Corps that many card groups choose to double spell (a small spell and a big spell). After we give the spell to other enemy cards, the combination of miners and goblin flying barrels will consume more blood, and use miners to attract princess towers and defense cards to damage.

Common schools: At present, common schools include fan groups and various consumer groups. Goblin flying fights consume more without small spells, so it is very threatening to use our other cards to defraud the enemy of small spells.

First place: Skull Call

Consumer index: ★★★★★★★

Card heat: ★★★★★☆.

Reason for listing: The spending power of skull summoning animals is terrible, and the usage rate of this card is increasing day by day. This spell can be placed anywhere in the arena, and it will continuously produce small skeletons when our other cards attract the enemy Princess Tower.

If the enemy doesn't have some ocean cards or powerful AOE cards to defend, the Princess Tower will explode directly. Even if there are some Haika or AOE cards, we can also assist other spells, so the consumption ability of this card is still very threatening.

Common schools: At present, the more common schools are disco dancing for the fat man/disco dancing for the iceman/disco dancing for the dragon dog. The disco card is actually a more general card, which is suitable for both heavy and light pairs. The main advantage is that once we make money, if this card is attacked with other cards, the enemy can't lift it perfectly.

In fact, in addition to the above-mentioned cards with strong spending power, there are also some cards with less obvious spending power, such as some spells, which can be consumed while unlocking the cards. Rolling wood and fireballs are the most common, but with the increase of combat experience, the prevention will naturally be greatly improved after understanding some card playing methods.