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Beginner's tips and graphic guides are on the rise.
Risen's novice strategy has been written to a great extent, so I won't go into details here, just mention one or two key points.

After the game starts, walk along the left side of the beach here and go deep to get the first shield and blood bottle:

Looking for treasure in the middle of Tang swamp camp where there are moths. There is a+1Xe in it. After the axe is put on, it can accumulate power to attack (basically no harm in the early stage). If you want to get the logging axe easily and legally, you can fight with Lorenzo twice (humanoid creatures with weapons in the early stage have the ability to accumulate power and play many combo skills: accumulate power+reverse circulation)

The first chapter saw many novices running around. In fact, I suggest that in the first chapter, don't rush about, but take the time to choose a route. Because the task of the first chapter is not very difficult, and you can buy skull magic when you go to the monastery. It is high-level, well-equipped, and has followers. It will be much easier to play and will not ruin the fun in the later stage of the game. If you don't want to spend time on math stealth, you can find the stealth+1 ring here in Haigang town (there are rings on the west coast, but it was too difficult to get them in the early stage).

The least recommended task in the game: don't sell fish stalls, buy one get one free indefinitely, and the whole game is the most complementary: shark steak (shark steak? Shark fin! ) converted into 50 yuan =15hp+15exp+15mp, I can eat some. I have spent all my money anyway.

Archers before going through the customs: This old one has nothing to say. It is not clear whether it is necessary to put a picture on it.

Grade: 3 1 (eating shark fin)

Main skills: Sam in Bow Skill 6 (Tang camp is a teacher of 1- 10 level).

Crossbow Skill 8 (I'm teacher Tang Ying 10 and I haven't found it yet)

Forging can make a necklace with+10 min +2 bow skills, plus two rings with+1 related skills.

Main attributes:

I learned 60 points of strength (you can get 3 bottles of +5 strength potions in the game, eat 50 identical foods +5 strength, and the eggs I eat have more attribute rewards because of monastery case rewards and rituals), and 90 points of strength can just pick up the Titan crossbow;

I learned 50 points of agility (I can get 2 bottles of +5 agility drugs in the game, and I can eat hunter's food recipes in the box behind Patty in the hotel+1 agility. The key material is pepper spice, which is sold by the owner of the food store in Haigang Town 15, and the west coast ship 1 and 20 heroes' crowns). Agile didn't arrive.

The only mistake I made was the pickpocket. I used to play the order route, but it was fun to practice. It still didn't work. I should learn 5 agility and 10 strength instead (or learn stealth and skills)

Location of two bottles of agile drugs: one in patty's five boxes and the other in:

Combat skills: In the early stage, most characters fought against weak creatures in open areas. At this time, the skill level of crossbow is low, and it takes a long time to change bullets, so it is impossible to effectively destroy the enemy at the aiming position. In the early and middle stages, the enemy units are small: either the goblin scorpion or the skull stick caused a low hit when it was not centered at close range, so it is not recommended to use it in the early stage. Comparatively speaking, bow has absolute advantages in shooting frequency and maneuverability, so it is recommended in the early stage. However, in the later stage, the bow is at an absolute disadvantage when it is located in a narrow space and facing large creatures, because it needs to accumulate strength to pull the string to play the maximum killing and throwing distance. However, after the crossbow skill is high, it can be launched quickly at close range, so it is recommended to use the crossbow later.

I am the main bow (mainly because I think the crossbow has nothing to talk about). Here I mainly talk about bow aiming and melee emergency:

Here, Jeanbreau adds auxiliary teaching. When aiming at a distant enemy with a bow, aim at the enemy's head with the lowest part of the collimation range, and gradually press down as the target approaches until the collimation is aimed at the head.

The most important point in using long-range weapons: always leave a back way and leave more spare space for buffering in a narrow space. When encountering melee, you can recycle back+shooting. Because there is no barrier, we should master our feelings well.