Field experience
First of all, the demon race in the game is useless and necessary. Sub-races are difficult to cultivate, mainly because of their racial characteristics, which makes them difficult to cultivate and there are differences in quantity. It is not recommended to play the leading role in the last arms of this race unless one prefers angels who go against the sky but practice too slowly or vampires whose day and night abilities are too different.
In the case of enemy relations, but with a good enough house and no rent, they can be guaranteed to coexist and keep a good mood, but their lines will become constant complaints, but their value will still increase. By the time I got to the back four arms, a few shiny birds were crowded and lived in vain.
Snowman and Snow Girl in Ziren are both powerful units, and the training speed is acceptable, which can be given priority to, but being careful to kill a few monsters will lead to a sharp decline in your satisfaction.
Some races need ambient temperature, which makes them sick. The abyss is cold, the snowman is cold, and the fire element is hot. At the same time, they need different other items.
Tell me more about the race used.
Bird (friends nicknamed Chocobo)
It is a very bad initial unit, too weak and easy to breed. You can easily cultivate birds with three figures in circumference, and even kill the legendary brave in the first stage to go through customs directly (as a friend demonstrated, a group of god birds dismounted from the legendary BT, and then the fireball flew around for a few seconds and then went through customs directly. Most birds rule the world with their bosses, and they either get lost or go home. Bird flu tactics are fierce), but bird flu is not played as the ultimate game, but as the second-line arms.
The second method of bird attack, medium range, is very practical in the case that there is no way to resist high enemies in the early stage.
The third is the absolute meat shield. Although the attack can penetrate the enemy and hurt the enemy at a medium distance, its power is too low. This type is only used for carrying. If there are better meat shields in the future, they won't be needed.
The last one is used as a source of money. Honestly make them feel good. They met an oil tycoon, and it was not a problem to collect thousands at a time. However, due to poor viability, be careful that commuting is delayed. Live on the roof. In order to prevent them from wandering around, you can buy them a full set of entertainment facilities, and it is not recommended to bring chains, which will lead to their bad mood.
Technically dead but still alive
I was cheated by this game at the beginning. The general rule is that the magic defense of the skeleton is higher than the physical defense, but this one is just the opposite. In the face of magic, the undead are not very resistant to combat.
As the initial unit, skeleton is only useful and has no motivation for subsequent development.
Zombies can suck blood, but pay attention to practice is effective, and the speed is still very slow. Personally, I feel very ordinary (the demon race also has the talent of blood-sucking, but it also needs to be cultivated. )
As a powerful melee unit of the undead, the skeleton warrior has a good initial value and a slow training speed. It can leave two nests and flash out at the door for the mage to use if necessary.
Ghosts, also known as ghosts (nonsense), have no entity and have extremely high physical defense. They are extremely resistant to ranged spell attacks. On the second floor, there can be three nests, 20 1 202 203, and a nest of melee high resistance can be placed at Loudaokou 204. When the soldiers came, they let the ghosts out directly and were taken away by a wave of attacks at the door of the second floor. When the mage comes, they will come out first.
dwarf
Water sprite: Early remote units can be thrown away when the wood elves come.
Wood elves: BUG physical weapon seeds are of low value and need to be cultivated for a long time. If we pay attention to culture at the beginning, we will put two nests of 104 and 103 in the middle stage, and match the units that can resist1kloc-0/and 102 (1065438+).
Fire elf: basically, I don't have much money, and my fighting capacity is good. I won't back down, which is both a good thing and a bad thing. I didn't have the heart to fight, so I used it for a while and then I took it to the second line because of the ghost.
Earth Elves: Absolute main defense, high defense against the sky, low attack against the sky. If you get the earth elf, then you just need to find the export class of other races and put it behind you. However, the earth elves are not invincible defense, and they will still die under the attack of some BOSS, so micromanipulation must be (what, you have a lot of birds with 900 blood? )
Abyss clan
The Abyss clan occupies a large number of households, so it must be cultivated early, and there must be enough primary households to produce advanced units (sacrifice 1 unit, which is the setting of the pit father), so the Abyss clan will occupy a lot of your household positions from the beginning.
In the early days of the Abyss Team, the unit's openness was quite strong. It's interesting for girls to beat the enemy with radishes. Many people complain that she can't "have a group of fish on her head" if she has radishes. (What about reproduction? Evil) so we must cultivate these in the road to the abyss. Family altars are very expensive. Colorful altars can cause couples to have disgusting freaks and monsters: mud monsters. Blood altar will soon increase goodwill, but it will buckle the life of the whole family and even kill the children.
Mud monster's blood is super thick, and its attack is high, but it has no defense. They only took blood to resist the enemy's attack. For plugging, they can cooperate with remote output. The utilization rate of personal sensory training is not high, especially their natural speed disadvantage.
Tentacle monster, witch, is a very good unit in spell resistance, and other abilities are also good. You can cultivate some shields to shield the mage. (PS: binding professionals, etc. )
Throne, magic attack is extremely high, and magic defense is extremely high. For the mage array, it needs to sacrifice 4-5 abyss primary units to complete the rout, so it is not much, which is higher than magic defense, so there must be physical defense units to help stop the gun.
Animal competition
Werewolf: It's easy to cultivate units and ethnic characteristics that attack and support at the beginning.
Snail: a dedicated remote unit for physical output, which is very slow and needs to be placed carefully. I am a snail. As long as I can get to the third floor, I will kill myself in a volley.
A pirate cat: attack arms quickly in melee, do not pay attention to training, and can't tell the good from the bad in the later stage.
Bear: Super penetrating damage, long range. You can take several of 103 and 104 as group damage per second, but their firing rate is helpless.
Some occupations are hard to make money. There is a four-level bird (celebrity occupation) 140 (yes, it is 140 yuan! The funny situation that the rent can't be paid has happened, and I kicked it away! And next door, it was easy to give me 2000 yuan to participate in other competitions. You can get 100 yuan if you have a good career. If your career and mood are bad, just don't accept it, such as angels and vampires. Raising them is really troublesome.
In addition, if you have children, the rent will drop to 60%-80% of the original. The floating value is related to occupation and type, and sometimes the difference can be as high as 50% (the first time I owed me 2000 rent, the second time I didn't even pay the rent with interest). Other demons and angels are freeloaders. The Abyss is a flock of birds on the fourth floor of a senior monster. If a family can reach 400 yuan, it is absolutely true that ghosts are mud monsters and earth elves with little money. 100 yuan rent, never in arrears.
Again, remember to buy desks, bookcases and computers for otaku professionals. Every room should be equipped with fitness equipment and bookcases, which is good. Professional households with poor team income, if their attributes are not good, simply kick them out.
Due to the problem of working hours, if husband and wife spend too little time at home, they will not have children in many cases. If this can only kick off a low-value person and find a new lover to use steamed bread, it is recommended to wait until they fall in love in their room, which is absolutely an instant hit.
Monsters can't have offspring with their own offspring, but they can hook up with children from other families or their grandchildren to ensure a high-value cycle, and eventually there will be monsters with high value. In addition to birds, I recommend the abyss, because the abyss definitely needs 4-5 households, just enough for this cycle of cultivation.
It is difficult for many strangers to find a spouse in the later period. Buy them balloons because they have money. As long as the opposite sex comes, they live together and deliver steamed bread. If you can't wait for the monster, buy the whole contract, so you will keep coming to the monster of the same race, and you may spend some money, but there is basically no shortage of money at that time.
Children's growth bonus is related to household appliances and the environment, and toys at home will also be harvested. Children will be influenced by bookcases, fitness equipment and toys. In a high-class room full of good things, the second generation abyss with attributes higher than 30 will come out once, and ghosts with attacks higher than 65 will come out directly for the second time. The ghost in the new house upstairs is 38, and the parents' attributes are basically the same.
Generally speaking, the game is well done, and there will be a development trend in the future, such as thieves who can climb stairs, wizards who can teleport, monsters who will attack the upper and lower levels and so on.
Something that is easily overlooked.
1. Some monsters will only move in if they have proper supplies. For example, animals must have sporting goods, and elves need corresponding flower beds.
2. The mud monster caused by altar disturbance is garbage, with the total attribute of 1. Unless you really don't have any monsters to breed, it is highly recommended to generate mud monsters in this way.
Hostile families can coexist, but to ensure their satisfaction, they can't charge rent except for good furniture. Someone asked me why the devil left. Demons are a disgusting race, which always reduces their satisfaction. Unless they die all the time, they will be dissatisfied even if they have nothing to do and enjoy leisure! ! !
Satisfied with the rent does not mean that it will not reduce the satisfaction, but only reduce the satisfaction deduction every time the payment is made, regardless of whether they can afford it.
5. Long-term or excessive arrears of rent will lead residents to run away. As long as they answer: rent, that, it's not far from running. Give them all the rent and let them chip in slowly.
6. If the child is kicked out (I kicked out a mud monster), and the result happens to be a hero coming and killing the child, then the ability of this family will immediately increase dramatically, turning into a blackening mode and fighting the enemy to the end. Later, they can deliberately use this to recruit the legendary one to kill two.
7. Many residents can change jobs by themselves. If you give them enough time, they will become rich, such as handyman, boss, glass cleaner, CEO, kindergarten teacher, professor and unpopular cartoonist. Of course, sometimes celebrities can't afford the rent, and comic masters may be unpopular again. Don't drive away some careers.
8. It's no problem to let the warriors go to their hometown to grab it. As long as they don't leave, killing them will get their money back.
9. Don't just play and see what the residents are doing. Different levels of things come out differently. It is also interesting to see the names of enemy squads, such as H male, who is still sleeping after falling out of bed, eating and drinking, boasting in front of the mirror and so on.