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Details of how novices play Clash of Royalty on the first day
Novice raiders details

One: Gold coins are not good enough to panic. How to use gold coins and diamonds in the early stage?

Two: the box is full at once. what can I do?

Three: There are six king towers opposite. How to quickly upgrade the level?

Four: Why do you always lose? This game is too difficult ... you need to understand the mechanism!

Five: other people's card sets are very powerful! The skill of using spells.

Ps: local tyrants, you can skip the first three directly. Make a friend by the way!

One: Gold coins are not good enough to panic. How to use gold coins and diamonds in the early stage?

1. Cards are divided into: ordinary (white), rare (orange), epic (purple) and legendary (blue, cool card with changed card border). We often say that 3/6/8 refers to the purple/orange/white card level.

2. Early diamonds are more precious, only diamonds buy gold coins!

Early diamonds are more precious, only diamonds buy gold coins!

Early diamonds are more precious, only diamonds buy gold coins!

In view of the shallow card pool in the early stage and the pseudo-random mechanism of CR, the fewer cards you have, the easier it is to open them from the treasure chest. It is suggested that those who want to open boxes or buy boxes quickly, please wait until the 6th and 7th arenas (A6, A7) are rich in card pools before making plans. Then let's exchange diamonds for gold coins, which is also the most cost-effective way of diamond consumption in this game (that is, the timeliness is relatively slow).

At present, CR and gold coins are absolutely not left. You can buy white, orange and purple cards in daily stores with gold coins; Card upgrade also needs to consume gold coins, and cards that only need 5, 20 and 50 gold coins can be upgraded at will. After that, you need to consider giving priority to upgrading the card according to your card usage and that of the mainstream card group. Because the consumption of gold coins in the later card upgrade is quite high, white card 6-7 needs 1000, and 7-8 needs 2000 gold coins! Of course, this is another story.

4. The following figure is my personal suggestion on A0-A2, that is, the priority of upgrading cards before 800 cups.

"1" has the highest priority, then decreases in turn, and "x" has the lowest priority. There is only one "X"-Valkyria. Personally, I really don't recommend it Later, I may be able to prevent the combination of barbarians and wild boar knights, but in the early stage …

Unmarked is the orange card-skull tombstone, the priority can be "1", and the effect is very good. Of course, all purple cards will be promoted, but only if you have …

5. A virtuous circle of gold coin shops and card donation: You can buy 5 white cards and 2 orange cards in the gold coin shops every day, and then collect some cards that are not particularly scarce every day.

Two: the box is full at once. what can I do?

1. The picture below shows all the treasure boxes in the game, from left to right: free (wood), crown, silver, gold, magic, super-large and super magic treasure boxes.

Beginners can teach 15 seconds/piece of wood, and then turn it into 4 hours/piece for free. Remember, two free treasure boxes can be stacked. (The first one will continue the four-hour countdown of the second treasure chest after the four-hour countdown. If you don't open the free treasure chest within eight hours after the second treasure chest countdown, stop counting and start counting again from the next time you open the free treasure chest. )

Crown treasure chest, also called daily treasure chest, can be opened by winning ten towers every day. Win or lose, just attack the tower. You can also fold 2 treasure boxes every day. (I didn't finish the first day. If I finish playing the next day, I can continue playing the next day. )

The remaining boxes can be obtained randomly by winning the game in the game.

Ps: You only have four treasure boxes. After you fill them, if you win the battle, you won't get more treasure boxes. This means that you may miss them, be enchanted or oversized, or … be super enchanted …

Free cards and Crown Treasure Box cards depend on your current arena level. A3 can get all the cards A0-A3. A6 can get all the cards of A0-A6.

Ps: You can get purple cards and legendary cards for all the above boxes. Of course, it is said that it is necessary to reach the corresponding level of A5 skating and A7 princess.

2. If the box is full, you can continue to flush the cup, regardless of the existence of the treasure chest ... You can also choose to drop the cup back to a lower position, reduce the card pool, and get the card at the lower position you need; You can go to the tribe to play friendly matches and learn from friends; You can also go to the training ground to find a computer, get familiar with it and try to adjust your deck; You can also watch the peak confrontation and learn the experience of attack, defense and positioning.

Three: There are six king towers opposite. How to quickly upgrade the level?

At present, there are only three ways to gain experience and upgrade the level: a. upgrade the card, the higher the card level, the more experience you get; B. you can get experience and gold coins by donating cards in the tribe. Only white and orange cards can be donated at present; C. Complete achievements and gain corresponding experience and diamonds.

Four: Why do you always lose? This game is too difficult ... you need to understand the mechanism!

1. First of all, CR is a game that needs to earn money and master the rhythm. Earning fees is intended to solve the problem of high-priced cards with low-priced cards and make the difference in fees.

Generally, there are two situations: a. You attack with the giant on the right, and your opponent ignores it. You put a wave of goblin brothers+pickups+archers = 1 1 on your left, trying to win your left in one fell swoop. It happens that you have fireball+spear-throwing goblin =6, which can perfectly solve this wave of offensive, and if you operate properly. Then you cracked the attack of 1 1 with the defense of 6 fees, and earned 5 fees. The giant on your right should also be able to knock out a lot of blood on the other side tower.

B. The opponent launches the attack of Prince+Bomb Skull =8 first. You can use the defense of knight+tombstone =6, and you can get rid of your opponent perfectly, thus getting 2. The knight should still have half of his blood. At this time, you still have 5 spear-throwing goblins to fight back.

In this way, you accumulate the cost difference, and the blood volume of your opponent's tower is higher than yours. Only by forcing your opponent to turn from attack to defense can you master the rhythm.

2. Secondly, understand the deck you will encounter in most cases in the early stage (excluding those [del] unscrupulous [/del] players who take the initiative to drop the card).