1, game setting and design: In the game, the Griffin's feathers are designed not to fall easily. Is to maintain the balance and playability of the game, while providing challenges and rewards for rare items. Griffin feathers fall off easily, and players will get advanced equipment or rewards too quickly, thus reducing the challenge and durability of the game.
2. Rules and probabilities of falling bodies: In the game, falling bodies are calculated and triggered according to specific rules and probabilities. Griffin feathers don't fall off because in the game settings, the probability of Griffin feathers falling off is very low or only triggered under certain conditions. This design improves the rarity of feathers and the difficulty of collecting them. Players need to make more efforts and exploration to get feathers.