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"Dark Soul 3" bow and arrow stream has added some weapons and equipment recommendations and all BOSS gameplay.
Professional bonus points and weapons and equipment

At first, the characters chose thieves because they brought their own bows and arrows, so it doesn't matter if the number of bows and arrows is not so strict. But the bow and arrow killing in Judge Gray will be kept until next week. It is recommended to prepare a long bow, a short bow and a crossbow. If you are interested in longbows, you can also strengthen one for fun. Longbow suggests Dragon Knight Bow, with high plate loss, and double D correction is strengthened to +5. You can share some points with the composite bow, and the reinforcement of Longlin keystone does not conflict with the composite bow. Short bow compound bow is the only choice, and it is the main battle weapon of bow and arrow, which can be listed as the top priority to strengthen. It is suggested that after arriving at the settlement of the undead, go to Flange Fortress to get the dreamer's ashes to replace the initial short bow and then come back to play BOSS.

As for crossbows, you can buy a light crossbow from thieves first, and then get Aberys from the church, and you can basically go through customs (of course, players who have confidence in themselves can brush a knight crossbow with a bow). The crossbow is much better than the bow in beating dogs, because it can make shields, so the value of Aberys is far greater than the crossbow that dogs can get after the early and middle stages.

The choice of arrow is the common arrow in the early stage of wooden arrow and the feather arrow in the later stage. Buy some rockets if you have spare money. Because there are two places to brush souls, the fire dragon and the soul-sucking ghost, you can use the big arrow at will when you arrive at the undead team, so you must rescue the thieves as soon as possible.

The choice of rings is suggested as eagle ring, green flower ring, Lloyd's sword ring and a random space. The reason why Lloyd's Sword Ring was chosen is that thieves only have 9 points of load, and they can hardly enjoy Flynn's bonus, and there are no extra points allocated to the load. Eagle ring suggested buying a compound bow and picking up branches, then going back to kill the old man and picking up branches from the church, so that the branch giant in the undead settlement could die. The increased range of the eagle ring is directly related to the quality of kite tactics, so although I'm sorry, the sooner the better.

Finally, add a few points. Because this generation of bow and arrow boss warfare consumes a lot of energy, it is recommended to give priority to adding blood and energy. Personal experience and energy added to more than 20 points can deal with almost all BOSS. In addition, if you add strength and agility below 28 points, you will get more benefits if you add agility above 27 points (so why do you say that D Agile will get more benefits? )。 Blood volume should be determined according to personal needs. Bowing to kill boss needs to be familiar with boss's moves and can roll. Relatively speaking, crossbows are safer. In addition, in order to reduce the difficulty, it is suggested to upgrade to five-point intelligence and learn to be invisible.

PS: Traditionally, the Lion Ring has a counterattack bonus to crossbows, but I haven't measured the detailed data.

Map push route suggestion

Judge of Grey-Cold Dog (Saving Thieves)-Immortal Settlement-Flange Fortress opens the door of the Immortal Team with the ashes of dreamers, and lights a bonfire outside the fortress to brush the soul-Crystallize the old man-Quiet church (light all bonfires to take Arberry away without beating the bishop)-Immortal Team-Overlord-Quiet Bishop, and then the route is normal, if it is more extreme, it will be over.

Boss plays

Ashes judge:

Because there is no place to add arrows from the beginning, whether you can defeat Guda is the key to whether the bow and arrow file can be opened. Thieves bring 30 arrows, 44 with full bow damage and 26 with rapid fire damage. Guda needs to shoot 24-25 arrows with a full bow in a week, so if there are more than 5 empty arrows or one death in the battle, it is necessary to delete the file and start over (I hit it four times).

Guda doesn't have a strong desire to attack in the first stage, but he can shoot in the second stage of kite tactics, but pay attention to two points: Guda can easily shoot an arrow with a bow and arrow when he walks sideways, and has damage protection when he transforms, and only 26 points of damage is caused by shooting with a full bow. Don't waste arrows in these two places.

In the second stage, Guda has two locks. After the body is locked, frontal archery is easy to shoot an arrow in the air, while human abscess is easy to hit, but it is not easy to make more moves. Therefore, it is suggested that he wait until he hits a triple whammy or jumps such a big straight before pulling the bow. The key to the battle is to save the arrow, which also makes this BOSS war extremely painful.

By the way, Guda can blow his head off and hit 6 1 damage by catching the counterattack arrow, but it is not recommended to try, because failure will be reopened.

Basic skills: enemies who feign death or ambush can shoot directly at the head, and most of them can be killed with one arrow. A soldier with a shield had better draw a bow and wait for him to shoot, and then shoot an arrow after seeing it. But don't use this trick, because the gun shield can be stabbed.

PS: Experts can play or not. The basic game is to draw a bow and wait for him to make a move, and then put an arrow to interrupt. Blood is thick and easy to turn over. If you want to see an arrow go through your heart, you can play like this.

Cold Valley Bordeaux:

In the first stage, you can shoot 4 arrows slowly, and then you are advised to return to melee play immediately. BOSS's main attack point is just ahead, and kite tactics are not applicable. It always feels much slower than melee, and it's not safe.

Basic skills: Because of the power of bows and arrows, many monsters suggest parkour, including but not limited to: all knights who can't get stuck, brothers who wash their hair, crabs, slaves in groups, fat aunts in the early settlement of the dead, lava mucus, cold valley dogs who can't Carmen, and crows with wings.

Of course, players who are not so strict with themselves can also prepare a second weapon, such as a thief dagger.

Curse this tree:

The difficulty of the first special method to kill boss is mainly concentrated in the first stage. It is suggested that gangsters should not lock their crotch and fly kites yet. You don't need to lock the eggs on the shooter after shooting. You can enter the second stage after all shooting. Be careful not to pull away blindly here. If necessary, you can clean up the mobs by luring near the trees.

In the second stage, it is still recommended to enclose first, and then shoot all the eggs that can be shot. Archery on the right thigh is too difficult, so it is suggested to give up, and then lock the blocked hand as far as possible, so that the tree will use the standing pressure and wait until the pressure is great to run to the other end to continue to lock archery and repeatedly lure it to make this action to kill people. Generally speaking, it is not difficult, but it takes a long time and has certain requirements for consumables. It is still recommended not to type in normal order.

PS: Almost all BOSS bows and arrows will become a protracted war, so you should be mentally prepared before you decide to fight.

Elder of Crystallization: Like the key points in melee, all the spells of Elder of Crystallization can be interrupted by bows and arrows, so you can earn more output time by waiting for him to get out of the tracking block of Crystallization before attacking (the funny thing is that the singing of the mage who put the soul gun at the door of the Elder can't be interrupted by bows and arrows). Although there are bows and arrows in the second stage, I still suggest cleaning up the doppelganger with a flying knife, and shaking the bow and arrow a little longer. For the body, it is best to use the pillars in the field as bunkers and shoot arrows at intervals where tracking crystal balls are placed. As long as an arrow hits, it can be repeatedly interrupted. This BOSS battle will take a long time, so it's better not to be impatient.

Deep and quiet episcopal college:

Different from other BOSS, this BOSS has certain requirements for DPS, and it can basically be judged invincible if it fails to reach a certain value. So it can be said that the bow and arrow will face the strongest BOSS. Similarly, because of the existence of this BOSS, it is almost impossible (crossbows are possible) for Zhou Mu's initial hunter's bow and arrow clearance that Soul 1 can achieve.

Before killing the bishop, you must finish the patched plot and buy enough attractive skulls, which is the key to killing. The main difficulty in the first stage of the episcopal college is that there are too many people to lock the target at one time, and the bishops must be killed to hurt the total blood. The bishops get together to make human shields for each other. There are three kinds of bishops, and they are attacked by compound bow +4. A short man can be killed with two arrows, or a full bow+rapid fire with one arrow each, a tall man with three arrows and a fat man with four arrows.

Tall and short people can roll and pretend to be stiff, and the lock can get close to the possessed bishop as quickly as possible and then open it. And because the bishop's desire to attack is weak, it is also possible to shoot an arrow and kill it with it. When you are attached to a fat man or a tall man, you can consider giving up waiting for your body to attach to a short man. By the way, if the injured bishop doesn't kill Ben in time, he will soon leave to choose another host. Killing five bishops enters the second stage, and the main difficulties in the second stage are: human wall, lock, curse and blood return.

Here's a tip for feeding dogs. Louis will be born in front of the coffin, so after killing four bishops, he can run behind the coffin and lead all bishops, and enter the second stage to quickly run to the coffin and throw skulls to distract the dharma keeper. The advantage of this is that it can slow down the wall and then separate it from the bishop who released the curse.

The bishops who release curses are all tall. Shoot them with three arrows. When the curse bars start to accumulate, kill them immediately. Run over and kill a tall man to temporarily lift the curse, then throw a skull to lure the crowd and then run to shoot Louis. The whole process is extremely complicated, which tests the grasp of time. How to find the rhythm between delaying the curse, seducing the crowd and exporting Lewis is the biggest difficulty.

Boss, when the blood volume drops to 40% to 30%, the Bishop in blue will release the miracle of returning blood. It is reasonable to say that it is more appropriate to kill the Bishop in blue first, but in practice, it takes 6 to 7 arrows for a Bishop in blue to kill, and it is basically impossible to leave the crowd. Therefore, it is a better way to ignore the blood return and force the output of blue clothes.

Generally speaking, because I play BOSS normally in Zhou Mu, this BOSS is lucky. The last one consumed seven skulls and was killed two seconds before being cursed to death (if a bishop blocks an arrow casually, I will die). This is a typical mistake in pushing pictures. It is suggested to improve your output ability as much as possible before playing this BOSS.

PS: The best place for the church giant to be killed is the starting point of the attack route of the giant on the upper floor of the church, where it is more convenient to pat the head. The first church knight could stand on the bridge where the slave was lying and shoot him with a bow and arrow. All latent slaves +4 compound bows and ordinary arrows can be shot in the head, but maggots can't.

The watcher of the abyss:

Frankly speaking, it is not easy to kill the four-paid king with a bow and arrow. The undead team is difficult to deal with because of its flexible position, high desire to counterattack in the middle distance and the ability to roll and dodge arrows. However, the attack on the undead team in the forward swing and continuous stroke will force the next move to be interrupted (not hard or straight), so the kite tactic is still effective for him. The output timing of the first stage is mainly the forward swing of the middle-distance shooting stroke and the close lure of the continuous stroke, and then the distance archery. In the second stage, the desire to attack ontology from a distance is not high, and you can even shoot ontology while hiding from the player's attack.

After the red eye appears, it is easier to stab the knife in the back (in fact, even if you don't shoot arrows, the stage will pass sooner or later). The unexpected discovery in the first stage is that although there are many immortal bodies in the venue, the players who fall down and stand up every time are actually the same.

In the second stage, the attacks are a little dense, and rolling rapid fire can come in handy here. The output time is still to catch a series of strokes and some big hard straight attacks, and the active archery will basically be hidden. It should be noted that if the undead team is attacked within a hard direct hit after a medium-distance hit, it will definitely use a tumbling chop to fight back (because of the flame effect, this move will wipe blood, so it is recommended to roll sideways). If the tumbling chop fails, another one will be taken. And this tumbling chop is the best bounce among all the moves of the undead team, so maybe a flying knife can seduce this bounce in melee killing. In addition, the continuous movement after many rotating jumps can be hidden, and the attack range of this movement is very deceptive. Many times, I can't hit myself at all and then I get smashed and climb down the next second.

Finally, the undead team has a headshot to interrupt the attack, and the shooting time is when street dance and salted fish stab. The risk factor is large, you can try it if you are interested.

High Lord Wolnir:

Few BOSS are simpler than imagined, and there is almost no difference between playing and melee. Because the locking position is limited, it is recommended to stick a bracelet instead of locking the shooting. If you are far away, you can also turn on the scope. Warnier's hands are hard and direct, and death is a good output time. The deadly miasma moves in a fan shape, so when you stand on Werner's hand, you won't be sprayed. When you do this, your right hand will never move and you can shoot arrows with peace of mind. )

PS: Skeleton archers in casas have a trick of stabbing you with an arrow in one hand. In this game, the dead are always smarter than the living. And why is the famous casas Red Knife not actually mounted on the bow and arrow?

Old demon king:

Bow and arrow killing is simpler and more typical than melee. Old people have bad legs and feet, so it is not difficult to fly kites. In one stage, the middle distance lures you to sweep the floor and smash it at a long distance. These moves can be hidden by retreating and shooting arrows. After archery, the old demon king will give 100% firepower, run to the near safety zone and shoot another arrow, and then quickly go to the middle distance to lure the enemy to sweep the floor and aggravate the crushing.

If you walk in the right position, you can run all the way back and forth without getting hurt (Bailong Sith: I have a successor). The second stage is simpler and the distance is invalid. Its melee moves will produce several tricks, such as summoning fire and rain, ring of fire on the ground, and spraying fire. Fire-breathing can hide from buildings, and it is not a problem to summon the fire to sway so big that you can shoot four arrows before hiding. Generally speaking, it is a BOSS with enough output opportunities.

PS: Hostile NPCs in physical form all eat skulls. What if the bow and arrow can't beat the hunting knight Zoellick? Throw a lure skull into the magma and it will be solved.