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General steps of Flash animation production
First, the general production process

Flash works can take many forms, such as demonstrations, teaching materials, product demonstrations, slides and even games. Wherever Flash works are used, they are usually created according to the following steps:

(1) Draw or import graphics in Flash.

(2) Trim button, independent animation and all elements that will be used as material.

(3) Put movie elements such as vector pictures, bitmaps and components on the stage.

(4) Add actions to buttons, movie clips or frames on the timeline so that they can interact.

(5) Select a frame, material, brush stroke, fill or text block on the stage, and adjust its properties through different panels.

In the process of making, remember that at any time, the content on the stage represents the content of the current frame on the timeline. If you move the projector to a different frame, the scene on the stage will change. Reordering the content on the stage into multiple frames and then browsing in a certain order will produce animation. In order to easily handle multiple frames contained in the timeline, the editing file can be decomposed into "scenes" and the scenes can be regarded as pages of the editing file. Pages are different from pages, and an editing file can have any number of scenes. However, all the scenes are part of a single exported movie. The design scene only divides the timeline into manageable parts, thus simplifying the content creation of the editing environment.

Second, scroll the text

Action is the most commonly used form of expression in animation. How to present objects vividly on the stage through action animation is the starting point of learning animation. Motion animation can produce changes in materials, groups and text boxes. Flash mainly includes animation effects such as fade-out/fade-in, zoom-in/zoom-out, slide-in/slide-out, rotation/spiral, flip, tilt, flicker, bounce, deformation, color change, increase, decrease, gradient display and focus. And the above effects can also be used comprehensively to make more complex animations.

Example 9- 1: Make an animation of a group of characters (f, l, a, s, H5) scrolling to the center of the screen.

The operation steps are as follows:

(1) Select the menu command "File (F)/ New (n)" and select the default option "Common /Flash Document" to create a new file on the stage, as shown in Figure 9-33.

Figure 9-33 Create a new file

(2) Select the menu command "Window (W)/ Properties (p)" to open the movie properties dialog box, as shown in Figure 9-34, click the color setting button, and select black as the background color of the movie (in practice, due to the unpredictability of movie production, the settings can be constantly adjusted).

Figure 9-34 Movie Properties Dialog Box

Tip: In Flash MX 2004, all the property dialogs are unified under the scenic spot, and there is a small triangle at the midpoint of the lower boundary line, which is a ping-pong switch. Click it with the mouse to open or close the properties dialog box. There is also a small black triangle with similar effect in the upper left corner of the properties dialog box.

(3) Click the text tool in the drawing toolbar, click the mouse in the stage, and a text box will appear in the stage, as shown in Figure 9-35.

(4) Select the text property panel below the stage, as shown in Figure 9-36.

(5) Drag the text size slider in the text property panel to change the text size to 48, as shown in Figure 9-36.

Note: the drag mark on the edge of the text box on the stage is not used to change the text size, but to change the input mode of the text box, which cannot be confused.

(6) Click the color setting button in the text property panel to set the color of the text to red, as shown in Figure 9-36.

Figure 9-35 Text box appears on the stage

Figure 9-36 Text Panel

(7) enter "f" in the stage text box position, as shown in figure 9-37. Move the mouse to another location and click the mouse to complete the input.

(8) On the stage, select the letter "F". Select the menu command "Modify (M)/ Convert to Component (C)", and the dialog box as shown in Figure 9-38 will pop up. Enter "f" in the Name box, select "Graphics" in the Behavior Type, and convert the characters on the stage into graphic components.

Figure 9-37 Enter the letter "F" in the stage

(9) Select the menu command "Window (W)/ Library (L)" to open the library window, as shown in Figure 9-39. You can see that there is an icon named "F" in the library window, which can be reused by other operations.

(10) Click the arrow tool in the Drawing toolbar, and then select the icon.

Figure 9-38 Components for Converting Characters into Graphic Classes

Figure 9-39 Library Window

(1 1) Use the arrow tool to move the icon to the left of the movie area, as shown in Figure 9-40. The purpose of this step is to make the icon not appear on the screen when the movie starts.

Figure 9-40 Move the icon to the left of the movie area.

(12) Move the mouse to the 40th frame of the timeline, click the right mouse button, and select the "Insert Key Frame" command from the pop-up menu. Click the 40th frame of the timeline, click the arrow tool in the drawing toolbar, select the icon "F", hold down the "Shift" key, drag the icon to the right for a certain distance, and place it in the appropriate position on the movie screen.

Note: The function of pressing the "Shift" key at this time is to move the icon horizontally.

(13) Move the mouse to the 1 frame in the timeline, click the right mouse button, and select the "Create Tween" command in the pop-up menu to add animation between 1 and 40 frames. At this time, the timeline is as shown in Figure 9-4 1, indicating that the adding action is successful.

(14) Select the frame panel below the stage, as shown in Figure 9-42, and complete the necessary settings. Click on the stage with the mouse and press the Enter key to test the action animation of the character "F".

(15) Double-click "Layer 1" in the layer bar, as shown in Figure 9-43, and type "f" to change the name "Layer 1" to F.

Figure 9-4 1 Generating Motion Animation

Figure 9-42 Frame Panel

Figure 9-43 Modify the layer name

(16) Click the Insert Layer button in the layer bar to create four new layers, named L, A, S and H respectively. Create an animation that is the same as "F" in each layer of "L", "A", "S" and "H". The final position of the movement is shown in Figure 9-44.

Figure 9-44 Create a five-layer animation

(17) Click the animation range of the "F" layer timeline with the mouse, and the mouse will become a hand sign. Drag the mouse to move the 1-40 frame back 20 frames. Similarly, move the 1-40 frames of "L", "A" and "S" layers backward by 65430 frames respectively. At this time, the timeline window becomes the situation shown in Figure 9-45.

Figure 9-45 Effect of Frame Movement

(18) Click on the stage with the mouse and press Enter to test the movie. You can see that the five characters roll into the stage from outside the stage in turn, the speed gradually slows down, and finally they stop on the stage.

Third, write the word "Han"

Example 9-2: Teaching Chinese character stroke order.

Making Chinese character writing animation, the specific operation steps are as follows:

(1) Click to create a new blank Flash document.

(2) Click the text tool in the toolbar with the mouse, then move the mouse to the working scene, and click the left key to enter the word "Chinese".

(3) Click the arrow tool, and then click the properties toolbar at the bottom of the screen (as shown in Figure 9-46).

Figure 9-46

(4) Change the text font to italic _GB23 12, the font size is 76, and the color is black, as shown in Figure 9-47.

(5) Press Ctrl+B twice to split the word "Han", as shown in Figure 9-48.

Figure 9-47 Text Properties Dialog Box

Figure 9-48 Comparison before and after text segmentation

Figure 9-49

(6) Insert key frames in the 3rd, 5th, 7th and 9th frames (select the corresponding frames and press F6, as shown in Figure 9-49).

(7) Only the first stroke, the first stroke, the second stroke, the first stroke, the second stroke, the first stroke, the second stroke, the second stroke, the third stroke and the fourth stroke are kept in frames1,3, 5, 7 and 7 respectively, and the rest strokes are erased with an eraser tool. Press Ctrl+Enter to see the animation effect.