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Investigation on the knowledge of cold running in My World
Do you like Parkour in My World? The following small series brings a list of parkour knowledge of My World shared by Black Wings. Let's have a look.

Foreword:

1. You should have a speedometer model.

The data may not be as accurate as 100%, so don't ask me what is accurate to the decimal point.

You can ask me if there are any parkour obstacles.

4. If you don't play parkour, you can ignore this post.

5. Watch if you like it, or watch if you don't like it.

1. Running on the flat ground (running on the flat ground)

The full speed of flat running is "20.20km/h"

Exceeding it is cheating. This is the data given by "MC Velocimeter" MOD, and the accuracy is also very high.

Lateral running

The MC method is calculated according to the square number. No matter which direction you go, you can reach the next square on time on average.

Therefore, with the speed measurement algorithm of the square, the same 0.22 will be displayed whether you run forward or in harmony, so you will run diagonally against the square faster.

From 20.20/ hour to 20.62 km/hour.

3. Run and jump at full speed:

Each jump can produce speed at the moment of bounce, and then reduce the speed elastically with the radian.

Running and jumping can speed up 50%, that is, the floating speed of+10km, and there will be a flash of 30km explosion speed when taking off at full speed.

Continuous jump

When the take-off at full speed is increased to 30km, it will be replaced by air because of movement, and the speed will be kept above 20.60km at this time.

The key is that there will be an instantaneous speed of 24km at the moment of landing, and then it will drop to the original speed of 20.20km in turn.

Jumping is to use this principle to take off again in the process of falling at a speed of 24km-20.20km at the moment of landing.

Will increase to 40km, because the full speed of 30km is maintained. In this way, the seemingly impossible happened.

30km+ 15km(50%)=45km, but actually it only reaches 44. XXkm at most, because the speed of 30km cannot be completely reserved.

In addition, if the speed returns to 20.20km after landing, there will be no 30km jump.

5. Head beating

Old players believe that everyone knows the ice track acceleration thing. As I said above, the explosion speed is at the moment of each takeoff.

If you hold your head, you will land quickly and then take off again, forming a state of continuous explosion and acceleration.

Continuous 44km/h is no joke. Don't miss the meeting place when parkour.

You can't play like this in reality. Please don't imitate it.

The ice track can make the fluctuation of speed more stable, so stepping on the ice will largely keep this full-speed state after the outbreak. At this time, because of your continuous explosion and continuous speed superposition, it is 44 km +22 km (50%) = 66 km/h.

Equivalent to the limit speed you can play.