One. Hero orientation:?
The butcher is a typical Ganker in the early stage of the game, and the semi-containment assists the positioning of the semi-meat shield in the later stage. A qualified butcher can't make up a lot of soldiers in the early stage. Making money by killing people is the main means for butchers to make money. Level 7~ 1 1, the butcher is a great threat to the mage and DPS.
Two. Combination:?
1. Take the method of "meat hook+decay+dismemberment" for the enemy combo hooked by yourself. This can achieve the maximum killing effect. ?
2. Take Combo, the enemy you encounter, as follows: open rot+dismember after subsequent+dismember after subsequent (you can kill fewer enemies in 3-4 seconds) or meat hook (the opponent has more life). This can improve the utilization efficiency and killing efficiency of skills. ?
3. combo, the enemy limited by teammates' skills should be rotted+dismembered+dismembered at the end of teammates' skill limitation effect, and whether to leave a meat hook should be considered according to the actual situation. This will not waste the containment effect of teammates' skills, but also help to kill the enemy quickly. ?
4. Run away from the enemy and strike repeatedly, as follows: open rotten+meat hook+move to the direction of hook out immediately after hook out+dismember. This is convenient for blocking and can prevent the opponent from escaping for the second time. ?
Three. Equipment route:
Let me introduce the route of centralized equipment I use for reference only.
1. Start with strength gloves and recovery rings, then magic bottles, shoes, dual strength wristbands, then tough balls, and finally out of the heart. Disadvantages: insufficient recovery in a short time, and it is impossible to carry out the third Gank after two consecutive Ganks.
2. At first, make a detour, buy a recovery ring, add a group of trees and a purifying potion, buy a magic bottle as soon as you have money, then buy a wandering wizard cloak and recovery ring, and spend the extra money on shoes. When you have 950 gold, go to Xinyin Store to buy an iron helmet to synthesize a challenge headscarf, and then buy 1~2 wristbands and flying shoes, and buy several groups in the meantime. Disadvantages: there are certain requirements for repairing knives, and the bottles are weak after use. There are certain requirements for the level of teammates.
Four. Use process
1. Grasp the initial stage:?
As a melee hero, the butcher has the common problem of all melee heroes-being crushed in the early stage. Butchers should try their best to replenish soldiers on the premise of ensuring their own safety. After buying the magic bottle, I basically passed the difficult initial stage and started Gank. ?
Why do butchers use this skill properly and combine it with skills such as {pulling soldiers} to improve the success rate of mending knives? For example, if you estimate that the soldier you are filling may not die immediately, then you can use corruption to help burn.
When the butcher reaches the third level, especially after the fifth level, when there is no target in our tower due to the increase of the action distance of the [Meat Hook], you can use the {Flash Hook} skill to pull down the opponent to solve it. It should be noted that the butcher's magic is not much. If he doesn't want to go home, he usually has only two chances at first, so take good care of it and you will have about 500 gold for shoes.
2. Mid-term walk:
The butcher period is full of Gank. Don't use any reason as an excuse to stay in the front line and make money. All you have to do is come to Gank and wait until Gank is finished. Since you are wandering around Gank with a magic bottle, you can't do without spells, and you can't do without your eyes if you want spells. The river usually has one eye and the other eye is usually placed on the high ground on the other side of the middle road. A butcher who doesn't buy eyes will never be a qualified butcher.
As a butcher, you should also pay attention to the following points:
1. Don't squat unnecessarily: it's hard to judge when your opponent will come and you can't choose who will come. If someone comes, you can't guarantee that they will kill you if they are not satisfied with their blood. Even if you come with 100 blood, you can't guarantee that your hook will hit 100%. The only situation that deserves a little squat is that the opponent is at the front line, and the Farm doesn't know about your arrival, and the front line is pushed by the opponent, that's all.
2. loitering around Gank will bring no less gains than you have been making money: if you have been making money, it is the butcher, not the opponent, who is easily Gank.
3. When there is enough magic, you can get away with 40% to 50% certainty if it is not an imminent war. The measure of your role is not how many people you killed or how many hooks you made, but how many people you brought killing opportunities and extra hooks. There is another situation, that is, when the magic is sufficient, you can deliberately tick 1~2 to relax your opponent, even a cautious opponent will relax. This is definitely a killer for those opponents who just know something about DotA!
4. Don't be afraid of death. Cover your teammates to retreat when the situation is very unfavorable: The butcher's value in the team is similar to VS, and he belongs to the type that can die with peace of mind after releasing his skills. Therefore, when the situation is unfavorable, don't just want to kill people, help your teammates, pull him out of the ice girl's big and medium, and take a bite of the all-round knight who is chasing you. This is the quality that a qualified butcher should have. Butcher, Gank, that's enough If you die, you will die. You can't let later heroes give you a cushion, can you?
Don't panic at any time, pull a mat before you die.
3. Rear auxiliary:
Semi-containment and auxiliary semi-meat shield: What a butcher can do in a group battle is: 1. Open rot; 2. Bite each other's key heroes with dismemberment; 3. Hook back an opponent's hero before the opponent retreats, that's all.
When cooperating with teammates, pay attention to: ① open up corruption and follow the goal well; (2) Use dismemberment to bite people after the control effect of teammates' skills is over; (3) Get rid of every hook you have.
Meat ditch skills:
You must shoot quickly and accurately. Never aim directly at the target when releasing this skill, otherwise you will not be responsible for the extremely low hit rate. The correct release method is: suppose you and the target are two endpoints of a line segment, place the mouse on the line segment close to the target but not close to the target (that is, the line segment drives infinite proximity), and then release. You will find that no terrain can affect the accuracy of your hook! After the hook is released, it does not arrive at the destination immediately, but there is a time to "throw" it out, which requires us to judge the enemy's movements in advance and rehearse. Intuitively speaking, if the opponent's moving speed is around 350 (shoes+yourself) and your hook direction is close to the vertical position, then the distance of 500 (half hook) is about 1.5~2 positions ahead of the target position when you hook; The distance of 1000 is doubled, that is, 3~4 bits.
Hook: It is one of the symbols of butchers in actual combat. If you want to catch a hook, you can't eat a tree, because not all Woods can catch people. Even if you can catch people, there is probably no terrain shadow to hide you and keep you in the shadow. Eating trees creates grooves and shadows in the Woods to catch the hook and hide itself. It is easy to hook people, and blocking the hook when it comes is very fatal. It is a good time to use the "parking hook" when you hook people in the Woods and inside corners. Especially when the inner corner hooks people, it is very practical and fatal to make grooves in the Woods by eating trees.
Flash hook: the premise of flash hook is to disguise yourself, pretending that you just want to make up a few soldiers, and have no intention of hurting your opponent and reducing his awareness of prevention. When your opponent is slightly paralyzed, he will immediately flash out from the side of the front line and take quick action to kill him.
Blind hook: Blind hook is actually not difficult at all. Blind hook can only consider the following factors:
1. Are there any upcoming chess pieces, and are there any monster refresh points between you and the target that prevent you from hooking?
2. Will the opponent wander at a certain point (usually under the tower)?
3. Know your opponent's moving speed. If the opponent runs away with red blood, which is the most likely escape route for the opponent? You can tick this route according to the normal preview.
4. If you can hook your opponent, do you and your teammates have enough ability to kill him?
If you confirm the blind hook condition in a certain situation in actual combat, then you can boldly show your "blind hook". Of course, don't make unnecessary hooks just to show yourself. ?
Suction hook:
I won't introduce the other two in detail because of my limited strength.