Three specialties of lunar arm: continuous injury
Continuous damage is a round of damage superposition after attacking the enemy, and the subsequent damage will continue to take effect in the next few seconds. This kind of damage can effectively avoid miss and ensure the stability of output, but the disadvantage is that it takes some time to take effect. If the opponent is the RUSH team, it will be awkward.
Reduce damage
Damage reduction is to reduce the enemy's attack power for a period of time after the attack, which can also be said to be a damage reduction skill. After actual measurement, the injury reduction skills can be superimposed without reduction. In other words, when you bring more than one damage reduction unit, you can minimize the enemy's attack power, that is, 1 damage, but you can't completely avoid damage.
giddiness
Vertigo is to slow down the enemy's attack speed in the battle with monsters or players, which can delay the attack. That is to say, if the lineup is reasonable and it is guaranteed to attack an arm with stun skills every 0. 1 second, the enemy will not be able to attack for a long time, and we will attack many times.