Update the log on August 27th.
New content
A bird (looks like a crow)! -Including new technical materials and bird hair formula.
There are 13 unique privileged systems to be discovered.
New castle. Task types: craftsman (production task) and chip detective (task requires you to find Berg. L chip).
Add fence/railing buildings (twigs and oak trees)
Added tables (grass and clover).
Biological communities submerged by insects in Daphnia environment.
Change/adjustment
fight
Increased the damage of Spider-Toothed Dagger, which is now the highest damage among sub-weapons.
Significantly increased the damage of the trap.
Spiders have learned a new way of attacking, not just the basic way of biting.
A short mandatory delay is added between the box start events to prevent the player from perfectly blocking by mixing and matching the blocking buttons. (Fixed building bugs)
Slightly reduce the extra damage caused by the eye mask.
Adjust the poisoning effect of larval knife.
Reduce the stun level of two-handed weapons.
Slightly reduce the damage caused by peppermint hammer, and make it reach the level.
The second-class worm has a cooling time after being stunned, and then it can be comatose again.
Perfect block no longer reduces the durability of armor.
Engagement/interface
Updated the original scientific user interface icon to make the whole game more consistent.
Add shortcut keys for discarding items in the item bar screen (the whole set of discarding options is in the selection menu (that is, W key)).
Add the button of "whole group move/single move" in the storage interface.
Holding down the Shift key and clicking an item in the storage UI will transfer the entire collection of clicked items.
Dragging an item to a character in the item bar will drop the item to the ground.
When the item column is full, the manufactured item will now notify that the item has been discarded on the ground.
The warehouse and flag logo icons have been modified and reassembled, and the colors have also changed (you need to patrol the yard to put things back/the new track logo is blank by default).
Some SCA. B style scheme has been slightly modified.
The creaking sound from the canteen is displayed in the HUD element of the equipment item (I didn't understand ... I looked at it in the game, and it should be that the kettle can be operated to drink/pour in the item bar).
Additional icon art
The highlight effect has been added, and the player will appear on the interactive object when he sees it. This function is controlled by the highlighted object accessibility settings.
world
The layout and lighting of the clover cave have been modified, and the entrance has been slightly moved.
The layout of submerged area in the southeast corner of the yard was modified.
Update the electrical socket of the house with the final, unsealed artwork (it should refer to the house, which is not ready yet).
Items left on the ground within 48-72 hours of the game (not in containers) will eventually be discarded once they exceed the range of all players. Judging from the items loaded in the game saved in version 0. 1.x, all item timers start from zero, giving players a chance to cope with this change.
Players and creatures will ripple in the water when they move.
The children began to throw Archer cookies on the fence with their Billy pigs and apples.
There are still a few footprints in the yard.
build
When the foundation building is built on an object like baseball, its anchorage will be more reliable.
When the annex building is demolished, the fence will not collapse immediately.
The container can collect falling water droplets.
Players can now drink water with weapons.
Stairs can now be embedded in the ground like scaffolding and ramps.
Cracks in the wall sandwiched between two floors (which should mean the one protruding above) will be suppressed.
When interacting with wall-mounted weapons, the camera will slide to the correct position.
The placement position of the weapon wall hanging was adjusted to make it more centered.
perform
There is better window full-screen performance in the Windows version of the game.
Better UI/ inventory GPU performance
For games with large buildings, the loading speed of the game is obviously improved.
GPU performance is better at night.
other
Voice chat activation settings can now be correctly reapplied when entering the game.
A collection of SCA. B taste scheme now has a pulse light, which is a little bigger to make them more eye-catching.
Hedge berries (blueberries) are now floating in the water.
Prevent a large number of ants from being assigned the same task, such as killing weevils.
The fixation of the camera near the clipping plane is reduced, and the camera is clipped into the player when the high field of view is used.
Polishing spear action and aiming animation are both in the first person.
You should see the grass stretching all the way to the yard now.
Ants now find and store the lost ice caps.
Soldier ants can now correctly drop their heads as trophies.
Tall weeds now appear as "coarse weeds". Dandelion and husky grass still provide weed stems. The thick weeds are now reborn.
Ants will be unhappy if you take their eggs.
The Resource Analyzer can now display animation during analysis.
You can add some new milkshakes at the milkshake station.
Bug Fix-All Platforms
Major community issues
When the game is saved or exited, players who have lost their abilities will now be saved instead of being ignored. With this, the player reloads a paralyzed character, and the backpack will lay eggs in the dead place instead of laying eggs without inventory.
Things and insects in the world will be refreshed less. Clean up objects/insects falling from the horizontal plane during loading. (This will help insect population/refresh)
Insects should not be kept in large ponds. After the house is installed, any insects in the rock should be put out immediately. (This will help insect population/refresh)
The grass board won't fall to the ground again.
The fixed hedge berries appear in the wrong place, making it difficult for them to harvest.
Fixed the sound of the torch.
Insects should not "walk through walls" when they are out of sight or far away from you.
Fixed a problem that giant arrows sometimes refresh when bows and arrows are fired at large insects.
important
When the water drops disappear on the object, the multiplayer client will no longer crash.
match
Optimize the collapse of buildings, when a large number of buildings collapse, the game is no longer stuck.
When a large number of buildings collapsed, the game no longer collapsed.
Fixed the problem of judging points during construction.
Insects will no longer be bounced into space by trampolines.
Fixed the problem that insects don't normally become hungry and sleepy after players sleep.
Projects/equipment/resources
Independent buildings attached to walls and floors will collapse if the floor or wall where they are located collapses.
The rake rock now has a proper collision.
Now the soda can be poured out of the pot.
Fix the water drops near the sprinkler and oak tree, which will regenerate immediately when you get close.
Air-repairing arrows are not a problem for disposable goods.
Rotten bees can no longer be repaired for free.
After loading and saving, the work desk lamp will no longer be disabled.
world
Fixed inconsistent wall cracks between client and host.
Fixed a bug where the wall cracked after loading the saved game.
Fixed finger movement on weapon hand in one-handed action animation.
Reorganize the body of a third party for the purpose of unarmed attack.
Unfinished buildings no longer block the third-person lens.
After collecting the original science, exchange armor and no longer display the armor materials previously equipped.
Fixed the problem that there was no fog hole in the world after it appeared in a large water body.
The animation of drinking water in puddle and the improvement of camera solve the editing problem.
User Interface(UI)
A plan to repair SCA. The error did not appear correctly in the list.
The rest user interface will be updated correctly at bedtime.
SCA。 If the grade is good, B will not flash the danger of hunger and thirst.
You can now use the defragmentation button in the game board navigation directory.
The jitter is smaller when falling.
Fixed the clover hood and cloak to be the same as the leggings described.
Bug Fix -WINDOWS 10 App Store Edition
Fixed the problem that 4k full-screen resolution could not work properly.
Fixed the problem that Alt-Tab caused the game to crash.
Bug fix -XBOX ONE version
Reduce screen edge defects/flicker.