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What are the strategies of the flame coat of arms?
Stunt article:

1, intermediate physics professional training: All physics professions experience banditry once, and gain special skills (active attack power +6) when they are full. Intermediate occupation is also the high growth of bandits.

2. Intermediate magic career development: All magic careers have passed through warlocks, and when they are full, they will get special effects (active attack magic +6).

3. Intermediate female career development: The flying horse knight is full of stunts (active attack speed +6). In theory, you can also take magic classes, but it is more troublesome to practice proficiency in magic classes.

4, advanced magic career development: Bishop full (return to hp at the beginning of the round). People need to suck the blood of the dark bishop again.

5, physics professional skills practice on the arrow C: take a close counterattack (otherwise you can only be passively beaten by the bow) and shoot with martial arts (you can shoot an arrow obliquely, and the other party basically can't fight back).

6. Flying s+ (invalid flight constraint) is very important. However, Matthew started late in the magic career. I haven't practiced s+ (riding restraint is invalid), and a+ (moving+1) can.

Main route articles:

1, the main career route of male physics (not for acrobatics): soldier-"bandit-> flying dragon knight-"flying dragon master.

Basic skills: gun B, axe A, flying s+ arrow C.

Female physics professional skills should be: (bandit-"Tianma"-> Flying Dragon Knight-"Holy Tianma") Skills are: sword B, gun A, flying s+ axe B, arrow C.

You can also practice what you are good at (a good definition is to have good stunts, such as the protagonist's fencing skills, the opponent's inability to fight back, and so on). )

2. The main route of the magic profession: Godsworn-> Warlock-> Dark Warlock/Warlock-> Dark Knight/Paladin.

Basic skills: gun C, principle A, letter A, horse a+

It's annoying that you have to learn to shoot if you want to get on the horse. ...

Magic role recommendation (there is little difference between attacking magic, mainly looking at white magic, or that sentence, mobility is a scarce resource):

Dorothea: Remote Sacred Therapy

Lienhardt: Distance, teleportation.

Melside: Remote sacredness, holistic sacredness.

Listya: teleport.

Marianonu: Remote Holy Healing, Silence (In order to advance quickly, the mage who can't be reached by silence has a miraculous effect, so stay away from thieves)

Ephraim: Holy Healing for All