Hello players!
Welcome to this update conference.
PUBG game ontology is free.
In order to get to know more players and let more people experience PUBG's unique tactical competitive gameplay, we have landed on multiple platforms. Now, through the free game itself, we intend to further expand the player group, improve the game matching speed, and provide you with opportunities to know more opponents. After the game itself is free, the privilege of "Jedi Survival Deluxe Edition User" will be added in the game, and the old players will be directly upgraded to Deluxe Edition users. In addition, we will give a souvenir package containing various rewards to the old players for free to show our gratitude.
We expect more players to integrate into PUBG's family after the game itself is free, and we also hope to share PUBG's exclusive tactical competitive experience with you. If you want to know more details about the free game ontology, please check the free announcement of the game ontology!
Formal service maintenance plan
Because the game itself is free, we need to do a series of work, such as the price changes of shopping malls on various platforms, the rewards of old players and so on. , so the maintenance time of this official service may be longer than usual. When formal service maintenance begins, the test service will also be closed. In addition, in the second update of 15 season, the PC platform and the host platform will simultaneously convert the game ontology for free for your reference.
The free start time of the game itself: 65438+1October 65438+February 2022, and the official service maintenance ends.
Server maintenance time
-Beijing time 1 1 1 2: 00 a.m. _12, 2022, the maintenance ended.
※ The new functions and updates mentioned in this announcement may be modified or cancelled due to bugs, in-game problems and feedback from community forums. If the updated content changes, we will inform you in time.
New features: tactical equipment
In order to provide players with more choices in the game, this time we decided to jump out of the bondage of pure gun battle and bring you several new types of props _ tactical equipment.
Tactical equipment will be installed in the player's main weapon bar. We look forward to using such props to make more creative long-term strategies in the future.
Tactical props: drones
UAV is a kind of tactical equipment that can be controlled by players. Players can use it to fly far away to see the enemy's position or pick up props in a low-risk state.
No one has the opportunity to refresh all maps and training grounds in normal competition, custom competition and sandbox mode.
After the drone is equipped, the player takes out the drone controller.
Players can use the drone controller to switch to the drone perspective.
-After switching to the drone perspective, no one will fly into the air.
-The drone will make noise and flash during flight.
-Players can see the drone icon in the takeoff state on the big map and the small map.
-After switching to the drone perspective, the player's character will not be able to move.
-After switching from the drone perspective to the player perspective, no one will stop at the current position.
Players can recall drones in flight.
-After the recall order is issued, no one will start flying straight back to the player. It should be noted that the drone will not fly to the player character, but to the position where the player issues the recall instruction.
-During the recall, if the player uses the recall function again, the recall instruction will be cancelled.
-During the recall, the drone will not avoid obstacles or pass through objects.
The maximum radius of the drone is 300 meters, and players can operate the drone freely within this range.
-When the UAV is less than 90 meters away from the maximum use distance, the screen will display a warning message and the screen will be torn.
-After exceeding the maximum radius, the player will lose control of the drone; Drones will also fall to the ground and be damaged due to out of control.
-In this case, the player must manually recycle the drone and repair it before using it again.
Drones have their own blood volume and will be hurt by the following factors:
-Guns
-Explosives
-It's on fire
-Water
-beyond the service radius
-Vehicle collision
If the blood volume drops to zero, no one will fall to the ground and get injured.
-In this case, the player must manually recycle the drone and repair it before using it again.
From the perspective of drones, players can manipulate drones to pick up a prop.
-Example: A bundle of bandages (5) will only be regarded as props.
-The drone can't pick up the supply box, trophy box and props in the car.
-From the point of view of drones, players can discard the props currently held by drones at any time.
-Players can get props held by drones through recall.
From the perspective of drones, players can use the marking function as usual.
-There is no difference between the mark in this state and the mark in the normal state.
Tactical equipment: emergency treatment equipment
Like drones, emergency handling equipment is also a kind of tactical equipment. With this prop, players will be able to treat their teammates, and the efficiency of treatment and rescue will be improved. As long as it is used properly, it can help the team turn the corner in a critical situation.
In normal competition, custom competition and sandbox mode, all maps and training grounds will refresh the first aid equipment.
-First aid equipment will be updated with 2 bandages (10).
When the weapon bar is equipped with first aid equipment, even if the player does not have first aid equipment, he will get various passive effects.
-The time required to use the medical kit, first aid kit and bandage was changed to 3 seconds.
-The time required to rescue teammates was changed to 3 seconds.
-When treating yourself or your teammates, the player's movement speed will become faster than that during regular treatment.
-Using bandages and first aid kits can restore the blood volume to 100%.
-You can get 100% physical strength after using the medical box.
After equipped with first aid equipment, players can treat injured teammates.
-When using first aid treatment equipment for treatment, players will consume the treatment props in the item bar.
-After the first aid equipment is equipped, the shooting mode sign at the bottom of the screen will become an available treatment prop sign.
-After the first aid equipment is equipped, the number of treatment items currently selected by the player will be displayed on the screen.
When the player is outside the blue circle, the function of the emergency treatment equipment will be limited by the following:
-Does not trigger therapeutic enhancement. (But you can still treat your teammates)
-The time needed to rescue teammates will not be shortened.
New mode: teaching mode
As the game itself is free, we also add two teaching modes to help novice players get familiar with the game in advance and have fun. In addition, players who have returned from a long battle can also "recover" through the teaching mode and awaken their long-forgotten fighting instinct.
Tutorial 1: Basic Training
This mode is divided into five stages, in which players can be familiar with the basic operation of the game.
-Basic role movement
-Ways to pick up and fire firearms
Picking up and throwing methods of throwing weapons
-Use of therapeutic items
-Rescue fallen teammates
After new players and returning players play this mode 1 time, they can enter the next stage of teaching _ AI training competition.
If old players feel that they need to practice, they can also enter this mode freely through the "training ground" paging.
Tutorial 2: Artificial Intelligence Training Tournament
By playing against 99 AI players, we learned the teaching mode of tactical competitive gameplay on the spot.
Map: Allen Grid
Perspective: Only the third person is supported.
In this mode, tips will appear at the top of the screen constantly, telling players what to do in various situations and stages.
As long as either of the following two conditions is met, the player can complete the training of this mode:
-Conduct 10 AI training matches (each match must reach a certain length)
-Complete all training tasks before the number of matches reaches 10 (players can view the task list in the game mode selection interface and system menu).
Old players can also participate in this mode freely, but each account can only participate in 10 games at most in this mode.
The charm of PUBG lies in allowing players to play psychological and tactical games with enemies in various situations. Therefore, we feel that playing games with other players can experience the real fun of Jedi survival more than AI training matches. And in terms of quantity, the training match of 10 should be enough to provide players with sufficient practice opportunities. So we finally decided to set the maximum number of participants in the AI ? ? training competition to 10.
-After completing the training task in this mode ahead of schedule, new players and returning players can continue to participate in this mode until the number of participation (10) runs out.
Matters needing attention in AI training match:
-The results of AI training competitions will not be reflected in the records (not included in the statistics, and the competition records will not be saved and replayed).
-Players cannot win medals, survival proficiency and weapon proficiency through AI training competitions.
-Players cannot pass the ball through AI training matches.
-Players cannot complete activities and tasks through AI training matches.
-The number of eliminations obtained in AI training matches will not be counted in the battlefield trace count.
-Players can't get BP rewards through AI training matches.
-Players cannot get experience rewards through AI training matches.
-AI training mode will not join custom competitions.
New players and returning players must complete the above two tutorials before they can participate in other game modes. (But in the team state, players can directly participate in ordinary competitions. )
Hall teaching task
In addition to the above, we have also prepared additional tasks for players who have completed basic training and AI training matches to help them become more familiar with the game.
Players can confirm the teaching tasks and task progress on the activity page.
Players will automatically receive teaching tasks. (No additional acceptance is required)
After completing the task, players can get various rewards.
When the player receives all the task rewards, the task list will disappear.
Each account can only complete 1 class teaching tasks, and can only receive 1 class teaching task rewards.
training website
We optimized the training ground according to the feedback given by everyone to improve the practice efficiency when using the training ground.
Train a little assistant
For a long time, players must find and pick up the guns, accessories and ammunition they want to use before practicing in the training ground. If you want to use a variety of guns, players can only expect to practice near the gun refresh location for a long time.
In order to improve this situation, we specially added the function of "training assistant" in the training ground. With its help, players can refresh their weapons or props anytime and anywhere in the future!
Players can open the training assistant by pressing the ","key (comma key).
Players can refresh up to 200 times.
-In the training assistant, refreshing any item will be regarded as 1 refresh.
-For example, when refreshing firearms and ammunition, some ammunition props will refresh 30 rounds of ammunition at a time. But the system will only treat these 30 rounds of ammunition as 1 refresh.
-Players can't refresh vehicles and throw some weapons.
In the future, players can adjust their sensitivity directly in the training assistant (without going to the "Settings" page).
Increase indoor shooting training ground
Before, due to the lack of practice means, many players could only shoot at the wall while holding down the gun to aim. In order to facilitate everyone's training, we added an indoor shooting training ground to the game. Here, players can practice without obstacles.
Players can enter the indoor shooting training ground through the shooting training gate of the training ground.
Even if more than one player opens the door of the indoor shooting training ground at the same time, everyone will enter their own private training ground (just like entering parallel time and space ~).
Players can use the buttons in front of the target to adjust the target distance or reset the target.
Two display screens were installed on the left side of the shooting scene. Players can check the distribution of their impact points through the lower display screen and confirm their scores through the upper display screen.
-The score display mode on the upper display screen: the number of bullets hitting the target/the probability of hitting the inside of the inner ring of the target.
If a player hits an area outside the target, the number of shots will not be counted when calculating the score.
optimization objective
In addition, we also optimized the targets placed in the training ground.
A moving target that can be moved in various ways has been added to the training ground.
-The moving speed and direction of the target are random.
An indoor shooting training ground has added a "probe-type" target that will rise randomly.
-There are 18 probe-type targets, and only two will be randomly proposed at a time.
-When a player hits a target, another target will rise randomly.
Turn down the volume of other players in the training ground.
Because a training ground will always be used by multiple players at the same time, players will inevitably be disturbed by some unwanted sound effects during training. In order to prevent this problem, we added a volume reduction function in the training ground to reduce the various volumes generated by other players.
This function will reduce the volume of sound effects such as fire, movement, vehicle driving and horn issued by other players.
This feature will be enabled automatically and players cannot turn it off.
At present, this function will only reduce the sound effects that other players hinder training, and the volume of some sound effects will not be affected by this function. We will continue to optimize this function step by step in the future.
Add mortars to the training ground.
Mortars and mortar shells were added to the training ground.
Action queue
In this update, the game also added the function of action queue. After this function is enabled, if the player presses the key corresponding to the next action before the end of the previous action, the next action can be started immediately after the end of the previous action. For example, if a player holds down the fire button while reloading, he will fire immediately after reloading.
In addition, many other operations also support the use of action queues. We hope to apply this function to more situations, and continue to follow up the feedback from the majority of players to further optimize the flexibility and consistency of game operation.
Various action queues are added to the game, including firing, using items, using props, moving and throwing.
If the player presses a key for a long time in the last action, the action corresponding to the key will be added to the standby queue and triggered after the last action.
Players can turn this feature on in the settings.
-The switching option is located in the game tab-function bar of the settings page.
Win94 and VSS optimization
Win94
In addition to various new features, we also bring good news to the old fans of Win94.
Because it was only equipped with the default power mirror before, Win94 often didn't play well in the melee that was difficult to aim at. In this update, we brought the line-of-sight switching function to Win94. Win94 can be re-aimed with a mechanical sight in the future.
Win94 was replaced by an inclined sight. In the future, players can switch between magnifying glass and mechanical sight when using Win94.
Both kinds of sights are installed on Win94 by default, and Win94 does not add the accessories column of sights.
Virtual memory system
Coincidentally, VSS has also been optimized in this update.
Because VSS is equipped with a magnifying glass 3.5 times, players can only aim with this unique magnifying glass when the mirror is open, and VSS cannot be equipped with other sights. Therefore, although VSS can play a role in melee, it is not convenient to aim at it in melee. To this end, we also optimized VSS, reducing the difficulty of its use in melee. I hope this change can improve the practicality of this gun.
In the future, VSS can be equipped with side mirrors.
event
Remove PGC theme decoration
With the end of the activity, we also removed all kinds of 202 1 PGC theme decorations that were added to the scene during the second update of 14 season.
Remove the electronic screen and graffiti.
Take off the flag hanging on the transport plane.
Deleted the 202 1 PGC loading screen.
Deleted the live broadcast of the event.
Remove Cocoa Friends Christmas Theme Decoration
In addition to PGC, Cocoa Friends theme decoration and Christmas theme decoration will also be removed after this update.
Note: The exclusive weather for Christmas was originally a limited-time weather provided during the joint activities of cocoa friends. However, after receiving feedback from major community forums, we decided to keep the weather and reduce its occurrence probability.
Removed the theme statue of Coco's friend.
The picture displayed on the electronic screen has been changed back to its original appearance.
Wihandi's little map has changed back to its original appearance.
The Christmas theme decoration has been removed.
Balance adjustment in descending state
Have you ever been knocked down by the enemy and then eliminated? Especially after carefully collecting materials in the early stage of the competition, if you get the "down+out" package as soon as you enter the battle, it will inevitably lead to low morale. In this regard, we intend to reduce the frequency of some situations after landing through the balance adjustment of this landing state.
And the protection time when entering the ground state is prolonged.
-Extend the duration of falling to the ground, and extend the injury-free time from 1 sec to 1.5 sec.
Adjusted the time required for blood exhaustion when falling to the ground.
-The first 1 drop: 83 seconds → 90 seconds.
-Second fall: 25 seconds → 30 seconds
-The third drop: 13 seconds → 20 seconds
-The fourth fall: 9 seconds → 10 second.
-5th descent: 7 seconds → 7 seconds (no change)
-6th landing: 5 seconds (increased)
-7th fall: 4 seconds (increased)
-Eighth strike: 3 seconds (increase)
-ninth drop: 2 seconds (increase)
The moving speed in the landing state is increased by 10%.
-There is no change in moving speed when landing in the water.
Grenade damage in landing state is reduced by 20%.
In the future, in the state of falling to the ground, players will get the injury reduction effect of level 3 armor. (Even if the player is not wearing any armor)
Sniper rifles (including Win94) and crossbows will not be affected by the damage reduction effect when they fall to the ground, but will increase the damage when attacking the fallen enemy.
-Sniper rifles: increased by 35%
-Crossbow: increased by 12.5%
-When attacking a fallen player with a sniper rifle or crossbow, the damage will be calculated according to the armor worn by the player as before.
In addition, the damage caused by all other weapons has not changed.
Convenience optimization
Marking function
The original marking system has also gained new functions in this update. In the future, when players mark it, teammates will be able to see the mark directly in the field of vision. We hope to improve the speed and accuracy of communication between teammates through this function.
This function can be used in single row, double row and four row modes.
Can't be used in competitive competition and e-sports mode.
The marking function can be used as follows:
Method 1: aim the sight at the place to be marked and press the mouse wheel key.
Method 2: After opening the map, click the place to be marked with the right mouse button (or press the Insert key after aiming at the place to be marked).
Mark icon * * * is divided into the following three types:
-Vehicles
-Location
-Besides, all the props
The method of deleting the tag is as follows:
Each player can only set one flag.
After the new location is marked, the previous mark will be deleted.
After the tactical map marker is set, the previous marker will be deleted.
After the delete key is pressed, all labels will be deleted.
After deleting the tag by pressing the Delete key, the radio message generated during the tag process will still remain in the chat window.
Minimum map optimization
We also optimized the quality of the mini-map, so that players can identify various terrains more intuitively.
Terrain details in the mini-map have also been enhanced, and players can more easily identify all kinds of rugged terrain in the future. In addition, we also adjusted the bridge in the map and changed it to the same painting style as the road.
Update UI/UX 2.0 in the lobby.
In this update, the UI and user experience of the game hall have been greatly modified. We hope to arouse the freshness of old players and bring new players a more complete visual experience by greatly optimizing practicality and visual effects.
Hall user interface revision
The lobby, which has continued from the pre-edition period, has also been modified in this update. While reducing the sense of rough and broken dystopian design, the combination of low saturation green and sandy yellow with delicate and looming dot matrix maps creates modern visual effects.
Hall menu
-The menu arranged on the left is changed to the middle to minimize the mouse movement route when the player turns pages.
-Non-resident pages ("e-sports" pages, etc.). ) is divided into the menu area of the resident page.
The display area of G coins, BP and other currencies has been moved, making the top of the screen a dedicated space for switching pages.
Matching setting
-In order to enable players to switch their favorite modes to play games more quickly, we have optimized the selection of game modes. In the future, the game mode options will be displayed directly in the lobby, and players can choose the mode without opening the pop-up window.
-Of course, you can continue to use the pop-up window selection mode in the future if you like. And more map details will be displayed in the pop-up window in the future.
News Page/Update Log Area
The news page preview pop-up function has been added in the upper right corner of the hall.
In the future, the typesetting of community and event news on the far right side of the news page will change with the change of news quantity.
In order to facilitate players to enter the community forum, shortcut keys for social platforms (or community forums) have been added in this area.
In the future, players can view the update log directly in the lobby.
In addition to the above technical changes, you can also find our changes in the in-game interface such as notification center, store, role creation page, hidden location, host system menu and other out-of-game areas and settings, player report pop-up, in-game window and so on.
shop
In the next five days after the new props are put on the shelves, the number of various new props will be displayed in the category on the left side of the "Items" page.
-During this period, even if the player has checked a new prop, the quantity prompt will not disappear.
The prop bar has been optimized, and the actual icon of the prop part will be displayed in the prop bar in the future.
In the future, when the sales time of a prop is 1 week, the prop column of the prop will change color; When the sales time of props is less than 24 hours, the props column will be highlighted.
Convenience optimization
Modify the "Game Records" page
After analysis, we found that the utilization rate of "survival" paging in the game is not high at present. To this end, we have simplified the relevant pages to improve the convenience of players.
Revised Competition Report Page
Deleted the "Survival" page.
The total experience value of survival proficiency acquired by future players will be displayed in four categories.
-Fighting, survival, prop selection and prop use
Modification of SMS Verification System in Competitive Games
Since the introduction of SMS verification function, every player must complete SMS verification before competitive competition. However, before, each mobile phone number could only verify one account, which would bring inconvenience to players with multiple accounts. In order to optimize this problem, we decided to modify the verification mechanism to allow players to use one mobile phone number for SMS verification of multiple accounts. But as before, once the account is permanently banned, the mobile phone number used for account verification will no longer be used for SMS verification.
build
In order to provide convenience for new players, we have modified the default values of some options in the settings.
This change will only take effect for new players who have never run PUBG before.
Hall theme
The background of the main hall was replaced by the scene in the cabin.
The new background music in the hall has been changed.
-Players can change the background music in the settings.
This theme will not be used in other halls (competitive games, etc. ).
harbourage
Polymers will be sold in junk shops in the future.
Modified the weapon level display mode of the growing weapon skin.
Optimized the lighting in the weapon preview interface.
Stop providing Xbox cloud game service
It is mentioned in the free announcement of the game ontology that with the advent of the free era of PUBG game ontology, we will remove PUBG from the Xbox game pass service. In the future, Xbox game pass subscribers' exclusive Xbox cloud game service will no longer include PUBG. Here, I would also like to express my most sincere thanks to the players who play PUBG through the Xbox cloud game service. Thank you for your love and support for PUBG during this time.
Known problem
Team invitation message
In order to optimize the function, we temporarily removed the button to view each other's personal data in the team invitation message. After optimization, we will add this function again and explain it to you through the update announcement.
Error repair
joke
Fixed the problem that the player's actions would become unnatural when he turned his view to the character's legs and canceled the use of props (or the props were just used up) during the use of energy props or treatment props.
Fixed the problem that Ctrl+V key combination could not be used normally in the game.
Fixed the problem that the safety zone in the fourth and eighth stage of competitive competition would be brushed into the water.
Fixed the problem that the luggage in the portal carriage would turn black when there was a shadow.
Fixed the problem that the "sandbox mode" option in the game settings would become "off" after creating a custom game room with a partner account.
Fixed the problem that the character's body movements would become distorted when switching the main weapon to shoot, and immediately open the mirror to change bullets after using the throwing weapon.
Fixed a problem that the game would crash when players with dynamic brand names switched quickly in the game.
Fixed the problem that the loading capacity of firearms would become the maximum loading capacity without accessories when the magazine accessories of firearms were changed from extended magazines to extended fast magazines.
Fixed the problem that the blue circle animation of Tango map resurrection game would get stuck, which led to the unsmooth shrinking process.
Fixed a problem that when a player is reloading while sitting on a vehicle, if he throws away the gun being reloaded, the character will always keep the gun posture unchanged.
Fixed the problem that players can use vehicles to get props in the secret room of tango without opening the door.
Fixed the problem that players' eyes would shake unnaturally when switching guns to open mirrors after throwing weapons in the process of repeatedly squatting and standing up.
Fixed the problem that the barrel would move back and forth unnaturally when shooting with PGC 202 1- beryl M762.
Fixed a problem that C4 or blue circle grenades in the tango map would be refreshed in the supply box in competitive games.
event
Fixed collision volume, mapping, stability and other issues related to miramar map.
Props and skin
Punch BUG: When two objects intersect, one object will be blocked by the other. ※
Fixed the problem that male characters wearing Mazarin 1k hooded sweaters and practical belts would wear models.
Fixed the problem that the fluff on the shoes would disappear when the female character wore fluffy low-heeled shoes.
Fixed the problem that the patch of "Baby Bear" eye patch would become abnormal when playing the heart-to-heart celebration expression after wearing it.
fixed