Current location - Recipe Complete Network - Complete cookbook of home-style dishes - My world parkour map game introduction
My world parkour map game introduction
In my world experience, parkour map is very suitable for players who like speed and passion. Let's learn about my world parkour map playing strategy together with Deep Space Play.

1. The full speed of starting on the flat ground is "2.2 km/h"

If it is exceeded, it is cheating. This is the data given by the "MC Speed Measurement Table" MOD, and its accuracy is also very high.

2. The way to run

MC diagonally is calculated according to the grid number, and no matter which direction you go, you can reach the next square on time on average.

Therefore, with the speed measurement algorithm of the square, both the forward running and the harmonious running display .22, so it will be faster if you run diagonally against the square.

from 2.2/h to 2.62km/h

3. Running and jumping

Every jump can generate speed at the moment of bouncing, and then it will decrease elastically with the radian.

Running and jumping can increase the speed by 5%, that is, the floating speed of +1km, and there will be a flash of 3km.

4. Jumping

When the full-speed takeoff is increased to 3km, it will be taken over by air displacement due to the movement, and the speed will be kept above 2.6km.

the key point is that the instantaneous speed of 24km will appear at the moment when the descent touches the floor, and then it will drop to the original speed of 2.2km in sequence.

Jumping is to use this principle to take off again in the process of falling with a speed of 24km-2.2km at the moment of landing.

it will be increased to 4km because the full speed of 3km is reserved. In this way, something seemingly impossible happened.

3km+15km(5%)=45km, but actually it only reaches 44.XXkm at most, because the speed of 3km cannot be completely maintained.

in addition, if the speed returns to 2.2km after landing, there will be no 3km jump.

5. Head jump

Old players believe that all of them know the ice track acceleration. As I said above, the explosion speed is at the moment of each jump.

if you hold your head, you will land quickly and then jump again, which will form a state of continuous explosion and acceleration.

continuous 44km/h is no joke, so don't miss the meeting place when you are parkour.

(You can't play like this in reality, please don't imitate it)

The ice track can make the fluctuation of speed more stable, so stepping on the ice after the outbreak will greatly retain this full speed state.

at this time, because of your continuous explosion and continuous velocity superposition, it is 44km+22km (5%) = 66km/h.

it is equivalent to the limit speed that you can play.

6. Step jump (not tiptoe jump)

There are three kinds of step jump: step jump on the flat ground, vertical step jump, false jump on the flat ground and vertical step jump.

step jump on the flat ground: that is, put a square under your feet every time you descend, which is mostly used to cross the ocean and shallow water.

Because of the height difference, it will take off again earlier than the normal descending speed. Although there is no 4-prefix km on the speed, it is beyond the flat jump in a short burst, but it is quite a test operation, not difficult but with high error rate.

vertical padding jump: everyone who plays with survival architecture knows that jumping up and padding squares under his feet is vertical.

There is no speed bonus in this operation itself, but the skill of combined jump can make it play a very high role.

(operation process: jump up and press acceleration +W, put the box at the foot of the mouse, and jump on the ground. )

Fake jump: Fake jump can only be used in some areas restricted by buildings. Fake jump is also called virtual footstep jump, which creates a delay in sending signals between the client and the server and keeps the original instant entity of the client, so that you can step on that square and jump again. The point is that other people can't see this square, including yourself, which is very funny ~

Fake jumping on the ground: it's the same as jumping on the ground, except that it's fake, and you don't want to put a square on some servers. This method can solve puzzles. Of course, this function may not work in adventure mode, and the game mode on your computer is limited to the placement of squares, so there will be no virtual squares caused by such delay.

vertical false jump: jump, cushion and jump, same as above ~ ~ It has no speed bonus, but it can climb some unlikely terrain, and the card monster is first-class. The faster your own network speed is, the more effective it is, and it is also easy to be disconnected or kicked out.

7. Acceleration of oblique running

Oblique running is faster than straight running, and in addition, oblique running can increase the speed to full speed faster.

8. Step acceleration

This is the acceleration that the least people know. Many people will find that they don't jump but shake when they jump through the steps. Yes, this shaking is actually caused by your outburst. The explosion was kept, but people didn't jump up, which accelerated the effect, but I didn't study this thing in depth, and I rely on luck at present.

For example, if you hold down the sprint+jump when going uphill, you will find that the speed of going up the stairs is much faster than others. You can also press the space continuously, but there will be problems, and you may be stopped by the ladder.

The practice of this uphill crazy press space is similar to the head jump, but this is the real seamless explosion. The faster your hand moves, the more you explode, and then you are faster than others, because you take off more times than others.

My World 1.9 Chinese Version