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What are the clauses in the glory of the king and the glory of the king?
AD,AP,ADC,APC

AD refers to physical attacks, and AD equipment is the hero's main choice for physical attacks.

AP refers to spell attack, and AP equipment is the hero's main choice for spell attack.

ADC, the strongest physical output unit.

APC, the strongest spell output unit.

"On the road, in the middle, outside the road, in the highlands"

The upper road, the middle road and the lower road are the routes above, in the middle and on the right side of the base respectively. Different routes suit different heroes. Generally, the mage's output mainly takes the middle road, because the distance between the towers in the middle road is small, which can protect the spell output hero with thin blood. In addition, many wizards' heroic skills are generally a straight line, and the two towers in the middle are just opposite, so is the line of soldiers, which is more suitable for the development of wizards. Getting on and off the road is suitable for the development of shooters, line assassins (assassin heroes who mainly rely on line development), tanks and soldiers who lock their targets.

Fight wild, wild area, buff, oppose wild, dominate, tyrant

The wild area is the area between the three lines. There are many wild monsters that can help the hero upgrade quickly, and there are two special wild monsters-red and blue buff, namely scarlet stone statue and blue stone statue. The power of scarlet stone statue is called "red BUFF" for short, and its effect is to increase the output capacity by 20%. After attacking the enemy, there is a real burn injury every 0.25 seconds, ranging from 30 to 50 (real injury is the injury that the enemy's armor value can resist), and the damage increases with the level and lasts for 90 seconds; The blue stone statue is called "blue BUFF" for short. Skill cooldown reduced by 20%, and additional mana recovered by 2% per second for 90 seconds. Players also refer to enemies with stone power as "having xx buff" (the refresh time of all wild monsters in the wild area is 90 seconds, excluding masters and tyrants). To fight wild is to kill wild monsters. Heroes who fight wild heroes mainly rely on the economic development of wild monsters, such as Han Xin.

Dominant and tyrant are distributed at the junction of our wild area and enemy wild area. The first refresh time of overlord and tyrant is 6 minutes and 2 minutes respectively, and then it is 6 minutes and 4 minutes respectively. Killing dragons can improve the economy and experience of our players, dominate the economy, and have a powerful "dominant power" bonus-increase the output power by 30%, and restore life and mana per second 1%.

Anti-wild means crossing the dominant tyrant and entering the enemy's wild areas to fight wild. Although it is dangerous, it can develop the economy faster.

"mending the knife, gank (arresting people)"

Mending the knife is a fatal blow to the enemy. Some heroes need buff themselves, but they can't get it because their abilities can't match. This requires mending the knife to get the buff, and in the end, the person who mending the knife will always get more money and experience than the teammates who cause damage to enemy units around him. Gank means to fight wild heroes and help soldiers encircle the enemy.

First Blood (Hot Blood), Serial Killing, Termination, Total annihilation, A Chinese Odyssey, Big Killing and Special Killing

The winner of the first drop of blood is the first person to kill the hero in the game. In today's version, the person who gets the first drop of blood will get an extra economic reward.

Killing the enemy continuously for a short time will trigger a serial killing. As an honor, serial killing can prove its ability to others.

Killing the enemy all the time will trigger the total annihilation and the westward journey, and end their killing of those who have the total annihilation and the westward journey.

Displacement, advantage, downwind, headwind, command line, control line

Displacement, including flash and rush, is different in that one appears at the end to disappear instantly, and the other is to move forward suddenly for a certain distance. Some jumps can be interrupted.

The control effect of freezing and petrification is still effective in the state of dominating the body, that is, in the state of immune dizziness and deceleration. But also can attack in a hegemonic state.

Downwind and headwind, when the number of enemy defensive towers is greater than that of our defensive towers, are called headwind situations, and vice versa.

Line soldiers, control lines and crystals will constantly produce small soldiers to attack enemies on the line. There are four types of soldiers-melee soldiers, magic soldiers, siege vehicles (also known as artillery) and super soldiers. Only melee soldiers and magic soldiers were sent in the early stage. Five minutes later, the siege car appeared. When the enemy's highland defense tower is destroyed, we will send super soldiers. Super soldiers and siege vehicles pose a great threat to the defensive tower and need to be eliminated as soon as possible. Destroying the defensive tower will not only improve the enemy's economy. It will also cause suppression on the front, so it is necessary to control the front and ensure that the defensive tower will not be destroyed.

Economic reward

In the game, whether you fight wild or kill heroes, you can get rewards of money and experience.

Melee: about 45G, linked to the role level.

Remote Batman: 32G or so, depending on the role level.

Cannon car: 120G or so, depending on the role level.

Super warrior: 120G or so, depending on the role level.

Defense tower: 70G.

Economic monster: about 66G, linked to the role level.

Red BUFF Monster: About 78G, linked to the character level.

Blue BUFF Monster: About 84G, linked to the character level.

Hero: 200G g g.

Xiaolong: Single person is about 80G, which is linked to the role level, plus all teammates.

Dalong: Single player is about 136G, which is linked to the role level, plus all teammates.

In order to prevent teammates from sending heads all the time, which leads to the economic repression of the other side, the economic benefits of the enemy will be reduced by half for every hero who dies in the next resurrection without killing one person, and so on, and the bottom line is 20g.

Cash after settlement

Super God: Killed seven people without being killed halfway.

Fearless shield: take the most damage

The light of shelter: the most assists

Killing Shadow: Killing the most

Spear of Pojun: The highest yield.

Rich as an enemy: the richest

(Logo) Defensive Tower: The number of defensive towers destroyed is the largest.

KDA: The ratio of the sum of assists and kills to the number of deaths.

MVP: The person with the highest KDA value, and the champion MVP is the person with the highest KDA of the current winning team. Loser MVP is a loser.

Hero classification

Heroes are divided into six categories: warriors, mages, assassins, assistants, tanks and shooters.

Warrior: The average warrior has either displacement skills or ranged attack skills. There were hours of dizziness and flight control.

Assassin: Compared with soldiers, it is more flexible, thinner in blood, more explosive in skills, weaker in control and stronger in attack.

Tank: Super thick blood, high armor value, better control skills than soldiers, no long-range skills, and lower attack power than soldiers.

Auxiliary: Its skills can increase the shield, moving speed, attack power and other attributes for teammates. Or have strong control ability, but the damage is extremely low.

Mage: In a broad sense, people who use wizards are called wizards. Mages in the game mostly refer to heroes with high damage, strong control, long-range attack and weak self-protection ability.

Shooter: ranged attack can be divided into positioning shooter and locking shooter. One is the manual release of skills, which can be released without goals, and skills may not necessarily hit; The latter can only attack after locking the target, and the skill must hit. The damage is extremely high, the self-protection ability is poor, and the viability is low. At present, it is mainly in kind.

Heroic specialty

Including dash, group control, harvesting, team gain, remote consumption, blood sucking.

Sudden progress: skills are accompanied by sudden progress ability.

Group control: strong control ability, stability and wide range.

Harvest: this skill has the ability to kill, which can give a fatal blow to the residual blood hero.

Team gain: it can bring attribute improvement or remove bad state to teammates.

Long-range consumption: long attack distance, high damage and insufficient killing ability.

Blood-sucking: You can turn damage into your own blood recovery.

Heroic period

Mid-term hero: the hero's mid-term ability reaches its peak, and his later operational advantage weakens. The hero mainly relies on the excellent pioneering ability in the early stage, instantly distancing himself from the enemy and overwhelming him with the economy.

Late hero: Heroic ability reaches its peak in the later period, with difficulty in early development and low viability in the middle period. Mainly rely on equipment and skill gain to make yourself have the ability to suppress later.