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The official version of Wu Tai's picture scroll explains in detail how to play farming.
How to play farming in the official version of Wu Tai scroll? Some players may not know it yet. Let's take a look at the detailed explanation of the official version of Wu Tai Scroll.

A detailed explanation of the official edition of Wu Tai Hua Nong Juan

The building is still unlocked by reading, but it has changed from unlocking drawings to unlocking heartwood. The only optimization is that the basic building and some functional buildings are directly and unconditionally unlocked. Let's talk about negative optimization first, let's not talk about operation first.

Ea version manages the homogenization of buildings, and it is good to spread the market with income theory. Although the new version is rich and colorful, before making something, its demand and income are opaque, even when doing it. What is even more ridiculous is that the construction conditions were locked before the building was built. As a result, I read a book and saw a new heartwood in the public bookstore, but I don't know what it is.

At present, the better solution is that boutique shops are not explosive shops, and two reputations and two economies are enough. No economic mod, less than 10 years, two 8-level gardens, two 10-level brothels,160,000 cash. Why is that enough? Because there are too many things locked in the progress of the world, you can't use money, except buying support in the early stage. There is a miscellaneous building where you can buy things, and the efficiency has not been tested extensively, so it needs to be discussed.

Resource construction is a trap. It is better to arrange people to adopt resources directly, ask for qualifications, fail every day, and plan the layout of growth and expansion. After all, the game of probability still needs to be surrounded, and the gap is not necessarily the planned position. Not for 180 years.

This design is reasonable. High-grade buildings have more benefits and can store more things. Long-distance travel will not waste efficiency, and will also prevent players from going out in the early stage to some extent. The problem of numerical design is too big. 1 level has 1 slots, which should be checked every month, and 10 level has 10 slots, which is not wasted once a year.