v1.7.34
Type: role-playing
Size: 2018.64MB
Rating: 8.8
Platform:
Tag: Netease game aesthetic battle immortal
Yin and Yang Master hand tour violent wave stream lineup collocation: don't defense just hit a wave. After the revamp, a lot of lineups have changed, today we single speak a wave of flow.
The yin and yang master hand tour violent wave stream lineup collocation
Lineup collocation: pulling the bar god 1 + pulling the bar god 2 + Zashiki child + output god 1 + output god 2 + kagura
Divine recommendation:
Pulling the bar god: Kamakatsu, mountain rabbit
Output god: Izumi child, big tengu, green line lamps, the sword Ji, Goujue Bird, ghosts and make black and so on.
The yin and yang master recommended skills: summoning - gale, summoning - renewal
The lineup of imperial souls to choose:
Pulling the bar type of god 1 (1 speed), the No. 2 position of the speed of the imperial souls, the other positions do not need to consider the set, only the pursuit of secondary attributes of high-speed additive.
Pulling the bar god 2 (2 speed), the 2nd position speed imperial soul, 4 pieces of suit imperial soul recommendation beckon fortune cat.
Zashiki child, speed is lower than the output god 1, higher than the kagura. 4 sets of imperial spirits recommended fire spirit.
Output style god 1, speed is higher than the kagura and Zashiki children, can realize the wind two linkage, in the lineup, mainly as the role of suppressing the opponent's blood line.
Output style god 2, speed is lower than the kagura, in the lineup collocation, mainly play the role of battlefield harvesting.
Battle idea: 1 speed pull → 2 speed pull → output god 1 attack → Zashiki child return fire → kagura wind output god 1 → output god 2 harvest.
Analysis of the advantages and disadvantages of the lineup: the premise of the so-called one-wave flow is the need to achieve absolute suppression of the other side, first of all, because this lineup does not have the slightest ability to defend, once the other side to play a wave, it will be quite sad, so the need for an absolute one-speed style god. In order to prevent insertion, the player needs two-speed gods (due to the need for Kagura Gale II linkage, Kagura maximum 128 speed, even the big man needs to have a two-speed god with). Then there is the need to have two absolute suppression power output gods, through the above battle ideas, a wave of the other side of the regiment or its key gods killed.
*Since this version update has made changes to the Mountain Hare's gain buff, it can't be stored with other gain buffs***.1. This makes the operation of the one-wave stream more difficult than before the version update, and requires the strength of the output gods to be much higher as a result.
**Don't recommend pushing bar style gods (hair-eating ghosts) Reason: after pushing bar 30%, if the output style god is too slow, it will still be overtaken by the opponent's pulling bar style god. (2 speed god using mountain rabbit can 100% guarantee not to be overtaken)
The advantages of the lineup: able to achieve the shortest time to complete the battle through the violent output suppression.
The disadvantage of the lineup: the biggest deficiency is the lack of control and auxiliary gods, once a wave can not be the other side of the group or the key gods killed, the other side of the counterattack after a wave, it is easy to be backhanded group, even if the survival will be caught in a very passive stalemate.