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Hearthstone The Sinking City version standard mode super creature blind deck sharing

Hearthstone's Overborn Blind is a classic gameplay method for Demon Hunters. How to build a deck for the Sinking City version? Let me share with you a Hearthstone Sinking City version standard mode Superborn Blind deck

Ladder environment

Before talking about the deck, let us first take a look at the new version of the ladder The changes in the version, the left picture is the data on the first day of the new version, and the right picture is the current ladder data. It can be seen that Druid has soared from seventh place to second place on the first day of the version, mainly due to the improvement of Fade Jump. The easy-to-get-stuck OTK components such as Bronzebeard Master Gardener Red Dragon were eliminated and replaced with the field-building components of Elune + Naga Giant, giving Druid greater control over the mid-to-late game. Demon Hunter also did not perform well on the first day. Xiabu even made a sexy routine video to save Demon Hunter, but now it is among the top three.

One of the reasons why the Demon Hunter is now counterattacking is the change in the environment. Under the "remitting efforts" of the Druid, the Demon Hunter's more difficult opponents have basically been defeated by the Jump Fedder. Such as anti-war, milk cavalry, mission hunting and so on. Most of the popular decks in this metamorphic playing environment, such as Mechanical Mage and Pirate Rogue, are excellent. The most important thing is that it is also very good at playing Druid. It can be said that this is a battle between Illidan and Malfury. O's Brothers Battle.

Superborn Blind Card Group

Card Group Code:

AAECAea5AwK7igSHiwQOvtIDoO4DhI0E+JQEgJ8EyZ8E0p8E1p8Ex6wEirAEjrAEiLIEtbME5bYEAA==

The key to playing Druid is to compare He is fast, because Druid is the king of slowness. With the card Gufu, all slow decks cannot beat him. And when it comes to speed, it is undoubtedly Drek'Thar. Uploaded in Qingfeng While talking about it, as long as you touch Drek'Thar, you will win the game. In the best case, you can draw two Guillotine Brawlers. Of course, if both sides have followers on the board, you can also draw Raging Scale Naga. It's very good. Even if you only pull out two evil dogs to fight in the plains, it's still a strong situation pressure, and it can also filter the card library.

The current version of Federer has a strong ability to clear the board and protect the face in the mid-term. Usually, when the opponent reaches seven charges, we cannot kill the opponent. This requires Skeleton Glaive and hero cards. Later output means. The Skeleton Glaive is indeed far behind the Rogue's Swordfish, but it fits this deck very well. Our 5-fee turn usually means the Druid's seven or eight-fee turn. The Skeleton Glaive not only has high output efficiency, It can also decide the next card according to the situation to deal with Druid's seven-cost important node. The most important thing is that it will not affect the effect of Drek'Thar. Needless to say, the hero card has a battle cry effect that can deal with Druid. Rui is a big monster in the mid-to-late stage, and his skills can also be combined with the miscellaneous followers on the field to increase kills.

Keep cards in your starting hand

In addition to the low-cost followers in the early stage, you must keep the 1-cost Dread Cage Warblade in your starting hand. This knife allows you to save money in the early stage. Spending a little money to use skills can make your first three charges very smooth, and it can also increase the attack power of the magic bats summoned by the hero card. Even if you are facing a Druid who has no scene in the early stage, in order to make the battle Effects that require attack triggers such as Evil Dog and Battle Vanguard can be triggered smoothly. This is also a weapon worth keeping in the starting hand.

In addition to this weapon, the Summoning Talisman is worth keeping. Although this card requires one turn to summon two 2/2 taunts, it is quite good when playing many professions. Especially when fighting thieves. Pirates and thieves have two options for three charges. One is to raise the swordfish, and the other is to hang up the sword in advance and use the agouti boxer to clear the field. The minions summoned by the summoning spell can block the swordfish and at the same time let the agouti boxer. There is no way to clear the scene, which is much better than having all the battle-hardened vanguards removed. However, now some druids will bring Doom. It will be very embarrassing if you are stuck by Doom after setting it up, so you can wait a little later when playing Druid.

In addition, when playing against mages, thieves and priests, you can keep the card "Flanking Attack" as appropriate, because Mechanical Magic has a Mechanical Shark, and Pirate Rogue has a Guillotine Boxer. This card can just solve it. They also summoned another 4/2, but when playing Druid there is no need to save him in order to beat the plant wall.

The field spell Conquering the Plains should not be kept in the starting hand when playing in most decks, but Qingfeng personally feels that when dealing with Druid, you can keep one according to the situation, otherwise the four- or five-cost burst round will not lose enough health. If there are too many, it will easily lead to subsequent weakness and inability to kill.

Strengths and Disadvantages

Druid

Druid’s strength lies in his seven mana. Generally, he has two choices: Onyk Shia's scale removal and Miracle Growth check cards and taunt face protection, and at this time we usually only have five or six mana. Facing Miracle Growth, the good thing is that our scene is still there. We rely on Raging Scale Naga to clear the scene or rely on Blade Face to clear it. We must try to save the scene; while facing Onyxia Scales, our scene will basically be cleared. , but the opponent also has nothing to show for it, and there is no way to recover blood. At this time, we can only try to get as much blood as possible and rely on the Skeleton Blade to find hero cards to win. Generally speaking, Onyxia's scales pose a greater threat. Some, and after a little proficiency, it is generally better to play Druid.

Mechanical Law

Due to changes in the environment, there are now a lot fewer Mechanical Laws on the ladder. The core cards of Mechanical Law are all on the two cards of Mechanical Shark and Interpretation Cell Phone. Without the reduced cost of interpreting mobile phones, it is difficult for the mechanical method to overcome the super blind. However, if you spend a round using interpreting mobile phones, it will be easy to lower the health line by a round of concentrated fire, and the stability of the mechanical shark's solution is It's much lower than Onyxia's scales. If you start with a flank attack, it's still easy to face the wave of explosions after reading the mobile phone.

Pirate Thief Pirate War

I don’t know why, although Pirate War is the deck with the highest winning rate now, Qingfeng hasn’t encountered many Pirate War since Diamond One to Legend. From the few games I have experienced, I just need to keep the frequency higher than the opponent. If the opponent spends the round to complete the task and sail the ship, he will be beaten violently. Moreover, there is no shield sword in the weapon pool, so subsequent kills will be easier. Some. The most encountered deck is Pirates and Rogues. Facing Pirates and Rogues, 1-cost weapons are very important. They can eliminate Fish Steak Fighters and protect your own scene. In addition, it is also crucial to defeat Pirates and Rogues' Guillotine Boxer. However, the pirate thief is waiting for an opportunity + Azshara's ship is very tricky. Qingfeng has even encountered the pirate who is waiting for an opportunity + Azshara's ship + coins + fishing time. It can only be said that the opponent is being stupid and can only let him win. Overall, the winning rate against pirates is still very high.

Shaman

Using Shaman blindly is a disadvantageous matchup. Because of the existence of Snowfall Guardian, Shaman itself is a restrained profession, and the core of the new version is The series returns a high-quality small AOE such as Maelstrom Portal, which has a great impact on the early stage accumulation of Super Life. But fortunately, because of the existence of druids, there is basically no shaman deck now. If you encounter a shaman In the game, it is best to keep more 2 health minions in the early stage, and try to speed up the attack to weaken the opponent's health before Xueluo comes off the field, so that the Skeleton Glaive and hero cards can be used.

Exchange Scallop Priest for Priest

The most important thing when facing Scallop Priest is to improve the quality of the followers in the early stage. Don’t let the Deep Sea Whisper Silence Scallop clear the entire board in the 5-cost round. It is best to start with a flanking attack that can remove the first scallop. Generally speaking, the priest's milk volume is not enough. However, facing the exchange of animal husbandry and super blind is a bad matchup. Once the opponent successfully draws the key card in the early stage and exchanges the body shape, it is difficult for the super blind to kill two 12-health followers. However, exchanging animal husbandry is still more entertaining, and the number is not high. Too little.

Task Hunting Naga Hunting T7 Hunting

Currently, the profession that is most common on the ladder and gives Chaosheng Blind the most headache is the hunter profession. Big data shows that facing T7 Hunter is an advantage. The game, but Qingfeng personally feels that the game is not very easy. It is best to kill every monster hunted by T7, otherwise as long as it is attached with dog biscuits or goat mounts, the situation will be irreversible. The weapons of T7 hunt Blood Seeker is also quite restrained against Super Life Blind; the core of Naga Hunting is Naga's Fish School, two 3/3s. The quality of the field is better than Super Life Blind, and the winning rate is also relatively close. Mission Hunter is a very bad matchup. Mission Hunter can easily eliminate the early stage of Super Life Blind, and its late-stage burst is higher than Super Life Blind. Fortunately, the number of mission hunters has dropped sharply compared to the first day because they can't defeat the druids.

Anti-war cavalry

The game is so bad that it is basically impossible to win. However, these two decks cannot survive in the environment because they cannot compete with the slow King Druid. At least in the diamond segment, it is difficult to see these two decks, so it is said that Super Life Blind is an environmental deck. It was the rise of Druid that made Super Life Blind turn around.