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How to level up fast
Cooking is a fun game of food girl formation, because of the requirements of the battle days, so the fewer days to spend the more you can get a high evaluation, so

Cooking is how to practice fast

? The following deep space player will bring cooking times element fast leveling strategy, go and take a look together!

For more tips, please click: Cooking subgenre strategy book

1-6 (the initial team recommended, and then after the opening of the commission mission, the initial team can be quickly upgraded through the commission)

Straight to the point of choice, choose the sunny day, the change of the maker, and then take the initiative to attack you.

2-6 (Recommended around level 20)

Walk from the bottom right towards the choice point, choose the new path, after that follow the route to push until the end of the boss.

3-1(Recommended for level 25-30)

Two teams above, one team below

Open with two teams moving to the teleportation point above, and one team advancing one square to end the round. Then team one moves down, chooses to add action points and advances all the way to the upper teleportation point, ending the turn. Team one eliminates the one remaining devourer, ending the turn.

3-6 (recommended until level 40)

Two teams above, one team below.

Opening team one advances one square and selects attack bonus (at will). Team 2 advances to the teleport point where the raiders are and ends the turn. boss and devourer will actively attack team 1. Then just choose either team one or team two to clear the last devourer.

4-2 (Recommended before level 45)

Team one above, team two below.

Opening second team triple-steps to the choice point, picks Sunny Day, and ends the turn.

Team two takes one step to the summoning point, team one takes one step down and ends it outright.

Recommended another efficient practicing map around level 45

4-3

Open with team one above and team two below.

One square forward, one action point left, don't worry about it, just end the round.

Team 2 (Tamako Yaki) goes down one square and occupies the summoning point, team 1 goes down one square and also occupies the summoning point before teleporting up one square.

End turn two monsters will voluntarily bump a team and end in two days.