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How to become a graphic and interior designer?
Basic requirements of graphic and interior designers:

1) Analyze customers' demands, goals and specific requirements for life safety;

2) Combine what you have learned with the professional knowledge of interior design.

3) Form the initial design concept, meet the customer's requirements, and meet the customer's functional and aesthetic needs.

4) Show the final design scheme through appropriate performance media.

5) Make construction drawings and prepare detailed descriptions of non-load-bearing indoor buildings, materials, surface treatment, space planning, furniture and supporting facilities.

6) Cooperate with certified professionals in the technical fields of machinery, electrical appliances and load-bearing design as required.

7) As a customer agent, prepare and manage bidding and contract documents.

8) In the implementation process, review and evaluate the design scheme until the project is completed.

Interior design related courses: sketch, color, plane composition, color composition, three-dimensional composition, 3DSMAX, AUTOCAD, Photoshop, Vray, hand-drawing, decorative drawing and drawing, decorative design, interior ergonomics, material design, construction technology design, cost design, interior intelligent design, customer psychological investigation and demand analysis, interior three-dimensional precise design, color and material expression design, photo effect expression and beautification design.

Professional mastery requirements for graphic and interior designers:

1, software technology:

—— Graphic design must master at least two kinds of software, PS and AI; Interior design should also master 3ds max and AutoCAD software.

-If you need to draw by hand, you can learn about Painter;; Now there is a good software called Sketchbook, which belongs to Autodesk. I suggest you use it.

-Interior design, I suggest Baidu search for "beauty" and then go in and have a look. This software is also from Autodesk, and users can use it for free, so it is easier to use.

2. Art theory:

-basic theory: three components are essential. Plane, color and three-dimensional composition are the basic theories of all design.

-Professional knowledge related to the industry, such as aesthetic foundation, plane foundation theory, interior design, interior design foundation theory, etc. ;

-art criticism, the main purpose is to improve personal art appreciation and art criticism ability.

3. Creative thinking:

Creativity comes from a new understanding of life, and good works are often the key to innovation.

-Creativity of content;

-innovation in form;

-Creating new ideas and new thinking;

4, industry knowledge:

-Understand the latest and internationally recognized industry solutions provided by digital technology manufacturers; Software skills, the plane focuses on Adobe software, and interior design focuses on Autodesk software.

-Understand the actual needs of enterprises for design companies;

-Understand the actual requirements of design companies for designers;

-Understand the designer's actual work;

5. Industry background and qualification:

At present, the qualification certificate of ACAA is relatively more authoritative, and ACAA is certified by graphic designers and interior designers;

If you have mastered the technology of Autodesk 3ds max, you'd better take an international certified engineer of Autodesk 3ds max in the future. This certificate is also very valuable. Technical certification of plane-related software (for example, Photoshop experts can basically ignore it), like Word, it is not convincing to take such a certificate. Spread out completely

Let's talk about software first:

The software you have at present is only used in the graphic industry. If you want to develop in the interior design industry, you'd better learn 3ds max and AutoCAD software again.

Some graphic design jobs require AutoCAD, but it doesn't make sense-graphic design doesn't use this software.

However, if this advertising company is mainly engaged in or related to real estate advertising, then it needs to be able to use AutoCAD.

Let's talk about the development prospects of the two:

Graphic design industry has low threshold and easy entry. However, because of the easy entry, people engaged in graphic design industry are mixed, with fierce competition, insufficient creativity and serious plagiarism. Resulting in cheap ideas and low salaries for designers.

The threshold of interior design industry is higher than that of graphic specialty. The salary is also higher. But no one in the design industry is worry-free ~ they are all tired.

If I say development prospects: from the perspective of salary, indoors may be higher than airplanes; In terms of flexibility and challenge in choosing work, the plane is higher than the interior.

In addition, I will provide you with the most basic requirements of graphic designers and interior designers:

1, software technology:

—— Graphic design must master at least two kinds of software, PS and AI; Interior design should also master 3ds max and AutoCAD software.

-If you need to draw by hand, you can learn about Painter;; Now there is a good software called Sketchbook, which belongs to Autodesk. I suggest you use it.

-Interior design, I suggest Baidu search for "beauty" and then go in and have a look. This software is also from Autodesk, and users can use it for free, so it is easier to use.

2. Art theory:

-basic theory: three components are essential. Plane, color and three-dimensional composition are the basic theories of all design.

-Professional knowledge related to the industry, such as aesthetic foundation, plane foundation theory, interior design, interior design foundation theory, etc. ;

-art criticism, the main purpose is to improve personal art appreciation and art criticism ability.

3. Creative thinking:

Creativity comes from a new understanding of life, and good works are often the key to innovation.

-Creativity of content;

-innovation in form;

-Creating new ideas and new thinking;

4, industry knowledge:

-Understand the latest and internationally recognized industry solutions provided by digital technology manufacturers; Software skills, the plane focuses on Adobe software, and interior design focuses on Autodesk software.

-Understand the actual needs of enterprises for design companies;

-Understand the actual requirements of design companies for designers;

-Understand the designer's actual work;

5. Industry background and qualification:

At present, the qualification certificate of ACAA is relatively more authoritative, and ACAA is certified by graphic designers and interior designers;

If you have mastered the technology of Autodesk 3ds max, you'd better take an international certified engineer of Autodesk 3ds max in the future. This certificate is also very valuable. Technical certification of plane-related software (for example, Photoshop experts can basically ignore it), like Word, it is not convincing to take such a certificate. Spread out completely

Graphic design is different from interior design. Graphic design will let you play CDR, AI, PS, and interior design is CAD drawing, sketchUp and 3Ds MAX.

The courses of interior design include Vray renderings, interior performance cases, actual architectural design, performance scheme design, interior design style, etc.

There must be a connection between the two.

For more information, please refer to the official website of Niuer Education Digital Art College.

First, professional technology.

Including:

Ability to read and look at pictures.

Ability to understand and use materials.

The concept of space.

The ability to use color.

Ergonomics (Understanding)

Architecture (understanding)

Construction technology (understanding)

Aesthetic and artistic appreciation ability

Second, professional skills.

1. Computer applications (autocad, 3D, potoshop, lascap)

hand paint

Third, comprehensive quality.

Including:

language

Psychology and communication skills

Psychological endurance (to constantly accept the blow of running orders, or the abuse of the owner)

Coordination and cooperation ability

To be a real designer, self-confidence is the most important thing!

First, self-confidence is the most basic quality of a designer.

Second, be good at listening and don't rush to express your opinions. Ask more questions and talk less.

Third, every scheme must be flawed when you meet the owner for the first time, so you must explain it first. Don't rush to sell your plan.

Fourth, we should find a way to borrow the slope to follow the donkey. When there is a big gap between the idea and the owner, we should make appropriate concessions. Don't stick to your own opinions and avoid design problems. We can talk to him about other issues. When we meet again, we should consider the opinions of the owners and then change our thinking, which is different from last time.

To be a designer, the most important thing is to have a sense of service, always be sincere and serious, and do the details well. You should first consider what the host didn't think of, so that the host can trust you.

Sixth, I am most opposed to making too many promises at the beginning, which will make the owners' desires swell. Principles must be adhered to, and what is not allowed is not allowed. Oppose drawing renderings at the beginning, and let the price go. Spread out completely

I may have said it too early, but I am also moving towards this goal. Let's see:

I think a good graphic designer should have a good personality first.

Because in this line of work, I have to meet not only many strangers, but also many people with bad personalities. Sometimes I don't have my own ideas, but I have to endure such and such instructions. Sometimes I have to follow the requirements of customers, and sometimes I ask them. Well, let's talk about it next time.

How to be an excellent interior designer

A house that is completely unadorned cannot have a living function. The storage function, life function and psychological feeling are all generated from the living space, and the home atmosphere and emotional appeal are created with heart. Modern people pursue taste. What is taste? At least several conditions must be met: a concept; B. aesthetics; C. humanization. We may taste things in form, but we won't taste them, because without depth, those things that are too practical, too functional and too accommodating to human nature often lack aesthetic feeling and can only be regarded as tasteless. Not very tasteful. The taste is meaningful by comparison. Three-star hotels and five-star hotels have completely different living feelings, because three-star hotels can only provide people with functions and places to rest and eat, while five-star hotels make people enjoy the texture of space and a noble spirit, which makes people linger.

How to become a truly excellent interior designer? From a professional perspective, we should correctly handle the following three relationships. First, the structural relationship. Dealing with the density of space, appropriate scale and more humanized concept are the first elements of space design.

Second, the spatial relationship. The ideal building has no walls. The relationship between space and space should be controlled according to people's psychology, water supply and lighting requirements.

Third, the expression of space. As the carrier of personality and style, shape and color control people's senses and express the highly personalized spatial expression of designers and owners.

A good designer should not only have professional quality, but also have noble quality of life, keen fashion appreciation and insight, and have certain attainments in architecture, music, dance, painting, fashion and so on. Everything that is related to our life and has high taste. Only in this way can the design of space be refined into fine products, not designed for design. Moreover, every design, shape, decoration and even a painting of a piece of furniture should take into account the overall spatial composition and what impact it will have on the space. Liang Zhitian, a famous Hong Kong interior designer, once said: I used subtraction in my design, and all unnecessary decorations were subtracted.

What is design? The design serves the owner, and presupposes the theme, style and personality of the decoration. During this period, fully communicate with the owner, guide the owner into the state with the wisdom of the designer, and preset what he really wants. The ancients said: "If you want to build a house, you must first predict its nature." This is a fact. Design itself is a designer's business. Every color, every spatial composition, and the scale of every piece of furniture must be carefully calculated and scrutinized. The purpose of design is need. If this statement is true, what we need to know next is: What do we need? What kind of living and business space do you need? What kind of design do you need? The function, comfort and convenience of life are purchased and constructed through design and planning. In this process, we discovered beauty and made a choice. For designers and even owners, this is still a dilemma. It is difficult for interior design to follow any principles, because good design comes from unpredictable insight and aesthetics. Modern people pursue an extremely pure visual enjoyment, and at the same time they are extremely keen on their own living space with content, depth and cultural connotation.

Responsible designers should be good at looking at problems from the perspective of users. It doesn't mean that a small space can't have a good design, nor does it mean that a good design must cost a lot of money, but it is a choice, an idea, a treatment and a valuable working process. Art should emphasize originality (that is, the original form that has never appeared), which is a creative principle that must be followed. Design is also a commercial activity, but it retains some creative elements. Design expresses a personal idea, an idea hidden outside commercial works, and is not a pure artistic creation form. In space design, there are often unpredictable and controllable elements. Faced with all kinds of owners and investment budgets, designers and owners need to play a game of wits to express their originality in space works.

The popularity of minimalist design may be due to the complexity of the modern world. People don't want too many complicated things and tend to look for a simple and quiet rest. Need minimalism, under the people-oriented concept, inject humanity into minimalism and add a little warmth to the original case, color and material in your own way. An excellent designer should always be studious, travel around the world, feel different cultures, different humanities and different aesthetic concepts, instead of locking himself in the mortar of his own culture and strengthening the aesthetic interaction between himself and the world, instead of just using this industry as a tool to make a living. It is true that design is undoubtedly the first in our professional field.

Productivity, after all, we have a splendid culture and a spiritual heritage that amazes the world. Over time, we will also have world-class interior design masters.

It is not difficult to make a design, but it is difficult to make a good design.

Design is a matter of opinion, and there is no judgment standard. From a big perspective, as long as the design can achieve the rationality of (1) function/structure/use. (2) Concept expression. (3) Spatial visual comfort. (4) Aesthetic feeling/color matching. (5) ornament. It's a good design. It not only requires designers to have a solid professional foundation, rich practice and construction technology, but also needs to have a very important attitude towards life and aesthetics. We can talk about design from the beginning to the end of a project, so as to achieve how to design and how to design well. There are also the responsibilities and obligations of designers.

1. communication stage: the design business we are doing is actually a service industry. We need not only exquisite design, but also the quality of our service.

1. Listen: Listen carefully to customers and respect them.

2. Remarks: Record every requirement, demand and expected effect of customers.

3. observation: carefully observe every movement, detail, tone and expression of the customer.

4. Communication: The whole process is not a question-and-answer process, but a harmonious chat process. In the communication with customers, we should know how to put ourselves in their own shoes, try our best to express our specialties to customers, and put forward the key points that we need to do in design, so that customers can give us answers. This process is also a process of alternating initiative to make customers trust designers.

5. Smile: It is absolutely necessary to smile properly and sincerely all the time, and it is also the place of politeness.

Summary: Know how to be a man before you do something. People can't do it well, how can they do it well? Listening carefully to customers' opinions, recording customers' requirements and being polite to others are the prerequisites for customers to feel that you are a trustworthy designer, and it is also an important design collection stage before design. Whether your design is in place depends on how much you have collected. In this process, we can see how much the designer society has precipitated. Why do some designers design in general, but sign the bill extremely high? Some designers have very high design ability, but they can't sign a few orders. In fact, it depends on the quality of this process. I hope everyone will use it more often: you/hello/good/good/I'll explain it to you/goodbye/and so on. Less use: you/hello/I'll tell you/call customers by their first names, etc. Know before design: respect! Polite! Be patient!

2. Plane plan: After communicating with the owner and understanding the functional requirements, we will start our design journey.

1. Function division: reasonably divide the functions in the project into various areas, find out their * * * commonalities, and insert them into appropriate positions. Use spatial interpolation with maximum function.

2. Grasp the scale: After finding the function and reasonable layout, the next step is to grasp the size of the studio. It includes: 1. Maximum and minimum comfort of space. 2. Function interpolation. 3. Percentage of decorations in the space. 4. Normal use habits of human body.

Accustomed to the flowing space.

3. Horizontal and vertical: This stage is the process of cutting off some redundant branches and vines. The beauty of the plane will also be reflected here. What kind of furniture modules, what kind of carpets, and how to put them? And the positioning of the center of gravity are all for the beauty of the plane. This time is also a process to be considered together with the overall space design. Here, we should not only consider the reasonable plane and elevation effects, but also consider the collocation of space and color/material.

Summary: The plane part is the most important part in the whole design process, which usually affects the quality of the facade structure. Why do some floor plans look comfortable, while others are the opposite? It requires designers to observe everyone's living habits in peacetime, feel the comfort of dimensions in real life and in use, and also consider the comprehensive conditions such as air circulation, light, dry and wet zoning. In terms of aesthetics, we should try to be horizontal and vertical, with fewer irregular edges and corners. When designing, you should put yourself in this plane to feel the space. Suggestion: you can appreciate and observe more, but you can't feel and ponder more. It usually depends on the ability of a designer, which is also one of the key points.

3. Concept expression: We also call the concept "theme". Just like a person's soul, a topic of writing. With the "theme", our design has a direction and connotation, and how you want your design to behave, or how you want it to behave, will appear around it. The positioning of the theme will also affect the quality of design and the success rate of bidding. Here is a successful example of the project "Grand Hyatt Longting". At that time, our themes were "water" and "pastoral". In the end, our bidding process won the bid in less than 1 week.

Of course, the determination of the theme is not arbitrary and blind, it mainly includes two aspects, one is the demand of Party A, and the other is the idea that the designer wants to express.

4. Space design: I call the elevation scheme space design, mainly because when designing the elevation, the faces are separated, which is wrong, because the whole space is a hexahedron, so when designing the elevation, the six faces should be considered together, or even all the faces of the whole project should be considered together. With the development of diversified design, the changes of facade space are endless, but there are also evaluation standards for space design.

1. Uniform size: Although most of our project floors are uniform, our design may be highly inconsistent due to factors such as beam modeling, doors and windows.

At this time, we should give ourselves a standard height for positioning, standardize the design height, maybe there will be one or two standard heights, and don't let the design height be too angular, high and low, so as to achieve the ultimate goal of visual parallelism. In addition, the shapes we design should be uniform in size/decoration/articles/corresponding sizes, and there should not be too many redundant sizes, which has several advantages: 1 Uniform size is convenient for workers to construct on site. 2. Save materials. Three.

Visually smoother. When purchasing goods, we should also pay attention to the size and space of the goods can not be too large or too small.

2. Unity of details: We sometimes have high requirements for details in order to pursue the effect, which is also good, but we should be careful not to have too many special details, because this is both a bright spot and a special process, so let it run through the whole design and make it stand out.

3. Light source unification: No matter what kind of space, light source unification is to add points to the design. In the design of the same project, the main light source must be combined with the design theme, and it is best to choose the same or the same series. Auxiliary light sources: copper lamps, spotlights, LED lamps, T series civil lamps, etc. We must know their characteristics and usage rules.

Only in this way can we use it better.

4. Material balance: Material is mainly the way that designers want to express space. In fact, the materials are mainly divided into two categories: 1. Soft material 2. Hard material. No matter what kind of material, don't match each other too piecemeal in the same space. Pay attention to the soft-hard ratio and body size when matching, so as to achieve the balance of materials. In addition, it is best not to have more than four materials in the same space, and each material can be related and echoed, so as not to cause extreme visual fatigue.

5. Color balance: Each space has its own color scheme. Office space: fashionable and clean nightclub: Leng Yan unrestrained model room: visual impact home improvement: warm and soft? . ! If you want to grasp it well, you must first understand the needs of each space, and then position the big color sense for this space. There are two kinds of color control in space: similar color contrast color. Similar colors are the easiest to grasp in design and the most common in home decoration. Simply put, as long as the color system of this space is basically the same, there is not much jumping and contrast, basically this design will not be a problem. The use of contrast color is difficult to grasp, mainly because I don't know the proportion and hue of contrast color. If you must do this design, there is a trick: you can make a large area of basic wall and shape with relatively simple similar colors first. .. and then make contrasting colors/materials on the modeling or landscape that emphasizes the effect, or all the hard decorative surfaces are completely similar in color, only in soft decoration and ornaments/carpets/curtains, etc. .. contrast items, this method is very effective, and easy to produce results, mostly in the model room, it is recommended to reduce the contrast appropriately in the home decoration to maintain a warm and soft atmosphere.

6. Spatial balance: it is the most difficult to understand and grasp, and it is also a headache for most designers. We often see some things in design: top-heavy, uncoordinated proportions, too dark or too dull, etc. These are all signs of poor spatial balance. Spatial balance is everywhere, as big as the whole environment and as small as a wine glass. It is also omni-directional, which can be horizontal, vertical or even oblique. It also includes the balance of material color. Simply put, "it" means "weight balance", but this weight cannot be measured by a scale, and can only be measured by vision. So how can we achieve spatial balance in space? First of all, we must find its equilibrium point, that is, the support point, just like taking the midpoint when making a plane. Then, you need to find its axis as a connection, or a line segment. This paragraph will be average, and the weight on both sides will be the same. The darker the color, the heavier the weight; The larger the shape or the more repetitions, the heavier the weight; The lighter the color, the lighter the weight; The reflective material has no quality (but pay attention to the quality of the opposite material, because it will reflect the opposite quality); As long as there is color or volume, there will be a sense of weight. For example, if a face is heavy in color, we can emphasize its reverse side or its echo side accordingly. It can be a shape, a dark background, or a slightly more complicated decoration to increase the visual component. The other is: reducing the sense of weight. You can put a large area of light-colored painting or light-colored simple modeling decoration on the surface with heavy feeling to reduce its weight sense and finally achieve the quality balance between the two. Spatial balance is basically the highest probability of face-to-face appearance. When the visual balance of 3V3 can be achieved, the spatial balance will be completed. It should also be noted that space balance should be considered together with all soft decorations.

Summary: As long as we can grasp and apply the "three unification and one three balance" in space, it is not difficult to make a "good design". Similarly, when designing, we should put ourselves in this space. The key point is that all our designs are designed to serve the later soft clothes and make the decoration a bright spot, while the whole set of designs (including soft clothes) are designed to serve "people", so that people can enjoy not only the vision but also the use function in this space.

5. Aesthetic feeling: Everyone has different opinions. But it is at least: clean, neat, comfortable, well-defined and soft in color. This is the evaluation standard of "good". As a designer, you should at least know what good design is and what is good about it. If you don't know what is good, how can you make a good design?

Aesthetic feeling is also a manifestation of the designer himself/character/knowledge/belief/experience. Emotional/cheerful people can often do it.

Out, both jump and promote the design. A knowledgeable person, design is often full of connotation. People with faith, design also has its own color. Experienced people often design things that are most acceptable. And every designer will continue to mature in aesthetics because of the continuous running-in of personality, the continuous accumulation of knowledge and the continuous increase of social experience. Here, I can only suggest that every designer should strengthen his self-cultivation and knowledge, enjoy life well, and see more, learn more and ask more questions.

6. embellishment: just like eyes, whether a design has spirituality depends on it. We should use it properly, not too much or too little. The decorations we use are as big as an antique furniture and as small as a pen and a book. These are decorations. Pay attention to the position and size? ..

As an ornament, there are also tricks. To decorate a space (here we first call it an ornament), it must have a contrast with the surrounding scenery and its contact body. The so-called contrast can be: color contrast, material contrast, light and dumb contrast, physical contrast, old and new contrast. The main purpose of all these comparisons is to highlight the ornaments we want to show. In this process, the surrounding scenery can't overwhelm our ornaments, but it must be the main position. It should be noted that the proportion of jewelry itself should not be too much, because the focus of our vision itself is often independent, eye-catching and special.

Example: A newly-made latex paint wall, with worn-out "top spot" of logs, gives people an alternative sense of modernity. There is also a light-colored wall with an abstract decorative painting, either neutral or biased. As long as the color jumps over the original wall, the picture itself is richer than the wall, and naturally the visual focus of this wall will be on this painting, which will achieve our goal.

Seven. Responsibilities and obligations of designers:

Interior design is a comprehensive industry, "it" refers to/service/communication/design/architecture/materials/aesthetics/psychology/ergonomics/and so on. . Set all the functions in one. So the requirements for designers are very high. Since we have chosen this industry, no matter how hard it is, we must strive to do our best.

Design responsibilities: for every design, we should strive for perfection and be strict with each design, and regard each design as the best work. This work is at least worthy of itself and customers. Never waste every resource, even the worst, and make it your best job.

Customer responsibility: know how to respect and care for each of our customers, and impress them with our sincerity and care. Know how to put yourself in the customer's shoes and don't waste every penny and time of the customer. Know how to contact customers, maintain customers, and make existing resources your future resources.

Company responsibilities: consciously safeguard every benefit and achievement of the company, regardless of whether it is successful or not.