secrets of Julius Caesar:
1. English version:
1. Press the enter key in the game and enter "denarii 8" in the box, and your money will become 8, no matter how many times you lose, it is not clear whether there is an upper limit.
2. Press the Enter key in the game and enter ". There is no limit to the number of times you lose, and it is not clear whether there is an upper limit.
3. Press enter in the game and enter "win" in the box, and you pass. Haha
4. Press Enter in the game and enter "Jupiter" in the box to prevent Jupiter from getting angry.
2. Chinese version:
Just translate it from English
. Savings is changed to "salary"; Win is changed to "pass the customs"; Jupiter instead of Jupiter.
parameter modification of Julius Caesar 4:
1. edit the languagetext.xml file in the game directory with the right mouse button, search for "you cheated" and delete this line! ! ! Don't you dare call me cheating! (As long as you pass the customs, search for whatever you say and delete it)
2. Modify the MilitaryConstants.txt file in the Data directory:
tower/ballista creation/frequency; int; 2?
Ballista/CheckForEnemy/Frequency; int; 2?
the above two items are all changed to 2,, and the ultra-slow thing like the crossbow makes it slower. Can't we not use the crossbow?
Attack/TowerGuard; float; 5.
Attack/Praefect; float; 4.
The above two items are all changed to 2. How to defend without a crossbow? We have something invincible-chengguan!
3. With a gun, we want money! Want food! Important people! ! ! What the hell?
modify the NewConstants.txt file in the Data directory:
first of all, everyone is not happy with the BUG, so solve it first:
search: EmpireLevel/TradeRoutePolys; bool; 1?
change the above to , that is, change it to: EmpireLevel/TradeRoutePolys; bool;
Well, if there are no bugs, we will rob the money:
Treasury/Property Tax/Level1; int;
Treasury/PropertyTax/Level2; int; 3
Treasury/PropertyTax/Level3; int; 6
Treasury/PropertyTax/Level4; int; 1
Treasury/PropertyTax/Level5; int; 12
Treasury/PropertyTax/Level6; int; 14
Treasury/PropertyTax/Level7; int; 16
Treasury/PropertyTax/Level8; int; 18
Treasury/PropertyTax/Level9; int;
change all the above 21
GetHousingGoods/GoodsScale; int; 1
GetGuildGoods/GoodsScale; int; 1
GetFortFood/GoodsScale; int; 1
It's all changed to 1, and we have all the food and things. It's enough for the whole city to waste everything by building only one. Save a lot of labor!
what should I do if the production in the factory is not strong and slow to death?
Production/TimeBetweenUpdates; int; Change 1 to 1, and before you can see it clearly, you can change clay into ceramics, wood into furniture, and magic is not so fast! Second birth! Cool!
I know talent is very important, but the problem is that no one has come. What should I do?
Migration/NoMigrationTime; int; Change 12 to 5
housing/appeal/moveoutweeks; int; Change 12 to 1
Everyone is rushing to live in my city. Happy!
with money, food and other things, and people, what else can we do? Of course, please your boss! Promotion depends on it soon.
Favor/YearlyModification; float; -1 is changed to 1, so you don't have to bribe your boss. After observing you for one year, he thinks you are the best, and he will promote you!
At the last moment, we should optimize the city to make it more convenient for me to build and make me more satisfied.
Now the pump house should be more advanced, pumping groundwater. We can build it wherever we want!
WaterCollectionGoal/Radius; float; 15 changed to 9
Pumphouse/DistanceFromwater; int; Change 6 to 9
It will take a long time to disappear after shoveling something? No, let's speed up!
Shovel/UndoMilliseconds; int; Change from 2 to 5
Optimize all kinds of personnel to make them work more efficiently:
tgoalwanderabout/update interval; int; Change 8 to 5
tgoalgohomeandrest/time to rest; int; 2 changed to 5
employee/departmentinterval; int; Change 6 to 5
Praefect/Patrol/Slackness Percentage; int; Change 5 to 1
ShowattendantSpanleadMilliseconds; int; Change 1 to 5
tgoalburndamage/damageperweek; int; 1 changed to 1
tgoalstructuredamage/damageperweek; int; 1 changed to 1
tgoalextinguishfires/repairperweek; int; 5 changed to 1
Guard/Patrol/MinRadius; int; 5 changed to 1
Guard/Patrol/MaxRadius; int; 15 changed to 3
guard/patrol/maxdistancefromhome; int; 2 changed to 3
guard/patrol/hang out duration; int; Change 3 to 3
Julius Caesar 4 hard disk Chinese version.