Game parameters
Let's talk about the game parameters first. First, you must use windowsXP to speed up the removal of the mouse. The specific method is: control panel-mouse settings-pointer options-remove the hook before use to improve the accuracy of the pointer. Or use mouse_fix.reg to remove mouse acceleration (suitable for computer-savvy players). Then add no force Accel-no force palms-no force cmpspd on the command line, leaving a space between each item.
Mouse flexibility
In addition, we often see netizens discussing the flexibility of the mouse. In fact, I suggest that the flexibility of the mouse should not exceed 4, but if you can control it, no one cares if you use 20. Some people who know a little about SK use the mouse. Let's share it with you now:
Michael "ahl" Corduna has no success in accelerating the default mouse speed, and the game mouse speed is 1.2.
There is no default mouse speed for Krister Fisk Eriksson win Acceleration, and the game mouse speed is 2. 1(winXP is 4).
Emile "Heaton" Christensen won the mouse speed standard, and the game mouse speed was 2.5.
Tommy "Potti" Ingemarsson Win mouse speed standard is not accelerated, and the game mouse speed is 3.2 under winXP (below 3.2, it should be lower (win98, estimated to be 1.248, other experts guess).
Abdi "spawn" Mohamed Win is unknown, and the game mouse speed is 3.5.
So it seems that the master's mouse speed does not exceed 4, which also verifies my opinion. Everyone's psychology should also have an opinion. Another thing to say is the relationship between win mouse speed and mouse speed in the game.
In other words, the faster your win mouse is, the slower and more stable your game is. The slower you win, the faster you play, and the easier it is to turn things around. This conclusion was discovered by a foreign expert. I personally also
I tried, but it didn't feel so obvious. Maybe foreign home computers are more advanced. Don't take a joke seriously. In addition, the mouse pad is also a very important thing. The same mouse has the same speed.
If the pads are different, the difference will be great. Choosing a mouse pad is also a very important issue.
The arrangement of keys is also important. Some default settings in cs are unreasonable and can be changed. Let me look at my own settings, squat-right mouse button, small step-shift, weapon additional function-space, purchase list -v, special weapon purchase list -f, tactical flashlight-B. Another one is to buy a gun with one button. I won't write here because there are too many, but if someone doesn't know how to make a gun with one click and wants to design a script with one click, you can contact me and tell me your requirements, and I will help you.
Skills: In fact, if CS has any skills, it is 1% learning and 99% hard training. Let's talk about jumping (jumping and squatting) first. The so-called jump is the posture of squatting in the air, which can reduce the hitting surface like squatting on the ground. This can be achieved by using scripts:
Alias +sjump "+ jump; +Duck "
Alias–sjump "-jump; -Duck. "
Bind space+jump
Write it down in notepad, save it as file xxx.cfg, and then save it to cstrike folder. After entering the game, enter exec xxx.cfg in the console, and you can execute the appeal command. If not, you can directly input line by line on the console.
Super Jump: In fact, this is a mistake in the game, which is formed by the superposition of inertia generated by each jump, but it has been corrected after the 1.3 version, but it can still be done with some scripts. Because it will cause unnecessary trouble, I'd better not say it.
Spinning and jumping: People often see people jumping around the pillars of the Aztec promenade. In fact, it is very simple to run and jump, then release the front direction key W and hold down D while translating the mouse to the right. At this time, you will find that the characters jump out of a semicircle. It's the same if you want to jump to the left.
Jumping (deceptive): Jumping without scripts is deceptive, because they jump shorter and shorter, and will soon jump in the same place. Cheating guys don't care about them. Tell them to stop. I saw one when Fang Hao and others were playing awp_map, and then I jumped there, jumping so short and so fast that I couldn't help but take out my pistol and put him down again, alas ~! I really don't know what's going on in his head.
The simplest jump: why did you say it at last? Because the simplest is the best. The advantage of a small jump is that the flight time is short and it can be used for observation. For example, if you hide behind the box but you want to see the situation behind the box, if you jump directly, the other side will have enemies, then one of you will be blown up. At this time, you can squat quickly, and then release the squat jump faster. Seeing the opposite scene, the enemy is still looking for you.
Pistol:
The advantages of pistol are small load, fast moving speed, small recoil and easy control.
After reading the above sentence, if you are suitable for playing CS, you must have seen something. Yes, you can't stand in the same place with a pistol. You should play a flexible role and try to get ahead. Briefly talk about several commonly used:
Deagle(b 13) is called the desert eagle by Chinese people. It is powerful, carrying 42 bullets (including the gun), 7 bullets each. It's the only pistol that can go through walls. Many excellent players don't like this gun, but many online experts appreciate it, and I don't know why. Some people say that Deagle's trajectory is too drifting to hit anyone. Personally, I think they can't control it, not the gun. Deagle is actually very accurate, at least the first two bullets are very accurate. Remember to calm yourself down when using Deagle and try to make every bullet hit the other side. It is necessary to move properly when shooting, but try not to move when shooting. It is a good way to use emergency braking. There are different ways to shoot different guns with Deagle. Shooting mp5(b3 1) needs a quick decision and can't give any chance. At this time, you don't have to worry about moving, try to solve him firmly. When you call M4a 1 AK-47, you can't do it fast. We should try our best to use the bunker to solve him slowly and use our own actions to win. The specific way is to get out quickly and go back to the bunker to change bullets. Remember to shoot only 3-4 bullets at a time and then come back. Never shoot them all. Because experienced experts will take advantage of your lack of bullets to solve you.
Glock 18(b 12)T has two modes: single shot and three shots. This gun is called Xiao Pi gun, although it depends on how you use it. Use more bullets. You definitely have an advantage in masturbating again. If your marksmanship is on time, its high precision and small recoil will make you invincible in pistol competition. Glock 18 is accurate even when moving, which is the most important thing. Practice shooting while walking. As for the three-burst mode, I don't think it is suitable for people, but the BOT effect is good.
USP。 What a resounding name. By the way, this is a golden pistol recognized all over the world, with small recoil, high precision and moderate power. It's necessary for home travel to kill people. Where can I buy it? You can buy either T or CT, but if you buy USP for CT, people will definitely call you a pervert. USP: I think the silencer is best used when you are not at ease. Even if you shoot fast, it won't miss, and it's very easy to blow your head off. Using accurate and fast pressing will get twice the result with half the effort.
Two. C side and q side
Presumably, everyone has encountered this situation. While we were having fun, your qq suddenly rang. What most people do at this time is to find a corner that they think is safe, and then press the "esc" key. The consequence of this is that when you come back, you will become someone else's 300 yuan. Then why don't you try the following methods? In the video mode setting window of cs, that is, the window with resolution selection, select the following run in window option. If your cs doesn't have this option, you can also click the shortcut icon of cs with the right mouse button, remember that it must be a shortcut, and then enter "-windows" at the end of the "Target" line, and don't forget to put a space in front of it. Try entering cs like this again. How about getting smaller cs? Wouldn't it be much more convenient to talk about qq again? Chat directly as soon as qq rings, and play our cs immediately after chatting. This is called two no delays. You can also press "alt+tab" to switch to other programs, without worrying that cs will be muted. What? You said your eyes were bad and you couldn't see clearly in the small window. Haha, it doesn't matter. I have come up with a solution for you. What's the resolution for playing cs? Then adjust the resolution of the desktop outside, so that cs will become a full screen with exactly the same function as a small window. Let's see what Bian Xiao has done in this regard. C and q skills keywords:-Windows; Resolution.
Three. Glock and USP
When it comes to cs pistols, most players think of the gun "Desert Eagle", but we should remind everyone that Glock in cs is not a vegetarian. Speaking of Glock, the first impression is that he is small ~ ~ ~, and his power is really too small. Although the magazine capacity is 20, the only gun he can shoot from a long distance may be a shotgun. However, he still has an advantage in short-range combat. First of all, he has a precise repeating accuracy, and you can see a rapid repeating of 20 rounds, and the shooting area of this gun in short range is still relatively small. As long as the aiming time is a little more accurate, you can still solve your opponent in short range. His other advantage is three consecutive jumpers. Glock3 fired three bullets almost at the same time, and the impact points were relatively concentrated. The accuracy of static shooting, running shooting and jumping shooting was the same. Three bullets to the head at close range can also kill people. Glock skill keywords: 3 bursts; Jump.
Speaking of usp's shooting skills, it can actually be summarized in two words, that is, "rhythm ~ ~ ~". Because usp is medium power, a guy without a helmet can solve it with one bullet at close range, and three or four bullets in the head at a medium distance can also hit an enemy full of blood and armor. So how to greet each other with the most bullets in the shortest time has become the key to using usp. When we saw usp firing with all his might, the impact point of his last bullets was slightly higher than the sight. If we grasp the time well, we can make usp hit a point in the shortest time. This is the so-called rhythm. In other words, when using usp, the quality of shooting is required, not the number of shots.
Usp skills keywords: rhythm.
Four. Ak and m4 machine gun strafe
Bian Xiao often hears such words in Internet cafes or our office: "He is an iron man, how can he not be killed?" "You see, I aimed so accurately and played a badminton. He was fine." "Impossible, how could I die?" And so on. People who say these things usually take ak47 or m4a 1 and sweep a shuttle bullet at each other before lying down. If this happens on the premise that you aim accurately, there is only one possibility, that is, you don't have a gun. The so-called "pressure gun" means that when shooting with a submachine gun or an assault rifle, the muzzle is lowered according to the impact point of the bullet, so that the bullet can really hit the place you want to hit. Let me see, this is the case that ak didn't shoot with a gun. Due to the influence of recoil, the bullet flew very hard. Even if you locked the enemy with the sight, the bullet still missed him. Please look at it again carefully. Starting from ak's fourth bullet, the impact point has left the scope and hit the top of the scope. Therefore, when shooting ak, we will use the mouse to pull down the scope for a certain distance and use the top of the scope as the scope when shooting, so as to accurately hit the target. As long as you carefully study the impact point, master the gun-pressing skills and aiming skills, your ak is almost invincible in the middle and close range. Of course, the long-distance firefight will be changed to some shooting. If you insist on shooting, if one day a 747 comes down, this column is not responsible. As for shooting in running, you should not expect shooting in running to kill people unless it is very close, because the enemies in cs are scared to death.
Similarly, let's take a look at the trajectory of the m4 gun. Although it is better than ak, it is only a little better. When we saw the fifth bullet, the impact point began to move up to the two sides of the upper sight, so that when we press the gun, we should regard the two sides of the upper sight as the sights when shooting, so that we can gradually become the m4 shooting prince.
Ak and m4 strafe skills Keywords: impact point; Press the gun; Just around the corner.
Five. AK shooting technique
In the last program, we introduced the basic essentials of ak and m4 continuous shooting. In this programme, let's discuss ak's shooting skills. As we all know, in order to increase its realism and playability, the firearms in cs have introduced the concepts of recoil and trajectory of real-world firearms, making it impossible for cs to shoot indiscriminately in long-distance combat like delta before. The result of doing that was just listening to the sound and shooting vivid pictures, and did not cause any fatal harm to the enemy. Therefore, the understanding and mastery of trajectory and recoil has become one of the main signs to distinguish old birds from novices. Compared with continuous shooting, the essentials of ak are relatively difficult to master. According to Bian Xiao's experience, there are four points as follows:
First, the frequency of some shots. For most beginners, the principle we follow when we start practicing some strokes is "slow down", which means we must slow down the frequency of hitting some balls. If the muzzle suddenly jumps up during some shooting, it means that the frequency of some shooting is a bit too fast. After practicing skillfully, you can gradually speed up the frequency of some shots and speed up the rhythm.
Second, the number of shots. So how many bullets are fired at a time? When it comes to this issue, I'm afraid every old bird has his own set of theories, and arguing for three days and nights will not bring any results. It depends not only on the type of weapons in his hand, the type of weapons in the hands of the enemy, the distance of the enemy, but also on the configuration of the machine and personal habits. If you must let Bian Xiao talk, then I recommend the combination of single shot and 3-4 shot. This frequency is a compromise between ak and m4.
Third, the range of some shots. Some players can't keep up when shooting at the enemy, and they always feel slow. So Bian Xiao recommended a splash shooting method, that is to say, three or four bullets were fired at a time. From the first bullet, the sight will pull a straight line horizontally at the head height along the running direction of the enemy, just like splashing water, which will greatly improve the hit rate.
Fourth, the shooting method. In fact, I want to be the first to say posture, because the flexibility of your posture in cs directly affects your probability of being hit. When the enemy is standing still, it will be easy for us to shoot him, but when the enemy is moving, it will be uncomfortable for us to hit the other side, which is why we always say that the sniper only has one shot in most cases, because it is difficult to escape if he doesn't hit it. So when we shoot, we move our position irregularly, shoot at the moment when we stop, and then move immediately. Never stay for a long time.
Six. Some pictures of M4.
If you randomly find a cs player and ask him which one is better, ak or m4, I believe that the person who answers m4 is much higher than ak, which depends not only on m4' s relatively small recoil and relatively concentrated impact point, but also on its assassination ability and enhanced penetration after adding silencer. What's more, some players call him "mp5 Enhanced Edition", which shows how easy m4 is to use, which is also the reason we often see when playing melee servers. Well, without further ado, let's take a look at the essentials of long-distance m4.
First, the shooting frequency. Because the recoil of m4 is smaller than that of ak, m4 can be slightly faster than that of ak in firing frequency. After installing the silencer, the recoil is further reduced, and the firing frequency can be accelerated again, but the muzzle will not suddenly jump up.
Second, the number of shots. Small recoil and relatively concentrated impact point determine that m4 can fire more bullets than ak at a time. With a silencer, it can even fire five or six bullets at a time without pressing the gun. However, Bian Xiao suggested that players use continuous single shot, that is, click the left mouse button continuously and fire one bullet at a time, which can improve the accuracy and make it easier to hit the moving target. When practicing, it is recommended that no one practice first, mainly by observing the bullet points. For example, in this picture of "World of Snow and Ice", spray a logo on the wall, and then practice playing a specific position in the distance. If you are skilled, go to Aztec, which is the most suitable picture for some shots, and play with robots. When you are proficient, you can compete with real people.
3. some methods. First of all, like ak, you must not move at the moment of shooting, but the interval of shooting must move irregularly, which can greatly improve your survival rate and gain the upper hand in the battle. In addition, Bian Xiao recommended a method of pre-shooting, that is, when we are behind the bunker, when we have a hunch that there may be an enemy somewhere outside the bunker, we pre-point the sight at that position, quickly flicker out, come back quickly at once, and shoot two or three bullets at the same time when we come back. The advantage of doing this is to give the enemy the greatest blow without causing any harm. If the sight is in a good position, it can also kill the enemy, so he will be killed by zero reaction. Why not?
M4 Some key words: fast multi-volume spiritual body method.
Seven. Characteristics and application principles of awp
AWP is the most powerful and terrible sniper rifle in CS. Speaking of this gun, I believe that most cs players will think of a name at the same time: Johnny. R, this super-fast guy has fascinated countless cser all over the world. If you ask who has more fans in the world, Andy Lau or johnny.r, this question is really difficult to answer. Every cs player wants to use awp well, so how can we use awp well? Let's discuss it together.
First, let's analyze the characteristics of AWP.
One: the biggest feature of awp is its ultra-high killing rate of over 90%! This determines that when you face the enemy, no matter how far away it is, you should keep a mentality of "he is more afraid of you", because when fighting awp, the guilty person will always be the one who didn't take awp. One word: fierce!
Two: awp is a bolt from the blue. Even the people who sleep at the base will hear his gunshots together. As the saying goes, "when AWP roars, the desert shakes three times." In a word: ring!
Three: AWP is a "pangolin". The thickness of ordinary boxes and walls can't stop the strong penetration of bullets, so seeing an enemy hiding behind the box with AWP is equivalent to telling people: hit me, I won't fight back! Back to basics is another word: thorough!
Fourth: AWP loading is very slow. The interval between each shot is 0.86 seconds. When changing the magazine, you can easily complete a series of actions such as looking for a cup, looking for a kettle and pouring water. So almost the answer is one word: slow!
Awp featured keywords: fierce! Ring! Tou! Slow down!
We should be kind and principled, and we should follow some basic principles when using AWP.
The first is "fast": AWP pays attention to buying and selling with one hammer. Be sure to concentrate on careful observation when using it! Find the enemy and aim and shoot as soon as possible! Even if the aim is not particularly accurate, you should shoot at will with a stroke of the mouse, because "as long as you shoot, everyone has a chance."
The second is "accuracy": on the premise of "speed", then "accuracy". It is well known that the opening accuracy of AWP is 120%! So if you aim right, you can hit right. I suggest you buy a well-positioned mouse for bleeding. The general enemy's prancing and dodging is not enough!
The third is "location": the location of AWP is related to the life of users. In CS, the station must consider the following matters:
1. Can escape in time. Awp's hand doesn't hit every shot, so be ready to turn around and move forward at any time.
It's best not to stand at the top without a good sense of balance. Because in addition to the reason that the height is too cold, it is easy to slip and die when running for your life.
3. the field of vision should be narrow and wide. That is, as far as possible, let the enemy be in an empty place without bunkers.
4. Stand bravely on the key road. Fierce battles often occur in key sections. If AWP is behind you, sometimes you can save many comrades-in-arms and even save this war!
The last principle of using awp is "flash": when an AWP hand is gradually approaching by the enemy, if there are many bunkers or escape routes around, it is better to escape as soon as possible, and suddenly shoot a sniper behind the bunker after avoiding the enemy's fire suppression, as long as "stay in the green hills, not afraid of burning firewood". But if unfortunately there are too few bunkers, too thin, or there is no retreat, then simply put your heart on the ground, squat down, reduce the bombing area, fight a few shots, and kill him calmly! This is what Bian Xiao used to say, "If you don't flash, you will have it."