How to make a game
hello, game production can be divided into three categories, namely: \xd\ 1. Game programs: \xd\ Similar to software engineers, they need to be proficient in at least one programming language, such as c,c++, and there are flashas3 and php in page play. Their main job is to write program code, which requires certain logical thinking ability and mathematical ability. \xd\ If you want to be a programmer, you can start by learning a programming language. \xd\ II. Game art: \xd\ The pictures in the game are all made by game artists, which are subdivided into: original game paintings, 3d Game model maps (divided into 3d scenes and 3d characters), game animations, game special effects, level art, etc. If you want to learn game art, you must have aesthetic ability, and it is better if you have deep painting skills. In addition, you need to learn 3dmax, ps, zbrush and other software, which are the most commonly used in game art. \xd\ III. Game planning: \xd\ Game planning mainly formulates the rules and play methods of the game, such as world outlook, plot, dialogue, mission, numerical value, career setting, copy design, gang system and so on. If you want to learn planning, you need to have high comprehensive quality, communication ability, understanding ability and logical thinking ability. In addition, we need to play more games and analyze the games from the perspective of design. Planning requires a wide range of skills, which vary according to specific projects and specific responsibilities. \xd\xd\ The process of game production is as follows: \xd\ 1. Project establishment: \ xd \ Propose the game creativity, estimate the project cost, risk, market analysis and demand analysis in advance, come up with the game creativity proposal and outline as the main strategy, and discuss the feasibility with relevant departments. \ xd \ 2. Make a demo: \ Usually, after the demo version is made, it will be reviewed by investors or publishers. Many games are over at the demo stage. \xd\ III. Formal development: \xd\ Make the closed beta version, internal beta version and public beta version of the game, (this is the name of online games, and the stand-alone version is alpha version, beta version and release version). The producer controls the game quality, the project manager's schedule and cost, and plans to improve the details of the game. Submit the planning case to the art and program. Planning usually starts a little earlier, and the art and program basically start at the same time. After each stage of testing, relevant adjustments will be made according to the bugs. The ratio of artists in the planning program is generally 1:1:2.\xd\ IV. Post-production: \xd\ patches, information pieces and other subsequent productions.