The time to upgrade the soldiers who want to build well
Conqueror introduction
A, Attila.
1, the wrath of god
Task 1: Kill Blead.
You play Attila-Attila (yellow armored cavalry). At the beginning of the game, Bleda (purple Mongolian riding archer) wants to compete with you for the sovereignty of the Huns, proposes a competition to kill the horn boar, and follows him to a secluded place by the sea in the direction of12: 00 (a good place to kill). Don't believe him to kill any horn boar. ), ok, armored cavalry vs Mongolian riding archer, it's a winner, then go back to the lower part of the starting point, you can receive 8 tarkan, kill the catching enemy, and then go back to the tent at the map 10, and the whole base of Bleda will be yours.
Task 2: Save the villagers.
While upgrading the base to the feudal era, lead your tarkan to 6 o'clock on the map and enter the cities of the Western Roman Empire. You will find a group of villagers detained in wooden fences. It is ok to open the fences and rescue the villagers. There is also a son of Sea Gate (green reconnaissance cavalry) next to him. By the way, Sea Gaet will thank him and remain neutral.
Task 3: Sea Gate's task.
You (Attila) go to Sea Gate's territory and lie down in person, and you can form an alliance with him. Find 10 horses on the map to plant flags in their territory, and he will send you a team of Mongolian riding archers. Made a fortune, hehe.
Task 4: Destroy the Western Roman Empire and Persia.
The Western Roman Empire is the place where people were saved just now. Persia is in the direction of 3 o'clock, and it can be easily done. This level is basically just to familiarize you with the new people and new features. Tarkan is really quick to chop down a house.
2, the world's first ride
Task 1: Pre-war preparation-food resources.
When you come out, it's 1 at the 1 1 point on the map. There are 12 tarkan +8 riders. If you go in the direction of 9 o'clock, you will find Sofia's (red) territory, kill a few swordsmen, and directly destroy her town center to get food resources.
Task 2: Pre-war preparation-troop source.
Continue to the base with Dyrrhachium (cyan) at 7 o'clock, kill a few spearmen who are in the way, rush in and knock out the castle (with tarkan), and you can save five tarkan and two hussars.
Task 3: Pre-war preparation-villagers.
Go to the position above 6 o'clock and find the site of Thessaloniki. Never kill the villagers. After knocking out a few archers and monks, you can destroy all the houses and get five villagers.
Task 4: Pre-war preparation-gold.
Go to 5 o'clock on the map, cross the river and enter Adrianople's (gray) territory, knock out two monks and destroy all the mining fields, and you can get gold.
Task 5: Pre-war preparation-wood.
The Eastern Roman Empire is at 3 o'clock, so don't mess with him. Go to the map 1 point and enter Naissus (green) territory. Without any resistance, all logging yards are destroyed and wood is obtained. With the available resources, the base can be built and developed.
Task 6: Pre-war preparation-assistance.
There is a forest in the center of the map, and there is an intersection (a little below the bridge to East Rome) where you can enter the forest and take six villagers in. There are three wild women in Scythinas in the depths of the forest. They need six villagers, and they will provide them with 12 destroyers. At a little above, send troops and it will be yours.
Task 6: The Eastern Roman Empire defeated the Eastern Roman Empire at 3 o'clock. After a little development, just build some riding shooters and monks to supplement the existing troops. Under the cover of the Xiongnu army, use blasters to blast the enemy's door. Then conquer the town center of East Rome and win!
3. The wall of Constantinople
Task 1: Get 10000 gold.
This is the only task of this pass, but there is no gold in the whole map, and it can only be obtained by destroying Roman buildings. As the task tip says, although your task is to accumulate gold, don't be afraid to spend money to build soldiers. You can't come without soldiers. First, build two stables and get out of the cavalry. Don't forget to build a monastery for treatment. Your base is at 10. There are 1 1 extremely weak enemies above you, Marcianopolis (green). Send a small group of cavalry, and you can kill him. Only a few light cavalry and swordsmen will defend him and destroy his town center, and you can get the first gold. There is also an enemy below you, Philly Popoli. Destroy his market and town center, ok, the second gold comes to hand, and then Constantinople (blue), which is relatively strong at three o'clock. Just collect stones, build two castles, produce a bunch of tarkan, build a siege weapons workshop, build several siege vehicles (don't forget to station a few spearmen in it, which can speed up the movement and enhance the attack power), and add some archers to attack, the enemy can attack. Destroy monasteries, markets, castles, universities, and miracles. How come the money is not enough? By the way, destroy all the docks. ok, enough money to get through.
4, the barbarian's banquet
Task 1: Defeat Burgundy.
We (yellow) start at 3 o'clock, Burgundy (purple) at about 5 o'clock. This level is of the ice type, so there are no strawberries, so we can only get food by hunting and farming. At first, your villagers are scattered. Hurry up and concentrate them on building the town center. Watch out for wolves. Just use your three reconnaissance cavalry to protect your villagers. After a little development, you can start attacking. Once you attack, Burgundy people. One more friend is better than one more enemy. They want to join us. First, they will build a market and give them 500 gold. Then they will build a castle in their territory within 10 minutes. Well, they have become our allies.
Task 2: Beat Mace (red).
They are at 1 point, and the Huns can upgrade to the imperial age. They can do it by building some trebuchets and cavalry. They only have a castle and some scattered resistance from axe-throwing warriors, and it will be done in a few minutes.
Task 3: Beat Orleans (cyan).
They are in the position of 10, and their defense is relatively strong. There are many heavy cavalry and spearmen defending, and there are many watchtowers and monks assisting them. The cavalry is directly upgraded to the Templar Cavalry, and the spearmen are also upgraded to the Ji soldiers. Take five or six catapults and a few monks to attack, and bring a lot of villagers, because after defeating them, there are still ...
Task 4: Defeat the western Roman army (blue).
At the moment when you knock out the town center of Orleans, a large number of armored cavalry and swordsmen from western Rome will flood into the city of Orleans, so there must be a large number of troops to resist their crazy attack. It is ok for villagers to use this time to set up 3~4 castles on the spot, and slowly send troops to kill all the western Roman legions on the map even if they pass the customs successfully.
5. Catalonia Plain
Task 1: defeat the visigoths.
You (yellow) are in the middle of the map at 3 o'clock, and the Visigoth (green) is at 5 o'clock, which is very weak, but you have to defend the attack of the West Roman (blue). Since there are many resources at first, don't stop building the town center, stables, monasteries, and upgrade the siege weapons field, build some spearmen to defend at home, and then destroy the green Visigoth, who has only a few swordsmen.
Task 2: Defeat Allen.
Allen (cyan) is at 9 o'clock, and it is also very weak. It is estimated that ostrogoths, your ally, has beaten him almost by now, and it will be done with a little rush and cavalry.
Task 3: Defeat West Rome.
West Rome (blue) is in the direction of 1 1 point. There are many troops, including heavy cavalry, many armored cavalry and infantry, as well as a lot of crossbowmen, and there are three or four castles. You can't cut them unless you upgrade them to the emperor. Save a group of cavalry (40) and upgrade them to Templar Cavalry and catapult. After killing West Rome, you can do it.
6. The Fall of Rome
Task 1: Destroy Padua (purple).
You (yellow) are at 9 o'clock on the map, Padua is on your right, near the center of the map, and you will work miracles from the beginning. There is nothing to be afraid of, and quickly assemble your troops to attack (pay attention to your king Attila (the armored cavalry) and don't die, so it is safer to let him stay in the rear). At the same time, the town center will continue to produce villagers and start to develop. At the beginning, you have four trebuchets.
Task 2: Destroy Aquila (red).
Usually, they are the second to build a miracle. At this time, your cavalry should be upgraded to a heavy cavalry. They are in the position of 1 1 on the map. There are a lot of crossbow guns, cavalry and long swordsmen. Fill up the cavalry's attack and defense, and make up a team. Basically, it's almost the same. First, smash the city gate with a catapult, and the cavalry will go to the team to deal with his crossbow gun first, followed by monks to replenish blood.
Task 3: Destroy Milan (green).
Milan is at 7 o'clock, which is a strong enemy. There are many paladins, Templars and heavy catapults. At this time, your cavalry should be upgraded to the Templar, and also use the catapult to smash the gate, and then send the Templar to quickly destroy the catapult. The attack should not be too impatient. He has many turrets standing in the city, so he should use cavalry to protect the catapult and move forward a little bit.
Task 4: Destroy Frohland (orange).
At 3 o'clock, Frohland has only some cavalry, powerful hussars and crossbowmen, which is not difficult to deal with. It can be done quickly with the tactics of cavalry and catapult just now.
Task 5: Destroy Rome (blue).
Rome is at five o'clock. You don't need to fight. Just send your King Attila to meet the Pope Leo I (the monk who left the city voluntarily).
Second, Isitt.
1, fratricidal
Task 1: Be a soldier of King Sancho.
It's not easy to be a soldier of this old guy (yellow), but I have to go through the gladiator. But as a hero, 1vs 1 is not afraid of anyone. Hehehehehehehehehehehehe. At first, you were a brave swordsman (red). When you came out at 3 o'clock, you came to the so-called gladiator and easily killed a two-handed swordsman. Not yet. I protest, don't worry, there is a castle in the middle of the screen, a stable next to it, and a horse next to it. Just click it and you can ride it. Wow-very cool shape, Super Templar! Kill the little guy, and the task will be ok. You can get several Spanish conquerors, knights, swordsmen, archers and five villagers.
Task 2: Arrest King Alfonso (blue).
This guy is Sancho's brother, right? It's at 9 o'clock on the screen, but his city is very strong, with many knights, conquerors, swordsmen and catapults, and there is also a castle. It's definitely impossible to rely on the existing forces to fight recklessly. With the support of the Spanish people all the way, you can get the second batch of villagers in the center of the map, and you can get several conquerors and spearmen on the hillside to the right in the middle. On the hillside at 7 o'clock on the map, several conquerors joined in, and the villagers began to build the town center in the center of the screen. Taking this opportunity, Isitt went around the city of Sancho at 12 and got many houses. A little to the left of the center of the map is the gate of Alfonso's city, which is just there. The only stone on the map is the one below. Kill Alfonso's villagers, and his troops will come out to die one by one. Now we will mine the stones ourselves, and then upgrade to the castle era, build siege weapons workshops, build several siege vehicles, and put all the infantry in, so we can attack. At this time, Alfonso has nothing but a monk and a castle around him. Knock down the castle, kill the monks, take Isitt to Alfonso's side, and he will obediently surrender, and take Isitt with him to Sancho's arena (where the duel began) and pass.
2, the enemy of the enemy
Task 1: Find the Imam (purple).
You (red) appear at 10 o'clock on the screen. There are many knights, long swordsmen and foot archers. The imam is on the small island in the lake at 12 o'clock. As long as Isitt goes there alone, there is a transport ship by the lake that can take you there. After finding him, he will tell you, as long as you can find all the four saints lost in the rebels. It's easier for me to kill all the rebels directly! )。
Task 2: Find the sacred object.
There are not many enemy troops at this pass, so it is not necessary to build many troops. Find a place with gold mines and wood (at 8 o'clock) and build a town center where monks can leave (pick up sacred objects) and crash (hit the city wall). The rebels are at 6 o'clock on the map, and after entering the city, there is a wooden fence with a sacred object in it, and there are two in the direction of 7 o'clock. There are not many enemies in this level, only a few heavy knights. Collect four sacred objects, return to the small island in the lake, put them in, ok, pass the customs!
3, Isitt's exile:
Task 1: Vote for another Lord.
The hateful King Alfonso (blue) is jealous of Isitt's lofty position in people's hearts and decides to exile Isitt. You should leave Alfonso's city as soon as possible (hum! You (red) appear at 9 o'clock. Go a little to the left and you can find a stable, ride your beloved horse-Babeka, and leave the city from the gate on the lower right. Just after you left, Alfonso gave a kill order. Fortunately, there are a group of loyal old men (six spearmen and two knights, 55555) not far from the city, which moved me to tears. ) Follow me, kill the pursuer, and head for 8 o'clock. There are still a batch of intercepted troops (there are three swordsmen and two crossbows) in a canyon. It doesn't matter. Send knights up to get rid of the crossbows first, and then join the infantry to kill the rest of the swordsmen. Four camel soldiers from Mothamid (green) joined in front. It seems that Mothamid (in the middle of the map) is not bad for me, so I went to him. But there are four damn archers of Alfonso, four spearmen and a castle in the way where he must pass. Don't worry, go down to the right. At 6 o'clock, there is a supply place where you can get supplies of food, wood and gold, and get a trebuchet. In addition, you can make some siege vehicles and cavalry to supplement your strength. If you have a trebuchet, you will kill Alfonso's castle, and his soldiers will not be able to withstand Isitt's spear and sword. They will cross Alfonso's territory and reach Motami's castle, even if they are ok.
Task 2: Defeat the siege weapons factory of Count Berengo (Purple).
Mothamid's city is threatened by Count Berengo. It is a great help to kill his siege weapons factory. The siege weapons factory is just outside the northeast gate. Only some long swordsmen and catapults guard it. Go up and kill the catapult with cavalry, and then slowly extinguish the infantry under you. ok, you can get the siege weapons factory with catapults or siege vehicles.
Task 3: Defeat Count Berengo.
Mothamid is really interesting now. He gave money to send troops back to my villagers and let me build my own city. In fact, Count Berengo (12) doesn't have many troops, and it can be done with a little cavalry and long swordsmen. There is only one castle and town center in the city, with a trebuchet and a blunt car full of spearmen, which will be done soon. He also has some monks, riding archers or Isitt himself (. Destroying the main buildings in the city, Count Berengo surrendered.
4. Black Guard:
Task 1: Rescue King Alfonso (blue).
You (red) are at 12 o'clock at first. Go straight down the main road. Not far away, you will find King Alfonso and his beaten army fighting fierce Arabs. Let me save him! Cavalry, conquerors and spearmen cleared the way, with monks and crossbows behind them, and soon the enemy was wiped out. Then take this fucking king to the castle at the map 10, and the task is completed.
Task 2: Destroy the docks of six Black Guards.
It's hard to fight this level. Everyone should be fully prepared mentally. First, start developing your troops in the damn camp of King Alfonso. It's best to launch the first round of attack after upgrading to the imperial era. There is less gold on the map. There is a piece in your base, a small piece not far from the southeast of the base, and then a large piece of gold in the direction of about 7 o'clock. The rest can only be snatched from the enemy or sold by digging stones. However, since you are a Saracens, you should set aside stones for building at least two castles. Saracens now has a special technology-fanaticism, which can prolong the health of camel soldiers (including Mamluk) by 30 points, and Saracens has no advanced cavalry, so your main arms should be Mamluk. Although the enemy is not difficult to deal with, such as camels and spearmen, their urban buildings are very crowded, and there are many towers. Therefore, it is necessary to carry out very hard street fighting, bring enough catapults and monks, and the Black Guard Navy (yellow) is in the center of the map. Only when their city is completely captured can they hit the dock. In the middle of the fight, there is a branch plot. You can choose to use monks to transform a mosque located in the middle of 8 o'clock, and then let Isitt lie down in the mosque. Then you can send a monk to the island at 6 o'clock by transport ship to learn the technology of the Black Guards (cyan), and then destroy all the enemy transport ships, so you can easily get the rest of the dock and pass the customs. It's not difficult to pass this level, but it's very tiring.
5, the king of Valencia:
Task 1: Survival problem.
Isitt was exiled by Alfonso again (I knew it would be like this) and faced with the problem of survival. At first, you (red) will go to the right at 9 o'clock, and after getting rid of the three long swordsmen of Count Berengo (purple), you will be welcomed by the villagers of Danya (green). There will be three long swordsmen, four spearmen and four villagers, but it is not safe here. Count Berengo's army will arrive soon. Take your people, continue to the right, go to six o'clock, cross the bridge and arrive at the city of Leilida (orange), where you can receive four knights, continue to go to six o'clock and receive three camel soldiers, and there is a monastery in the center of the map where you can receive two missionaries. Go to the right and you can reach Valencia. Before entering the city, you have to solve the interception of several spearmen and archers.
Task 2: Protect the construction miracle of Valencia.
Your Valencia allies began to build miracles in your city. At this level, there are very few wood resources on land, so you have to rely on limited wood to develop marine resources to collect food. In addition, there is a gold resource in addition to one in your own city, which is not far from the city and close to the middle of the map. You don't need to build many soldiers, but you need to build many monks. The enemy paladins and templars will launch sporadic attacks, so let the monks take them all as your subordinates. Pay attention to how many times the enemy will attack the city violently, and there are many artillery and catapults, but there are not enough troops to cover it. Sending cavalry out to get siege weapons will enrich the blood, and the enemy will transform when it is close. Once the miracle is completed, you will be victorious!
6. Conquer again:
Task 1: Destroy the Black Guard Army and the Black Guard Navy.
Isitt (Red) was unfortunately killed by an arrow. In order to keep the morale of the soldiers and civilians in Valencia from being hit, his wife concealed the truth of the death and put his body on a horse and stood there. Therefore, in the war, we must first ensure that Isitt's body will not be attacked (55555 ... Isitt ... but this plot seems to be very old-fashioned, hehe). Your city is located in the middle of the map, with six heavy cavalry and six camel soldiers, 8. Four spearmen and two heavy assault vehicles, as well as many fast fire-breathing boats and warships. The Heiwei Army (cyan) at 0/0 point on the map/kloc and the Heiwei Navy (yellow) at 7: 00 point are very weak. The Heiwei Army has a large number of siege weapons and lacks actual combat arms. It is a good idea to destroy him first. The Heiwei Navy is all camel soldiers and light cavalry, and it is easy to destroy them both.
Task 2: Destroy Joseph.
You can quickly develop your navy by taking advantage of resources, save enough elite gunboats of the brigade, and start attacking the right mainland-Joseph (green). Pay attention to two towers in the sea, one is called the Tower of Distress (attack power 8+39, range 13+3), and the other is called the Tower of Sorrow (attack power 8+4, range/kloc-3). Two castles on the shore, and then began to land, telling everyone a little skill, you can load six swordsmen on a heavy-duty car, and one ship can carry 10 cars, that is, 60 swordsmen, which is great! When you land, the enemy will launch a fierce attack. This is a big battle between landing and anti-landing. Using the far-end advantage of gunboats, you can cover the beachhead position with artillery fire, build castles and town centers with villagers, and barracks and stables can stand on their feet. After the landing war just now, Joseph was also badly hurt, so it didn't take much effort to flatten his building. Finally, the two strange towers were killed with a trebuchet.