Bane of the Imprisoned - Bane of the Trapped increases the damage dealt to enemies affected by control-type restraining effects by 15.00% (+0.30%/level).
Gain an aura that reduces the movement speed of enemies within 12 yards by 30%.
(Requires level 25) The famous prisoner gem. First of all, this gem is one of the few gems that can independently increase damage. The algorithm is to directly multiply the additional coefficients and will not be reduced by any other damage increase. It is the core gem of almost all output schools.
However, when the gems are at low levels in the early stage, except for BDs with deceleration skills and a few CDR genres, it is difficult to control the field 100%. The output in the early stage is low, and the damage increase of 15% is not as simple and crude as directly using the small thunder-calling gem and waiting for the gem 25.
After leveling up, it will come with a 12-yard slowing halo and increase damage by 22.5%. For melee professions, it is almost equivalent to a full damage increase. For remote professions, at least one field control skill must be selected accordingly to cover the damage increase effect.
For every 10 yards between you and the enemy you hit, the damage you cause can be increased by 4.00% (+0.25%/level).
The upper limit is 50 yards, and the damage is increased by 20.00%.
Hits have a 20% chance of stunning the enemy for 1 second.
(Requires level 25) This gem is also an independent damage-increasing gem. Each monster is calculated independently. For the pet's damage, the increase is the distance between the pet and the monster. It has nothing to do with the character. It is almost a must-have gem for most long-range genres.
The non-physical damage taken by the Arcane Stone-Mystic Transformation Stone is reduced by 10.0% (+0.5%/level).
While below 50% health, your resistance to cold, fire, lightning, poison, and arcane damage is increased by 75%.
(Requires level 25) The only drawback is that there is no physical damage reduction. Being hit by other things does not hurt or itch. Being hit by flat cuts and flat shots is extremely painful. However, if you can add some physical resistance with the affix under control, this gem will basically satisfy your survival requirements.
Demand is one of the top defensive gems.
Here is some popular science on the relationship between armor, physics, and other departments in D3: In D3, armor is not only about reducing physical damage. The thing that only reduces physical damage is called physical resistance. Other resistances correspond to corresponding damage, and full resistance.
As the name suggests, it means all resistance. It is more appropriate to think of armor directly as all damage reduction. Since the strength and agility professions have higher natural armor, the armor benefits in the affixes are relatively low, so it is generally not recommended. Peak is also a priority.
Full resistance; and the two intelligence professions have high natural resistance, so they are more suitable for armor affixes on pants, shoes, and even clothes. Especially occasionally, 50 or ??even 70 armor will be randomly obtained, and the benefits are very high.
Then there are the gems required for these two schools: Swift Magatama - The Swift Orb has a 50.0% (+1.0%/level) chance of obtaining a swift effect on hit, which increases your attack speed by 1% for 4 seconds.
This effect can be stacked up to 15 times.
Each stack of Swiftness grants 1% cooldown reduction.
(Requires level 25) Low-level is basically useless. Level 25 brings a 75% chance of stacking. The stacked effect is 15% attack speed + 15% CDR. It is the core gem of some CDR schools, including but not limited to dual-wielding monks (required)
), Na Gun DH (optional), Han Man Tao Bean (mandatory), etc. Tai Chi-Tai Chi Stone increases the damage by 0.5% within 3 seconds after consuming the main energy.
This effect can stack up to 20 (+1/level) times.
Each stack increases Armor by 0.5%.
(Requires level 25) After level 25, it is a very good gem to stack damage and toughness at the same time. Although the damage and toughness decrease very sharply, please note that the trigger conditions need to meet 1 consumption, 2 stacks, 3 seconds at the same time, which is still very harsh. Only those
Schools that need to use low-cost skills and recover energy very quickly are suitable for this gem. Disaster of the Strong - Disaster of the Strong: After destroying a group of elite monsters, the damage will be increased by 20% for 30.0 (+1.0/level) seconds.
The damage caused to elite enemies is increased by 15.0% (requires level 25). The early evaluation of this gem was very high, but later it was discovered that the enhancement is a type A bonus, which will be reduced by most damage increases and skill damage. The damage of elites at level 25 is
The income is average. In the early stage of land reclamation and in the late stage of the great secret realm, it is easy to die accidentally. This gem will cut off the BUFF when it dies. Therefore, in general, it is a gem that is only used for crushing. What gem should I use if it is crushed?
Increases the damage done by your pet by 15.00% (+0.30%/level).
Reduces the damage your pet takes by 25%.