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What about the melee stars in the jungle of Warcraft? It costs 1500 wood to buy a star. Don't be too rich. Why other heroes have higher growth attributes than me.
This photo of hand-to-hand combat is very interesting. I was very happy to play with my friends for more than a month (although I was always considered a B, I was helpless)

I will share my little experience with you today. Sorry for the poor writing ~

The first hero of the melee secret

Common heroes are the Devil Watcher of the Blade Master, the agile Fire Lord of Grom (far), the Bright Ranger (far), Huntress (far), and the black rock jailer of the Blade Master. All intellectual heroes are pits in the early and middle stages, so they should be replaced as soon as possible.

The fastest initial movement is:

Rangers in the first echelon hunted the Fire Lord (the deer moves fast, but the attack is not good, so the Fire Lord is not listed, and its moving speed is slightly lower than others).

Grom, the demon of the second echelon, watched the blade master Heiyan blade master (blade master and Heiyan are slightly inferior to others).

Captain of the third echelon, prison pawn

The basic span is about 3 durability, which means that the ranger the devil wants to chase is at least 3 durability higher than the ranger.

The upper limit of the moving speed in this figure is fixed. The durability of the first echelon is 13, which can reach 16 for the second echelon and 19 for the third echelon.

1 melee hero

Apart from the Black Rock and the Captain, it is said that the devil had hidden evasion in his later period. I don't know if it is true. We will focus on the black rock and the captain.

Black Rock Blade Master: The special attributes of medium movement speed and high attack speed increase by 2 points per level! (Evil Black Rock, Long Live Black Rock)

Captain: the super-high attack speed is due to its main attributes, that is, superior strength in the medium term and strong blood thickness. Without reflex skills, the captain's ability of 1V 1 is definitely the first. I'll explain it to you later in the skill introduction.

2. Remote hero

Long-range heroes can have good moving speed in the early stage and are good at chasing and harassing. However, except for the huntress, other ranged heroes are not very fun. They need coquettish consciousness and skills. Both LS and Flame Troll can use kites to kill people quickly and build an advantage, but it is not recommended to play for too long. 10 level should be replaced as soon as possible, because the long-term durability is high, and the speed advantage of the long-range hero is leveled, exposing shortcomings such as low attack speed and thin skin.

The priority of hero recommendation from high to low is: Black Rock-Little Devil-Blade Master-Big Devil-Grom-Watch-Flame -LS- Female Hunter-Captain-Jailer (The big devil is easy to be found when he goes back to trade and fights monsters, but not easy to be removed when he escapes, so I don't like to use him very much. I have followed the footprints many times to find the big devil and killed him. People say that it is a map.

The second skill of hand-to-hand combat

Jungle melee, as its name implies, is a purely "hand-to-hand" skill that cannot be learned. You can only learn aura and passive trigger skills. Everyone can learn 7 skills, 5 main skills and 2 auxiliary skills.

Main skills (required):

1, durable aura (increasing attack speed and movement speed)

2. dodge (increase your chances of dodge)

3. Slam (15% chance to stun your opponent and cause N damage)

3. Smash (10- 15% chance to cause N damage to every target around and enjoy the level bonus)

4, vampire aura/stealing life (attacking vampires)

Sub-skills (optional):

Deceleration aura (slowing down the enemy's attack and movement speed)

Evil aura (increases movement speed and life recovery speed)

Looting aura (you can get some money and wood by attacking)

Attribute enhancement (2 strength and intelligence agility per skill level)

Spike Shell (Rebound some melee attacks and increase armor by 2 points per skill level)

Attack upgrade (10 attack power per skill level)

Command aura (increase attack power)

Thorn aura (similar to reflecting melee damage, pay attention to melee damage)

Burning ashes (increases damage and does some damage to nearby units when the target dies)

This is all the common skills. This is an upgrade order.

In an ideal state

1- 10 level gives priority to upgrading heavy blows and durability, followed by smashing and dodging again.

10-26 gives priority to upgrading the durability of crushing to the highest moving speed of the map, followed by avoiding crushing, which means that the trigger probability of 26-level crushing increases by 1% per liter, and the trigger probability of 26-level crushing reaches 15%.

26-30 priority upgrade was crushed after evasion.

It shows that the grade of 1- 10 is relatively low, and many people's intelligence and physical strength have turned below 2000 in the early stage, while the trigger probability in the early stage of fixed cutting is relatively high. In many cases, you can kill with a knife and a half, or even kill directly, so the level of1-kloc-0/0 is a magical skill, and the level of 10 can be used to fill you with stars.

Above 10 level, you will start to spike. At this level, everyone's blood volume will start to thicken, and the impact of crit will become smaller and smaller, while crushing requires a level bonus. The higher the level and skill level, the higher the damage.

Before level 20, unless there is a lot of money, few people upgrade and dodge, because low initial level and dodge level do not play any role, but after level 20, the role of dodge becomes very important, and high dodge can ensure survival and more output.

At level 30, if everyone has the same attributes, the person who evades and smashes high wins.

Equal evasion and crushing will win with a lasting blow.

Specifically, how to plan skills should be flexible and changeable, and choose the appropriate upgrade method according to the situation. For example, I have a great advantage, and my opponent's skill level is much lower than mine. Then I will go straight to the star after evading and crushing. If the gap between the two sides is not big, I will give priority to cruising to 20, build an advantage or balance the combat power and then rise to the stars. If our side is inferior, then I may choose to upgrade the battery life to the highest moving speed and then directly rise to play with him. Later, I will use plunder, make money, and grow stars quickly. Skills are fast enough.

Let's talk about secondary skills

The great charm of hand-to-hand combat lies in this pair of skills, and learning different auxiliary skills will play an extremely important role with different situations.

Generally, we don't take the initiative to upgrade the second skill. Of course, there are also special circumstances, such as learning to slow down in the initial stage and upgrading later. Many times I don't have endurance, but I can't run away from the endurance of the other party's level 5 or 6, so I put down ~ ~1-15 to slow down after catching up with several heavy BOSS, which is very powerful to catch people and help people. In the later stage, although the opponent is durable and the deceleration effect is not obvious, it is very strange.

For example, the evil movement speed bonus is slightly higher than endurance, so basically it is very useful for us to learn to chase people and escape when we can't reach endurance.

Attack escalation and command aura are both ways to enhance attack power. One is a supplement with low initial attributes. The other is a good vampire who plays BOSS later, but the chance of playing boss is much lower than others. Especially 10, I can't learn it for nine and a half innings ~ @ ~

As I said before, the skill of making money is not effective in the early stage, but it is very practical and necessary in the middle and late stage.

Burning ashes is generally considered to reduce the trigger probability of heavy blows, but it is also very useful when there is no heavy blow at first.

Finally, focus on the next two groups of skills: spike/steal/suck blood.

Spikes/thorns are often called double opposites. I am optimistic, many people learn thorns. In fact, thorns and spikes reflect melee injuries and cannot reflect long-range differences. Thorn is a halo that everyone can use, while spikes are only effective for themselves, and spikes will add extra armor. The percentage of rebounds is much higher than that of thorns. Therefore, it is suggested that learning high armor in the early stage of spike can effectively improve the survival rate, whether it is fighting monsters or PK.

The main target of reflection is the captain. The reason why the captain is NB is because of his fast attack speed. The main attribute is that the strength can maximize the blood volume and maintain the attack power when changing the attribute, so many people think that the captain is very powerful.

However, Gao Feng met the tragic Captain Van Gogh. ....................................................................................................................................................................

Steal/suck blood

Although these two skills are necessary, they also belong to the mode of learning while using.

Bloodsucking Aura (1 level) absorbs 10% attack damage, and the melee reaches full level by about 60% (I can't remember).

Illegitimate living (level 1) absorbs 3% of the damage, and full-scale ranged melee is 90%.

The effect of blood-sucking in the early stage is obvious, and the total amount of blood-sucking in the late stage is higher when the 1 class thief sucks blood at the top.

Personally, I prefer to suck blood ~ …

The third star of the melee secret

Everyone has said this countless times. The latest complete calculation method is

Strength growth ×2+ agile growth has nothing to do with intelligence growth, which is basically correct after testing.

The replacement of stars is to gamble first, then rise to find a good growth, and then rise to a normal full star. The full star is 17 star. If you gamble all the time, you can gamble more, but it is unnecessary.

Basically, don't waste too much money gambling on stars at the beginning to avoid losing too much money and falling into a disadvantage early.

And with the improvement of the level, the gambling stars will get better and better.

And even if you bet on the stars, you still have to change it better if the economy allows later.

I will change stars at level 90, because if my skills are full in the later stage, I will spell the property obscene, and add some means to brush BOSS or something ~

Experience and luck are very important. In fact, there is a fourth operation. If you are sleepy today, you won't introduce yourself. Let's give an example. Your opponent is stronger. In the process of fighting him, you can fight again. If you suddenly step back, he will follow you a few steps. There is no attack for a few seconds, so there is no trigger skill. How old is your partner? It is very likely that he will be directly taken down.

etc

If your face is black, it will be more painful. Speaking of me, gay friends, we have a hand-to-hand fight every day. They are basically black rocks or demons of all sizes. BM I am an intellectual hero every time ... I can't fight for a long time ... My eggs are bad ... There are 20 levels of wood that can't last, and there are 20 levels of wood that can be dodged (I used to play WOW in earth times until the Cataclysm brought a regiment for n years). I digress. If you have a black face like me, you will be miserable. No skills. Hard PK, pure NC speed, skill upgrade is king. When it is not durable, try not to chase people. It's easy to take down.

Ok, that's all for today. I'm going to sleep late. I just want to know that novices make more people like hand-to-hand combat. Welcome to correct and supplement. Refuse to spray. Civilized manners start with me ~

Fang Hao jingjing expressway/room kloc-0/.2033d international practice.

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