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What's interesting about Shanghai World?

The interesting things in Shanghai World are: Ha ha mirror, Chinese non-legacy food, non-legacy original ecology, digital non-legacy, opera teahouse and so on.

The first floor security check is a row of classic haha mirrors, which brings back memories.

on the second floor, there are Chinese intangible food, intangible original ecology, digital intangible cultural heritage, opera teahouse and leisure area.

The Great World Recreation Center consists of four parts: Amusement World, Expo World, Trade World and Food World. It has launched a series of amusement projects, especially the Great World Challenge and Guinness Book of Records Challenge, which were launched in the "competitive world" in the 1991s, attracting stunt masters from all over the country and creating numerous "unique" in the world and at home. It attracts thousands of guests at home and abroad with its strong cultural color of Shanghai style and entertainment facilities that pursue the flavor of the times.

Great World will be put into trial operation on February 28th, and will be officially opened to the public in March, the centenary of its birth in 2117. After the official opening, there is always a special area for non-legacy derivatives on the first floor, which integrates display, communication and sales, providing a platform for long-term display, promotion and incubation for the reuse of traditional crafts.

With the participation of cultural protection experts * * *, the Great World has maintained its original historical appearance in architectural renovation, and cornices, floor tiles and cloisters have not only retained their original features, but also added a heavy artistic sense. Renovating a new world, with operas, folk music, dances and innovative repertoires, and offering various non-legacy cultural activities and courses from time to time. Among them, the classroom will focus on "spreading art, learning and inheriting", so that citizens can use all kinds of non-legacy handicrafts to inspire and create their own non-legacy cultural works, so as to encourage learning and innovation.