Bioshock2 "bioshock 2" has designed many ingenious levels. In order to prevent players from getting stuck, we have made "bioshock 2" process strategy for players' reference. If you have any questions, please leave a message.
AdonisluxuryreSORT:
After watching a sentimental animation, BigDaddy, the prototype who was forced to commit suicide, suddenly woke up from a deep sleep. After the incident, ten years have passed, the city has become dilapidated, and there are many Splicers here, and the BigDaddy played by the player has taken risks.
At the beginning of the game, the scene is to familiarize the players with the teaching level. There are not many transferees here, so players can safely explore every corner of the map and get as much fuel as possible for electric drill attacks. At first, BigDaddy's attack method was only the right-handed electric drill. Press the RT key and the B key of the handle to carry out the melee attack of the electric drill. If you hold down the RT key, you can use the drill to attack the enemy, but it must consume fuel to turn the drill, which is most effective against the enemy with thick armor.
If you encounter obstacles during the game, the player can press the left analog joystick to squat down, or press the Y key to jump through these obstacles. The function of LB/Rb key is to switch cell body and weapon respectively. If you hold it down, you can open the cell body/weapon switching menu. When the player opens the switch menu, the game time will also be suspended immediately, so the player can safely choose the weapon he wants to use.
In other operation modes, the key A of the handle is the function of using and opening, the key X of the handle is to load ammunition/find Adam (hold it down), the up, down and left of the cross key are to change the ammunition type, and the right is to use the first aid medicine box. The last key that is often used in the game is the LT key, which allows the protagonist to display the cell body. Players can display all kinds of interesting cell bodies to the enemy, but they have to consume a part of Eve's energy. If the player has extra Eve agent on him, the game will automatically inject it to replenish Eve's energy when Eve's energy is exhausted.
Follow the only walkable route and enter the neon entrance with the word "treatments". At the corner, the player will encounter the first battle with the receiver. Because the transferred man's gun can't shoot, he is just an enemy with no attack ability. Players can approach him and aim at his head, and let him blow his head hard with an electric drill.
Don't forget to search the body and get some simple supplies after solving the first displacement. Don't forget to open the door of a room that needs a password. Just enter the password "1541" to get a small amount of cash and supplies in the room.
continue to explore each room. at the bottom, there will be a Gatherer'sGarden, which will trigger a conversation when the player approaches the machine. After the conversation, players can investigate the harvest garden and get a can of gene potion. After injecting it into BigDaddy's body, they can get the skill of using gene modification-ElectroBolt. When casting ElectroBolt at the enemy, it can temporarily paralyze the enemy's actions, so the player can take this opportunity to knock down the enemy.
after acquiring the ElectroBolt skill, the player can go back to the door that originally came into this room, but at this time the door is closed. Just play ElectroBolt towards the switch on the side, and the door can be opened again.
Back to the neon square of "Therapies", there will be several transplant recipients waiting for the arrival of BigDaddy. As long as you make good use of ElectroBolt skills to make them unable to move, you can catch turtles in a jar. Next, as long as the ElectroBolt is applied to the side of the generator to restore power, the next task can be continued.
after the power is restored, the player will talk to a woman named Tenenbaum (the name should be familiar to those who have played the previous game). She urgently needs the help of BigDaddy and asks him to go to the train station to find her. After the call, an arrow will appear at the top of the screen, which will guide the player to the train station and find Tenenbaum.
If you follow the arrow, you will encounter some obstacles on the way. At this time, you can try your best to apply electric shock skills to the water surface, so that you can save some bullets and use them against more difficult enemies behind. In addition, the player will get a super easy-to-use nail gun under a stuck door. As the name implies, the bullets used in this nail gun need to be picked up from the game scene or bought from the vending machine. The bullets of the nail gun are slightly insufficient at the beginning of the game, so players must use them sparingly to avoid all the bullets.
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Continue to move in the direction indicated by the arrow, and the player will meet the BigSister who is extremely difficult to deal with in the lobby. She is agile and has high lethality. If the player only focuses on confronting her head-on, it will easily consume a lot of medical bags and ammunition. When you meet your big sister for the first time, you just need to pick up the electric drill and let her attack. When the player's blood is running low, your big sister will naturally run away.
After chasing the route of Big Sister's escape, the player will meet Big Sister again at the bottom of the corridor, and she will break the glass wall in front of her, so that all the seawater will be poured in and BigDaddy will be submerged. However, BigDaddy can dive. If you head for the arrow, you can take the elevator to the next level at the end. In particular, players should be reminded that there are many supplies to be excavated on the road. As long as all drawers and boxes are carefully investigated, some practical items can be obtained.
The Atlantic Express:
Take the submarine elevator to the next level, and there will be a new task update immediately ──GettoBrigidTenenbaum. When the player came out of the elevator door, a transfer man saw BigDaddy and ran away. He suggested that the player should not waste bullets on him. Even if the player shot him, he could not find anything good on him. It is more rewarding to spend these hours searching nearby rooms. Especially in the iron cabinets around the scene, there are often some practical items in them.
Continue to walk along the single channel of the scene and reach the control room at the bottom of the channel. Players can get the hacker tool on the table and shoot it at the controller on the left to enter the hacker mode. As long as the pointer stays in the green area, the locked door can be opened.
After passing through the gate just opened, you can see a guard robot can't move on the ground. Players can press the A key near the robot to hack, or press the X key to buy it directly (it will consume money). In hacker mode, there will be four areas: red, white, blue and green. It is suggested that players try to keep the pointer in the blue area, so that they can get extra effects.
When you come to the station lobby, you will encounter sporadic attacks from the transfer man. If the player has successfully hacked the guard robot before, the robot can launch the attack as much as possible, so that the transfer man will not keep chasing the player and even save a lot of ammunition. Solve all the transferees in the hall and walk towards the room at the bottom of the right. After pulling the switch in the room, a large number of transferees will attack the players from the other end of the window. At this point, players don't need to make any resistance, just stand in the same place and let them attack (the plot needs).
Before long, BigDaddy will be knocked into the sea again. Just keep going along the passage and you will find your way out. From the stairs at the bottom to the corner on the second floor, there will be a security camera and several transfer people. At this time, take out the hacker's tools and shoot at the camera. After the hacker succeeds, the camera can attack the transfer people below. Then just wait for the transfer people in the room to be killed, and then go in and collect the body.
Come out from the other side of the room, where you can get a can of gene potion again and trigger a plot. Using the gene potion, you can get the skill of telepresence. Players can use this skill to grab items from a distance and throw them at the enemy as another attack weapon.
At the end of the corridor on the second floor, there will be several porters warming up here, using the skill of fetching things from a distance just now to do the first exercise. Use Telekinesis to suck up the flammable cylinder on the side, and then directly smash the cylinder into the middle of the transfer person. The explosive power of the cylinder can solve three transfer people downstairs at one time. When the explosion rings, many people will come to see it. As long as the player continues to draw other cylinders to attack, he can clear all the enemies. However, players should pay attention to the blood volume of BigDaddy, because many transplant recipients are armed with guns, so it is necessary to maintain the blood volume at a certain level.
When you come to the lobby downstairs, there will be a gate blocking the way of players. If you want to open this gate, you must enter the room with the sign "Cafeteria" on it. Turn right and walk to the end. Players can see a stuck gear through the broken wall, and use the skill of taking things from a distance to take out the items in the middle.
Walk in the direction indicated by the arrow, and the player will come to the train yard, where the big sister will come down from the sky to scare the player. Just when they are in shock, a large number of transfer people will be killed on the right side of the intersection. They will immediately take things from a distance and throw flammable materials at them, and use hacker tools to invade the camera on the upper right. As long as we move forward steadily, we can easily get rid of the transfer.
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Take the elevator at the bottom and go upstairs. In the room, you can see some luminous objects, which are the trap bullets of the nail gun. Players can stick trap bullets in the scene at will to attack the enemy, and these bullets can be recycled after sticking to the wall, so it is very easy to use to build a defense line.
Go to the ticket hall as indicated by the arrow, and pull the handle next to it, which will trigger a story. After the conversation, a large number of transferees will attack the players again, immediately invade the camera on the left and stick a few trap bullets on the wall of the entrance and exit to hinder the transferees' offensive. After all the transfer people in the room are successfully cleared, you can go directly to the train head switch and move to the next scene.
ryanamusements:
When you get to the next level by train, you will receive a call from Sinclair. After the conversation, an arrow will appear on the screen, so just follow the direction of the arrow. When you come to the passenger waiting hall, you will fight with several transfer people. Players should pay special attention to the transfer people with guns. If they are not knocked down at the first time, it will consume a lot of blood of BigDaddy. If you have enough trapped bullets, you can lure them to commit suicide.
enter the security room from the ticket counter on the left, and you can see a PowertothePeople at the corner. This is a machine that allows players to upgrade their weapon ability for free, but each machine can only be upgraded once. I suggest that players upgrade the nail gun first, so that the ammunition of the nail gun is easy to obtain in the early stage of the game, and it is very easy to use against the transfer people in the future. Continue to move towards the direction of the arrow, use the hacker tool to invade the switch, and you can get a ticket at the bottom of the other room.
Go back to the passenger waiting hall along the route of entering the room. On the way, you will meet a female transfer worker knocking on the window. Knock her down before she finds the player. Then, the player can get a heavy machine gun and a small number of bullets at the glass window.
When the player approaches the waiting hall, a large number of transferees will appear here. It is best for the player not to directly fight the transferees out of the hall, so as not to waste too many blood-replenishing bags. It is suggested to use trap bullets, and it is the best policy to let the receiver die in the trap set by the player.
Follow the arrow to the entrance with the sign "ElDorado", which will trigger a plot animation and get the gene potion to increase the attack power of the electric drill. Before preparing to enter ElDorado, players can collect some items everywhere. Once they enter ElDorado, they will have to confront the new (compared with players) BigDaddy.
When everything is ready, there will be a robot at the gate of ElDorado. After the invasion, it can be used as a pioneer against BigDaddy. It is suggested that players should constantly shock BigDaddy and make violent attacks at the same time, so as to avoid the impact of BigDaddy on players and cause great harm. If possible, try to keep your distance from BigDaddy, and you can knock it down by firing an attack with a machine gun.
After getting rid of BigDaddy and grabbing my little sister, the player can get Adam from the transplanted person through her little sister. When you press the handle X key, a white guide line will appear on the screen, which will guide the player to find Adam's body remaining in the body and let the little sister take these Adam out of him. It is worth mentioning that when my little sister extracts Adam, it will attract a large number of transplant people to snatch it, so do some defense work first.
Come to the second place where Adam is extracted. There will be more transferees here than the first time. It is suggested that players set a lot of traps on the left and right doors as the first line of defense. Then, a large number of booby traps are set on the pillars around my little sister as the second line of defense, so that players can have more time to attack distant enemies. In addition, the robot in the room should also invade to ensure that the transfer person will not be killed from the right room.
After extracting Adam from the second body, move in the direction indicated by the arrow. There will be many transferees disguised as dummies on the two sides of the track of the horror house. When searching drawers in various areas, players should remember to check the nearby dummies to avoid the transferees from sneaking behind the players. Finally, when we reach the destination, when the player says goodbye to his little sister, there will be a rescue/Harvest option near the vent. When the player chooses to rescue, he can turn his little sister back into a normal person and get Adam left in his little sister. The collection is to directly absorb Adam from the little sister, but the little sister will die.
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After getting enough Adam, you can get up and go to the harvest garden to buy some new genetic abilities. On the way back to the hall, players can find a people's power machine again, and suggest that players can upgrade the maximum loading capacity of nail guns. Then continue to move in the direction of the arrow, and the player will encounter many transferees to attack the player. Remember to make good use of all kinds of props in the scene, especially the security camera on the wall. Successfully invading the security camera can save the player a lot of ammunition.
come to the vending machine room in the harvest garden, where players can buy a new genetic ability, Incinerate the blood volume and Eva limit.