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Producer Peter held a "Player Q&A Class" and the future plans of "Unbelievable Labyrinth" were revealed!

important Notice!

After receiving an invitation from the Gumball Committee, "Mysterious Labyrinth" "Internet celebrity" Fang Niu interviewed our funny producer Peter. According to the on-site report sent by the paparazzi Gumball: Peter not only provides adventurers with information about the game

Answered questions and also revealed the follow-up development plan of "Incredible Labyrinth", which has attracted the attention of many adventurers. Come and take a look at Peter's wonderful performance with me!

Standing in front of the Gibbitt Building, I braved the severe cold and started this interview while shivering.

Paparazzi Gumball followed in the footsteps of me. They found Peter, the producer who was addicted to banana delicacies. They wanted to see his true face, but Peter learned about it in advance and cleverly resolved the "appearance" with a super stylish monkey headband.

"crisis.

Herding Me: A player is asking. He has been asking since 2016 when the sky crit prompts will be ready. When he asked in 2018, the day lilies were already cold.

Peter: Well...this outer domain is solved.

Interview notes: Gumball has gone from the initial maze adventure to the sky exploration to realize resource plunder. As subsequent games try to develop in the direction of SLG games, Gumballs will explore new worlds and drive fleets to conquer interstellar space.

Let Me Go: This amount of information is really huge!

Our players feel that the mechanical notebook is very boring, how to solve it!

Peter: Then I won’t do it. It’s too laborious and people don’t like it yet, so I won’t do it!

Interview notes: In the future, we will restrain ourselves from making mechanical notebooks and try not to make purely mechanical notebooks!

Herding Me: Then why should we restrict big guys from climbing higher?

Peter: We think that a few players may like this thing about climbing, but it may not be interesting to most players, and it also makes everyone feel that the gap is very huge, so we feel that at least we will not

Support it.

Interview notes: Because when players reach the later stage, the same action is repeated indefinitely, which is not very fun. We don’t want everyone to waste a lot of time on mechanical operations, so we have made some extreme restrictions.

La.

Herding Me: You have many angles.

There is another problem here, that is, we are now severely overflowing with materials. Spartans, archaeologists, and businessmen, with more than 10,000 fragments, are staring at us in the warehouse every day.

Peter: This will also solve this problem in the outer domain to a great extent. We will have new consumption channels.

Let Niu Me: Do we have any big moves in our game in 2018?

I've played through all the maze gameplay.

Peter: In 2018, we will update the complete Eden, Izumo, and Abyss, and then there will be a separate gameplay for Outland.

Interview Notes: In 2018, "Unbelievable Labyrinth" is expected to update some main line labyrinths, such as Eden, Izumo Island, and Chaos Abyss. The brave Gumball will continue to explore new worlds and engage in foreign wars. You need to carefully calculate how to strategically organize your fleet.

Execute the mission, adventurers, please look forward to the upcoming interstellar war!

About "Unbelievable Maze" "Unbelievable Maze" is based on Roguelike gameplay. You can explore the depths of the maze by turning over floor tiles and encountering various random events and monsters.