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How to use barbarian king in LOL?
The positioning of the current version of barbarian king is awkward. Before the revision of Zhao Xin (the revised Zhao Xin is very powerful, and it is no longer a sinkhole), people once listed Manyi as three sinkholes. On the one hand, because there are too many novices in the use group of these three novice heroes, it is easy to be deceived, but the key reason is that the positioning of these three heroes is embarrassing:

Barbarian king can only play singles and wild, but these two positions need a main T or a half-meat T. Although Manzi has a real man for 5 seconds, this cannot hide the fact that he is not a T. After 5 seconds, real men will leave the battlefield or go straight home to soak in the spring water, which can't bear enough damage for the team. Output? Half-meat T is to be exported, but the main responsibility is that T. can't even fulfill its minimum responsibility as half-meat T. How can I export it?

Master Yi can be divided into two schools: AD and AP. Master Yi can only fight in the wild. He is a loser. However, as a semi-fleshed person, his zero control skills, GANK ability in the middle and early stage are too poor, and the low segment is fine, and Yi is almost invisible in the high segment. AP is a little better, you can choose between single person and single person. Even if you don't have a few pieces of meat, you can rely on W to pretend to be a half-meat T of the single AP, and the explosion wind can also make him play the role of the single AP. But it must be downwind, and the first Q must be killed after the start to have enough output, so Yi can't become a stable APC, so he becomes a headwind ghost, and W that can be broken by any interruption skill can't become a stable half-meat. Therefore, Master Yi's situation is equally embarrassing.

Not to mention Zhao Xin, the revised Zhao Xin is no longer the goods being scolded, and the 55% winning rate used by American service Zhao Xin is enough to tell everything.

Having said so much at the beginning, I just want to tell a helpless fact-barbarian king is fun and overbearing, but only for entertainment. Unless you are a true god who has great love for this hero, don't cheat when you get the ranking. . . When the basic teammates in the ranking saw the candidate barbarian king, they would start to swear, quit, hang up and send their heads off (literally, they went through n times).

Let me tell you something about Man Zi.

First of all, positioning

Order, play wild and half meat T (fake). . . . Let's not talk about this. Of course, you can understand it as a melee ADC. . . Although this half-flesh can be counted as an AD mage except the male blade, any other AD melee profession can't get on the table without playing T.

Second, add some, summoner skills

I don't agree with upstairs. I think it is enough for the main Q and the auxiliary W and E to move in a whirlwind. After all, barbarian king's main output comes from Ping A rather than whirlwind chop. Whether you are chasing or starting a battle, it will bring considerable advantages to ridicule as soon as possible.

Summoner skill personal recommendation purification+scurrying or flashing. Barbarian king does not lack some output of ignition, nor does it need weakness to weaken the enemy. Dead blood is ignited to death when it is most needed. Because Q can only return half of the blood when it is ignited, it can't stop the damage caused by one ignition, so a purification can stably pull you back from the death line, use Q to return blood, and then find an opportunity to insert the output. The function of high-speed wind transmission is to maximize barbarian king's pursuit output to Grade A, and the function of flash is to take E away from the battlefield, which can be chosen according to your own situation.

Third, loading

Let's talk about orders. Playing barbarian king is too expensive, and GANK's ability is average (W's deceleration is ok, but in the early stage, Wang Ping A can output several points without equipment, lacking a decent output skill), and the speed of clearing the wild is average (also because of lack of skills, basically relying on Ping A). barbarian king has too many equipment, and the money for playing wild is not enough for barbarian king's development.

1, out:

Straw sandals +3 red, optional gloves +2 red (a little more crit is very helpful to help barbarian king save his anger and let Q-stage blood return)

2. Going home for the first time

Attack speed shoes should be made, and when conditions are good, they should be made into greedy blades, with at least one eye, preferably a real eye, and a handful of red for the extra money.

3. In the medium term:

Whether ordering food or playing wild lanterns is a good thing. If it is not particularly smooth, making lanterns depends on the main line, but if it develops well, make a blood-sucking sickle and take out the yellow fork directly. If the yellow fork is done well, don't go on endlessly. This is a small shape with attack shoes+sickle+greed+yellow fork+endless barbarian king.

4. Clothing of the late God

Attack speed shoes+red fork+dream+blood drink+endless+optional big chess pieces-Brother Chun, Qingyu, mercury lace, nature, big ice hammer, and a second blood drink, depending on the situation. On the whole, Brother Chun is a safe practice. When comparing meat, he uses relaxed language and uses mercury lace, which has almost no natural use. The big ice hammer is to deal with the enemy with high mobility and support some blood for himself. First of all,

Attack speed shoes can sell a second red fork or mercury shoes (mercury shoes are very important for toughness and time control. As for the second red fork, in fact, the crit has overflowed, but in any case, it is an upgraded version of the attack speed shoes, and the attack speed is still useful.

Fourth, talent runes

The talent standard AD output talent is 2 1/9/0, which I think needs no explanation. Key runes, if you don't want to spend more money, are very common for AD. Red armor, yellow fixed armor, blue fixed or growing magic resistance (depending on whether the counterpoint is AP half-flesh T, it is fixed magic resistance) and essence fixed attack. This rune is very common for AD heroes, whether it's half-flesh T or ADC.

If you have great love for barbarian king, make a set of crit damage. . . But to be honest, if you have an explosion injury, you will be a little painful when you don't crit the line in the early days.

Five, play

Recruit soldiers as inadvertently as possible to get close to each other and save anger. When there is enough anger, the distance is close. Go straight to level A, the other party turns and runs to W, cuts a few knives to change blood and turns back to E, saving anger and opening Q blood. If you come down a few times and the other person is empty, you can go after it directly. Don't go to E when both sides are full of blood in the early stage, but leave E back.

Generally speaking, when blood volume is not dominant, barbarian king should be obscene. Don't go up for a change unless you are angry. Make sure you have enough anger and crit at the beginning. When a wave of blood changes comes back, you can return blood with anger. Don't use it easily. Save it for escape and evacuation.

The barbarian king often cuts in the second wave of team battles. When the main T suffers a wave of injuries, don't be in vain when he is caught in the sea of fire. Take the opportunity to drive, generally 30~40% will drive, to prevent being blocked by seconds, depending on the explosion ability of the opposite side, but the explosion can be lower if it is not high, and the target should be selected. Don't turn east and west. Calculate the time of the big move, and leave if it is 1 sec.