Introduction of skills
Learning effect of skill names
Physical fitness is the foundation of martial arts practitioners, and the upper limit of qi and blood can be raised after learning.
Meditation condenses powerful spiritual strength through meditation, which can increase the upper limit of magic after learning.
The secret of concealed weapon skill, which is handed down from hidden weapons's famous family, can increase the damage of using hidden weapons after learning.
Building Skills The skills passed down by Ou Yezi, a famous sculptor, can improve the ability to build weapons.
Tailoring skills evolved from seamless sewing, which can improve the ability to sew helmets and armor.
alchemy is a secret alchemy taught by alchemists, which can improve the ability to make ornaments, boots and belts.
Mastering Huang Zhi's skill in TCM can often improve the ability of refining Dan medicine.
Cooking skills are passed down from Yi Yin, a famous chef in Shang Dynasty, which can improve the ability of making food.
Learning escape skills can improve the success rate of fighting escape, but the maximum is not more than 9%.
Hunting skills can reduce the success rate of an opponent's escape, but the minimum is not less than 1%.
the way of keeping in good health is to cultivate one's self-cultivation, and the skill of consolidating the foundation and clearing up the yuan can increase the upper limit of vitality after learning.
Body-building is developed from the Wuqin Opera created by Hua Tuo, and the upper limit of physical strength can be increased after learning.
The life skill of Fantasy Westward Journey is the most important skill besides the player's sect skill. Although not everyone has to learn, many skills in life skills have obvious influence on players during the game.
Body-building and meditation have basically become life skills that every player must learn. Building, tailoring, cooking and Chinese medicine are also skills that many players rely on for survival. It can be said that mastering life skills can help players to be self-sufficient and make a fortune. Similarly, life skills are something that players must be familiar with and master in the later period, otherwise many tasks will not be successfully completed, and life skills will gradually develop into the support that will affect the "game life" of players.
Body-building and meditation: Body-building and meditation can improve the player's upper limit of Qi, blood and magic, and directly affect the player's attributes. They are life skills that all sects must learn, and they are also the first choice for the gang to study skills.
concealed weapon skill: basically, no one will consider learning physical and spell attacking sects, because this is the skill of sealing and auxiliary sects. Because the sealing system and the auxiliary system have no attack power, hidden weapons has become their main attack mode. Especially for players of daughter village Sect, hidden weapons can not only attack multiple enemies, but also have spells that can poison hidden weapons, which can directly poison opponents when they get the target. Similarly, concealed weapon skills are also very suitable for some missions and battles, and are the choice of non-offensive sects.
escape skills and pursuit skills: these two life skills are useful in two aspects, one is when catching pets, and the other is when PK. When catching a pet, the baby is easy to escape. After using the hunting skills, the chance of the baby escaping can be greatly reduced, which is of great help to catching a pet. In PK, escape skills and pursuit skills are equally important, and escape skills can greatly improve the success rate of escape without causing death in vain; Hunting skills are also effective in PK, which can greatly reduce the escape probability of opponents and play with them in the palm of their hands.
regimen and fitness: these are life skills that will be learned only after learning the skills of building, tailoring, alchemy, Chinese medicine, cooking and medicine refining, because regimen and fitness can increase the upper limit of players' vitality and physical strength respectively, and vitality and physical strength are the necessary attributes of these skills respectively. If players want to cook more food and build more equipment, they must learn these life skills to improve their upper limit of physical strength and vitality, so as to help players work better.
The skills of building, tailoring, alchemy, Chinese medicine, cooking and medicine refining are introduced in detail below.
Blacksmiths and tailors-"real" businessmen in Fantasy Westward Journey
If you ask what professions are most suitable for businessmen, it is blacksmiths and tailors, who not only shoulder the supply of weapons and equipment in Fantasy Westward Journey, but also directly affect the market in the game. Because building the required manufacturing books and refined iron is not directly available in battle, it needs to be done in certain specific tasks. And equipment is the props that players need most, so blacksmiths and tailors directly affect the prices of the whole market. If Fantasy Westward Journey suddenly inflates, the culprit must be blacksmiths and tailors ...
Building skills
Because the shops and NPCs of Fantasy Westward Journey don't sell equipment above level 4. Building has become one of the main ways for players to get advanced equipment in the game. Building different equipment requires different raw materials and skills. Among them, making weapons needs to know how to build skills, making armor and helmets needs to know how to tailor skills, and making boots, belts and ornaments needs to know alchemy. In addition, the equipment created may be accompanied by some special effects and special equipment effects.
The premise of building is that players need to find building materials before building. Usually, there are only two ways to get the materials needed for building: treasure digging. It is obtained by killing robbers and digging for treasures in treasure maps. However, the level of building materials obtained by ordinary treasure digging is generally very low. If players want to obtain advanced building materials, they can only exchange Amnesty for super treasure maps to dig for treasures, and then they will have the opportunity to obtain advanced building materials. Another way to get high-level building materials is to run the ring. When the ring is 1, 2, 3, etc., you have the opportunity to get building materials similar to your own level.
How to make it
Weapons are made in blacksmith's shop by using a blacksmith's furnace, and necklaces, waist ornaments, helmets, clothes and boots are sewn in clothing stores by using sewing tables. It takes a certain amount of physical strength to build each time, and the equipment you build needs to be appraised before you can wear it.
equipment level: the level of equipment built depends on the level of manufacturing instruction book and related skill level. The final equipment level = (the lower of the guide book level and skill level)+9 and then rounded.
example 1: if the guide book is at level 3 and the skill level is at level 35, then the equipment level is 3+9, and the whole number is 3.
example 2: if the guide book is at level 1 and the skill level is at level 91, then the equipment level is 91+9, and the whole number is equal to level 1.
if the equipment above grade 9 is built, the equipment model will be randomly selected from the same equipment of grade 9, and the equipment grade is the normal building grade. For example, if you build a 1-level sword, you may get a 1-level fish intestine, Yitian, or Zhan Lu.
In addition, the level of equipment created does not absolutely represent the quality of equipment. Equipment of the same level may have great differences in attributes, and the performance of some low-level equipment may be better than ordinary high-level equipment. The durability of the equipment is generally 5, and some equipment with better quality may have higher durability. When the durability of the equipment is insufficient, it can be repaired in the blacksmith's shop or gang.