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Analysis of Renwang 2 Entry
"Benevolent King 2" has just been released, and many novices who haven't played it at all or thoroughly don't understand the idea of making mature equipment. Here is the analysis of Renwang 2 entry given by the player "yqffz" who posted it. Come to Kangkang.

Entry analysis

One of the reasons for the high playability of Renwang's equipment system lies in its rich entries and various combinations of entries. Especially in the later period of high school in Zhou Mu, everyone studied many routines, all of which were based on the combination of equipment and the bonus given by the combination of entries on the equipment.

First of all, I want to talk about the entry of armor. Armor I has five parts: head, chest, arms, legs and feet. No matter which part, each armor has 7 positions where entries can be made, as shown in the picture below:

Now, we only discuss the equipment of Renwang II (version 1.05) at present (because the equipment of 1 has an asterisk), and we can divide the items on the equipment into four categories:

1. Fixed entry

2. Washable entries

3. Inherit the entry

4. Transplant entries

① Fixed entry

The armor itself has a set effect entry (hexagonal icon green set effect) or a fixed entry without a set (hexagonal icon special effect), which will occupy at least one position (at least because some equipment, such as the head equipment, has two fixed entries). Inherent entries cannot be changed! ! !

1, for example: the world is full of weapons, and the suit effect of the general armor of the overlord is fixed. You can increase the number of special effects according to the number of you wearing this suit.

2. For example, the energy recovery speed of+2.1%is the fixed effect of Fang Guan Zhong Armor, and every part of this ordinary suit has such an effect.

3. Special one-piece head defense such as cigarette face has the effect of multiple fixed entries.

② Washable entries

Entries 2, 3, 4 and 5 in the picture are called washable entries.

This kind of entry can be washed out through the choice of three kinds of Lingcarboniferous collocation, so it is called washable entry because it can be changed. This kind of entry is what washable entry says (for the specific method of washing out rare entries efficiently, Renwang Bar has sent essence posts to see, but now the second generation is in the early stage of the version, many things have not been discovered and added, and I have nothing to say).

③ Inheritance entry

1 in the first generation, everyone will choose to wear a shield without two sets+five pieces of armor to inherit the far-reduced entry to achieve long-range 100% injury-free. The second generation should not be able to do this at present. However, the inheritance entries of the second generation are also very hanging, and they can inherit all kinds of martial arts injuries.

At present, it is found that the inheritance entry of Wushu will only appear on the arm armor, which can be obtained by beating monsters and falling naturally or forging arms. Of course, the faster way to get it is to dig the blood knife graves of others wearing these arms, which is why the current Nikkei stickers are all about big brothers brushing each other's snow flowers, attacking hands, water swords and living together?

As far as Tai Tai Dao Xue Yue Hua is concerned, an inheritance entry adds 8.7% (initial value), and when the armor usage is full (999 in green), it can reach 9.7%. Thus, five arm parts of Xue Yue Hua's inheritance entry are collected, and they are inherited to other armor parts through soul combination. After the production, all five pieces of armor are put on, which can reach nearly 50% of Xue Yue Hua's damage bonus, which is considerable. But also through endless forging in the blacksmith's shop SL, we can produce a visible and usable asterisk weapon). So do you get it? Heartbeat? Want to brush? But you have to keep looking down!

④ Transplant entries

This is a new entry type in Ren Wang 2. After it is full of love, it can be added to the basic equipment through soul combination (on the premise that the entry effect does not conflict) and become a washable entry.

Transplanting entries can be said to solve the regret that forging equipment entries are incomplete in a generation! Because it can fill the vacancy of the entry position on the equipment by combining souls, for example, the positions of entry 6 and entry 7 in the picture of 7 entry fields I sent before are vacant! In the past, if this happened in a suit with an asterisk, it was really WDNMD! Don't worry now, just transplant an entry to make it up ~

Although the orange icon will disappear and become a washable entry after the transplant entry is inherited to the base equipment, we generally don't recommend washing this transplant entry, and we choose a useful transplant entry to integrate with the base equipment, and then never move this entry again. Here's the explanation:

Why don't you suggest washing the transplanted entries? This is because some entries can only be washed out in fixed armor parts!

For example, the term+energy can only be washed out by the head, and you can't wash it out by spending all the materials and money on the chest and arm armor. The transplant entries of+attack power or shuriken damage can only be washed out by hands. As for the entry of+physical strength, the head, chest and legs can be washed out. Therefore, it is very cost-effective to transplant such excellent transplant terms as energy, physical strength and attack to other body armor parts that cannot be washed out.

Here's the explanation:

The head can wash out+physical strength and+energy, but can't wash out the attack, so the entry of basal transplantation of head armor and transplantation of attack power is better (that is to say, a large number of arm armor with original+20 attack should be brushed).

The chest can be washed out+physical strength, attack power and defense power can be increased (xx weapon), so the orange entry of basal transplantation of the chest plus energy is better (at present, this is only for the head, but I really haven't seen the orange entry of transplantation energy, and I don't know if it is rumored to be made by a modifier).

The hand itself can be washed out+attack power or increase attack power and defense power (xx weapon), so the entry of hand transplantation and physical strength can be used.

Knee itself can give+physical strength, so transplanting energy and attacking will do.

The foot has two relatively good washable entries: dodge action energy and running speed, so transplantation+physical strength, energy and attack will do. So it depends on what terms you prefer to transplant ~

At present, the more useful transplant entries are: head+energy (I'm really not sure whether it really exists or whether it is changed by some people through modifiers. I haven't dug one up for three or four days, and some people must send me a picture, ok? ), only the chest and legs will produce+physical strength (it is recommended to brush the chest+physical strength transplant entry, because the initial value is higher than that of the legs, and speaking human words means adding more blood), only the hand will produce+attack power or shuriken, and the pain will be improved (the hand armor is really strong, which means both inheriting Wushu entry and transplanting attack entry). At present, through a large number of forging experiments, I feel that the forging shop can't make the transplant entry, and it depends on the face. Fortunately, some of the arm armor of the original transplant entry has been circulated, so I'm not very worried about not getting it.