1. London (Case of Missing Maori Servant)
1) Baker Street
Holmes picked up matches and other items and went out;
Talk to the newsboy and ask for information;
Go to the bookstore, buy pirate books, observe the wooden ladder and the flowers in the window, and reveal the shopkeeper’s little secret;
Go back to trigger the event and meet Watson , began to investigate the disappearance of the captain’s servant;
Go to the cabin at the back, observe the lock and the Maori paintings on the ground, observe the iron pot, and use a magnifying glass to find the opium balls;
Go out and find footprints to the left, follow the wall, observe the footprints, pick up a fish scale and find that the right foot is missing a shoe spike. Go to the back of the wall to get a ladder, return to the wall and put it on the wall, and find a small piece of cloth;
Trigger the event and return home, use the laboratory table equipment to analyze the physical evidence;
After completion, change to Watson, find the newsboy and bookseller respectively, return home, Holmes asks the next step target, enter PORT.
2) Thames Port
Go to the bar and ask the bartender. There is another customer who is waiting for a prosthetic hand. He has been waiting for several days;
Go to the office and call. If the door does not open, take the rope on the right side of the door;
Go to the opposite hut, ask the Nepali woman, and learn that her son has recently disappeared, take the gang sign on the shrine;
Go out Go to the right and meet a drunk postman, and learn that the package he delivered was robbed and he was forcibly drunk and got an empty wine bottle;
Go to a hidden alley nearby and knock on the door to lead to the dark shop. Boss, show the bottle, get back the package, show the sign, and get the location of Warehouse No. 12 and the characteristics of the kidnapper;
Go to the bar and show the sign to ask the bartender, find out the identity of the kidnapper, and check the weird symbols on the box table , open the package, use the prosthetic hand to replace the customer's iron hook;
Go to warehouse No. 12, the door is closed, but there is a hole above that you can use, use the rope and iron hook to make a fishing line, and throw it in Switch to controlling Watson, go to the window on the right, wipe off the dirt, and direct the fishing line to hook an iron block first, and then knock down the door latch;
Inspect the box and the ground for clues, and get the props;
To open the secret door on the ground, move the crane under the faucet, open the water valve and fill it with water, then move it to the top, tie the two ends of the hanging rope to the crane and the door pull ring respectively, cut the original rope of the crane. Open Sesame!
Enter the underground secret passage, and there is another door with three buttons on each side. Each is engraved with the same mysterious symbols as the walls on both sides. Use a bull's-eye lamp to illuminate the two walls respectively. , find that the positions of the top symbols overlap, press the buttons other than these two symbols, and the door will open;
Inspect the ground, table and altar, get props, use coal and the clothes of the deceased The found paper copied the text on the altar, and after discovering the deceased's final instructions on the ground (there was a pattern of a cross inside a rectangle on the ground), the plot was triggered and returned to Baker Street;
After analyzing the new physical evidence , returned to the bar again, started to investigate Warehouse No. 16, got the key at the door and followed the footsteps, entered a dark room at the dock, and got the label;
Holmes asked about the next step target, enter SWISS
2. Switzerland (One Flew Over the Cuckoo's Nest)
Holmes tried to investigate in disguise, but was reported by Watson who was kept in the dark. Instead, he became the prisoner of Dr. Gyjax, the target of the investigation;
Steal sedatives in the treatment room;
Use props to make a sleeping dummy in the cell and take the lunch box;
Use a spoon to open the door, triggering a lock-picking puzzle. It is a simplified Tower of Hanoi game. Just rearrange the numbers in an orderly manner;
Go right and then left when you go out. You cannot go upstairs for the time being. At this time, you should pay attention to saving. In the future, as long as you alert the male nurse, you can GAME OVER;
You can enter the laboratory first, be sure to squat down, get a syringe of several calibers, and load it with a sedative. Do not challenge the nurse directly at this time;
When I went out, I was discovered by a patient in the cell opposite the laboratory. I learned that the key to the tool room at the end of the corridor was in the crack in the wall next to the door, and asked for help to get the iron rod in the tool room;
Enter In the tool room, get the iron rod, choose a 16-caliber iron pipe, and a 15-caliber syringe to make a "spear";
Give the iron rod to the patient, and he will open the door and trigger an event. From now on The upstairs passage is opened;
You can enter the laboratory at this time and use the "spear" to kill the nurse;
Go upstairs and pick up the aisle key by the door, use a spoon to open the cabinet, and change After installing the equipment, you can now enter the corridor upstairs and the courtyard where patients rest (there is a large birdcage in the middle, full of talking birds);
Go downstairs and open the corridor on the tool room side first. door, there are two nurses in the area, you can't go near them, go to the door of the patient Becker, the only patient who is not crazy, he will ask to go to the laboratory to get some pink crystal-like pills, After getting it, he asked to dissolve the pills into water. He went upstairs to fill a lunch box with water and melted the pills in. After Becker finished drinking, he prompted that there was a female patient who could help, provided that he got her confiscated doll. He also said that if he asked the nearby nurse to go away, he could tell everything he knew;
Go to the laboratory and get the doll.
Open the corridor door on the left side of your cell, go to the cell inside, and hand the doll to the female patient to get a key;
Go upstairs, open the first room in the corridor, and get the bird Cage keys, curtain lanyards, empty bottles and glasses cases;
Go to the center of the courtyard and open the birdcage to create chaos. At this time, the nurses in all areas of the hospital are gone and everything is unobstructed;
Go through the door of the cafeteria upstairs and get a hint. You can trick the cook out by creating smoke;
Go to the laboratory downstairs, fill the empty bottle with alkali, and fill the lunch box with chlorine water, and Use a scale to weigh the adjusted amounts respectively, and mix the two to form a smoke bomb;
Go to the door of the upstairs kitchen and use the smoke bomb to trick the cook out. After entering, you can get a note (there is a doctor's office inside How to operate the secret elevator) and a bundle of cooked beef tendons (which is a rope);
Go downstairs and talk to Becker. At this time, you need to solve the Hell's Gate puzzle, which is on the right side of the corridor to Becker's cell. On the side, there are two switches side by side, and only one of the two doors can be opened at the same time (a common design in prisons). The problem is that the access problem can only be solved by one person operation;
In the tool room Get the anvil from inside, get the cart from the door of Becker's cell, put the cart under the switch lever on the right, tie the cooked beef tendon to the cart, hang the curtain lanyard on the switch lever, and then put the Place the anvil on the car and tie it to the other end of the curtain lanyard;
Pull the lever on the left to enter between the two doors, pull the cart and use the weight of the anvil to pull down the lever. There is also a lever, pull it down, and you can freely enter and exit the gate of hell;
Go down the steps and enter the cell on the second floor. First, you find a patient named WOLFF who is reciting the 99 form. After talking with him, he found that he only knows how to recite the 99 form. Talk to the specific doctor;
Find a corridor with blood stains at the end (and also found that this wall should be controlled by a mechanism), use a spoon to unlock the next cabin, and start another Tower of Hanoi puzzle. It is more difficult than leaving your own cell. Enter and find the key to Doctor Gyjax's office;
Enter the doctor's office, first get the key to the classroom, and get the poker next to the stove; use the stick to open the drawer , got some documents, including letters sent from London and New Orleans, and learned that the doctor had recently received a large amount of cash by selling gems; he found WOLFF's information in the filing cabinet and found that he was the oldest patient and had been there before. Treated by Professor Schwarz, this person has long passed away, but there is a photo showing that his appearance is a bearded man with eyes; using a stick to pry open the door of the inner treatment room, it can be seen that Dr. Gyjax is conducting an experiment on real people, forcing them to Recite certain content, birds are used for simulation experiments; return to the previous floor, enter the classroom and get a fake beard;
Use the beard and eyes to disguise yourself as Professor Schwarz, talk to WOLFF, and learn that next to the cabin The secret of opening the wall mechanism;
Enter the doctor's office and find an unknown patient's file in the filing cabinet;
Activate the mechanism: the first one is opposite the doctor's office (extinguished torch ), the second one is opposite WOLFF's cell, and the third one is in the passage at the back of WOLFF's cell;
After entering, you will see a hermit wise man. He first asks you to tell his name. "Light of Abyss" (from a strange poem);
Afterwards, the plot is triggered, and the hospital nurses start to hunt you everywhere;
Enter the doctor's office, pull the bell rope next to the elevator, After going upstairs, he unexpectedly found his old enemy Dr. Moriarty, but he had lost his memory. After telling his name, he was stimulated and ran upstairs to distract the guards. He calmly went upstairs and changed his disguise, and followed Arrive in time to meet Watson and the local sheriff and escape from the tiger's den;
On the train, Holmes asked about the next destination and entered New Orleans.
3. New Orleans (French Manor Murder Case)
When you get off the boat, you first find the bank, but it happens to be closed. Use money to bribe the guard, reminding you that Champagne is the local know-it-all;
Enter the factory on the shore, walk through various facilities, go to the fisherman's hut at the end, talk to Champagne, give money as well, and learn that the next clue is the Arneson Manor;
Walk back to the port Suddenly a thief appeared on the road and snatched the bag, chasing him! The progress after that is quite like an action movie. The British gentleman can fly over the walls and climb over the walls. He chases them all the way and appreciates the style of early Chinatown. Finally, he chases him to the gate of a factory, where the local sheriff appears. Not only does he deliberately let the thief escape, he also They forcefully asked the two to leave after one day;
At the door of Arneson Manor, the door was closed, and there was a young black maid looking in uneasily at the door. After talking, she learned that her brother was working inside. , there has been no news for 5 days, and the people inside have also stopped moving. She had a premonition that something must have happened, and Holmes was willing to help, so she helped open the small door of the stable next to it;
As soon as she entered, It was found that a horse was dying of thirst because no one had brought water for several days;
The stable door was not locked. Entering the manor, a raccoon was found on the roadside near the back door of the house, but soon He ran away;
Footprints and blood stains were found in front of the back door. They could be traced to the river bank behind, but there were thousands of poisonous mosquitoes blocking the way in front. Several kinds of flowers could be collected outside the house. , get a thin iron rod;
Go into the house and get the iron pot in the kitchen, replace it with Watson, fill the pool with water outside the house, and take it to save the poor horse;
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Change back to Holmes and continue the search on the first floor. Sure enough, a murder occurred. The servant was killed and the master was kidnapped. You can get champagne in the dining room and rubies under the bed in a servant's room. At the same time, I found that there seemed to be someone in a room, and the door was blocked from the inside;
Go upstairs and enter the master's bedroom, and get the local natural history book. You can learn about the habits of raccoons and anti-mosquito methods. In front of the master's bed Get a piece of newspaper with a number-filling game on it, and you can also get a piece of wide-caliber garden management. When enough clues are collected, an event is automatically triggered and a safe appears with 12 numbers. The number-filling game is The answer is the password, enter 1223, 2424, 3426; you can get the key to the exhibition room next to it in the safe;
Just as I was about to enter the exhibition room, I heard the woman's call for sex. When I returned to the stable, I found that the door had already been opened. Being locked, he used the big wood next to him to break the door open, rescued the black maid, and saw the threatening note. Watson was busy treating her and could only act alone at this time;
Enter the exhibition room, Use the horns to open a mechanism on the wall, and see a photo of the owner with a woman. Use the gardener on a desktop to get a painting and a hint. On the painting that occupies the entire wall, you find that the monster's eyes are a mechanism. There is a special floor in the middle of the house. It was discovered that the way to activate the mechanism is to stand on the floor and shoot the monster's eyes with an air gun (the owner is a hunter and sharpshooter), move in the lemon tree outside the terrace, press it down on the floor, and then poke it in with a stick. The monster's eyes, the door to the secret room is open!
Inspecting the secret room, I found a photo of a woman named LUCY. This person is the woman I met at the "Yihongyuan" in the port. The owner seems to be preparing to pay her to redeem her for marriage. The cabinet in the house needs someone. It can only be opened by raising an item;
Go downstairs to trigger the event. The door of the room where Gang was still blocked opened, and a little black boy showed his face and hid in. He found Watson and had already taken the maid away. After being rescued, they went to the room and opened the door together. It was her brother. After retelling the case, the little boy Davy (although he was mute, but very smart) wrote down two large strings of numbers and drew common maps on the bottom. Point to the north symbol and get important clues;
After settling the two siblings, they continued to follow the river bank behind the house, but Watson was blocked by mosquitoes and returned to the house to pick lemons from the lemon tree. Use it on Watson to continue moving forward. A pool of blood is found on the road. Analysis suggests that the owner's right hand was chopped off due to resistance here, but the hand is missing. After investigating the dock, the event is triggered and return to the port;
Give the champagne to Champagne, get clues and a few wooden boards, go to the "Yihong Courtyard", give the bouquet of flowers collected in the manor to LUCY, and get the clue to unlock the mechanism of the secret room cabinet, which is the ring worn on the owner's right hand; p>
Back at the manor, Holmes asked who had the ring now, and answered racoon (raccoon is not the other way to spell raccoon);
He first went to the kitchen to cut a piece of spoiled ham, and put it in the house. Raccoon tracks were found under the big tree at the back (with branches extending to the roof). He used ham meat to lure out the raccoon, found the location of the nest, made a ladder with wooden planks and hammers and nails from the stable, and set up a ladder on the terrace. The ring was found in the den, the secret room cabinet was opened, and the money and a powerful shotgun were obtained;
The plot was triggered at this time, and the bribed Sheriff came with people and set up the ladder again on the edge of the terrace. Escape back to the port;
Give Champagne money, get a light and boat, and start exploring the swamp at night;
The goal is to find OLD SAM's RACK and a blue-light beacon stone, continue Moving forward, I saw a terrifying sight. There were two dead bodies hanging from a big tree. There was a crocodile blocking the road in front of me. I used a shotgun to shoot down a dead body to lure the crocodiles away. I continued moving forward and finally found the secret place, which had also been turned into an altar. Arneson was dying, a black man rushed over, Watson killed him with a shotgun, and used the small octopus statue found in Warehouse 12 in front of the statue of the octopus monster to get an ancient book;
Trigger the plot, Arneson and LUCY finally got married. On the way back to Europe, Holmes asked Watson to study the clues provided by the little boy Davy. On Baker Street, Holmes asked about the clue research results and answered 56436 6134, which is the longitude and dimensional coordinate value;
and The newsboy speaks;
Visit the bookseller and ask him to translate the contents of the ancient book;
Go back to the bar and ask the bartender, enter the back room, and use the longitude and dimensional coordinates on the Scottish coast map Locate a lighthouse in 56.436 and 6.134;
Visit a bookseller and learn about the purpose and significance of religious rituals, as well as the ongoing conspiracy;
4. The decisive battle of the lighthouse
A violent storm;
Go to the lighthouse door and get the crowbar from under the sculpture on the right side of the door, and find that the door cannot be opened from the outside at all;
Discover on the right side of the lighthouse Three seawater fountains, combined with the hint of the pirate legend at the beginning, walk 30 steps towards a hill like a ram's head in the middle of the fountain, you will find a stone, use a crowbar to move it, you will find a secret entrance, from a nearby Find the rope in the abandoned hut, tie it to the stone next to it, go down to the cave, and act separately from Watson;
Get the dagger from the skeleton, pry open the stone next to it, and enter the pirate's treasure cave ;
Use a dagger to pry open the box you encountered at the beginning to get the cloth;
You can see a hanging skeleton to the right, knock it down and get an empty water jug;
Enter a small cave with a brewing jar, and get a trumpet-shaped object, a wine jug with alcohol, and fragments of a lattice door;
Go back to the cave and find two pieces on the rocks Go up and find something on the top of the higher stone;
Hang the lamp on the hook where the skull was originally hung, and find a handle on the wall next to it. Pull down the raised hook to let the beam shine. Go to the top of the rock, and it turns out to be a barrel. Go up to the rock, use the fragments of the lattice door as a ladder, and fill the empty water can with explosives;
A passage in the cave seems to be blocked by a pile of rocks, but it can actually be Walk directly from above, cross the plank bridge, enter a corner, shout to Watson on the crack through the loudspeaker, and get a match;
Continue to go forward and turn into another corner, and get the skeleton's bones;
It’s too dark ahead. You can use cloth, alcohol, and bones to make torches, and then light them with matches;
Use water cans and cloth to make bombs, blow up the rocks in front, and continue moving forward. ;
Pick up the red scarf on the skull and enter a cave with a machine and a door;
To solve the puzzle on the machine, you must make all four lights on the left bright, it is recommended to turn on the
Try the button to refresh the status. Turn the outer ring first, turn on one more light, then turn the inner ring, and you can unlock it in sequence. Due to its age and disrepair, the machine cannot move immediately. Use a red scarf as a conveyor belt, and then hit it with a stone next to it. Pull the lever to open the door;
After entering the door, you will find several dark holes. Throw the torch into the innermost cave on the right front and you will find that you can get down here (you can make new ones after throwing the torch) , take off the red scarf from the machine, tie it to the stone next to the cave, and go down to the lower cave;
Pick up a wooden leg on a stone, enter the treasure door, and use the wooden leg to trigger the mechanism , took the sword from the skeleton of the Pirate King, and continued to move forward, but was blocked by obstacles;
Changed to Watson, picked up a log nearby, threw it down and turned it into a bridge;
Find a ladder, climb up and enter the lowest level of the lighthouse;
The lighthouse is already full of smoke, open the door and meet Watson;
Go to the abandoned hut and fill the wooden barrel with water , return to the lighthouse and extinguish the smoke everywhere. At this time, Watson will start a gun battle with the enemy. This person is the traitor, the servant of the Arneson family. After moving a mechanism, the plot will be triggered, and he will run to the upper floor;
Catching up to the upper level, I found that I had to outsmart myself. I used a wooden board and blood to draw a pattern (a five-pointed star with an eye in it and no other extra strokes), which triggered the plot and the Nepali man finally died;
Going up a level, we met the two murderers of the London kidnapping case, a tall British man and a short Indian. After triggering the plot, both murderers were solved (Watson (The combat ability is quite strong), but where is the key to go upstairs? The Indian swallowed it into his own belly! Enter Stomach;
Finally met the mastermind Lord Rochester, triggered the plot and entered the final puzzle. It is very simple, just use the empty bottle to replace the blue and green bottles together;
Finally returned to Baker Street and listened to Holmes explain the entire case (according to a note from Holmes' brother, the Swiss Dr. Gyjax had committed suicide by taking poison before the police arrived).