In Pokémon Sword and Shield, Mimikyu and Hippopotamus are still very dominant and perform well in doubles. However, the Sandstorm team is afraid of water and can use Aplysia for zone defense to make up for the lineup's zone defense. system, but in reality it is mainly Hippopotamus. After all, Hippopotamus has better physical defense and is more functional.
Singles Sandstorm team matching ideas:
The singles Sandstorm team includes Bodhidharma Baboon, Hippopotamus, Mimikyu, Dragon-headed Gopher, and Sea Rabbit beast and three evil dragons.
Bodhidharma Baboon: The characteristic comes with a talking head. After putting on the scarf, it has speed and strength. It is often used in the first game, and occasionally hides behind. During the three rounds of Gigantamax, the special series is temporarily disabled. (The baboon trait is also invalid) You can switch skills freely. After the Dynamax is completed, you can lock the move again. You can only use the skill you selected before Dynamaxing (if you go to Dynamax without clicking any skills, you can freely choose a move after three rounds. Lock)
Hippopotamus: The team’s almost only rotation method. It is very durable and reliable. It is a nightmare for physical attackers and Gigantamax Pokémon. A yawn can make the opponent’s The Gigantamax Pokémon is faced with the dilemma of either giving up its Gigantamax state and exiting the field, or killing Hippopotamus to become the starting point for backline reinforcements
Mimikyu Q: Already analyzed before Having said that, I would like to add here that once you choose Mimikyu Q, try to leave Dynamax to it. Dynamax Ghost is very powerful in breaking shields. If you encounter someone with will-o'-the-wisp, you can use Dynamax Ghost to create a mist field. Here is another tip to share with you. Mimikyu Q has no pre-emptive skills after becoming Dynamax. After losing its paint skin, it will be harvested by fast Pokémon. However, you can pass the Dynamax Wall - Dynamax No Wall - Dynamax Wall method to consume the Dynamax transformation state, and then use shadow sneak attack to harvest. When there is no way to perform sword dance in the end game, you can counter-kill some opponents that cannot be defeated through normal operations by using the method of defense - polar ghost - defense - shadow sneak attack. , Mimikyu Q is really too strong!
Dragon-headed Gopher: Extremely huge rocks can trigger sandstorms, extremely huge steel can increase defense, and extremely huge rocks can increase special defense, which is reasonable Using these small special effects can create stronger suppression
In addition, this team is afraid of water as a whole, especially washing machines. Basically, a water cannon can defeat the entire team. It is also difficult for Hippopotamus to act as a relay when dealing with ice-based skills. So I replaced Duolong with Aplysia to make up for the zone defense system of the lineup, and by the way, I could defeat the washing machine to death. In the current environment, there are very few grass-type skills, which is more conducive to Aplysia's performance. But in fact, it is mainly the Hippopotamus that plays the role. After all, the Hippopotamus has better physical defense, can also control the weather for the gophers, and is more functional. The Aplysia is more of a deterrent and interferes with the opponent's judgment.
Let’s talk about some more tips: When facing Steel Armor Crow/Coral/Super Bad Star/Mooncloth, etc., be sure to bring a three-headed dragon, and keep the maximum size depending on the situation. Use it as a means to break protection.
In most cases, Baboon is used in the starting lineup. It is very useful against normal attacking teams and can basically take advantage. The three-headed dragon is also very useful when starting against the Shou team. Two evil waves/big-character fire can take away most of the Shou. If the opponent has a shell-breaking shellfish, it is best to start the three-headed dragon. One evil wave will hit the waist. , a hippopotamus was blown to death by a sandstorm. The main thing is to read the opponent's starter. Once you read this game, your chances of winning are very high.
It is very important to create playing conditions for the strengthened hands (Dragon-headed Gopher and Mimikyu Q). In sandstorm weather and nails on the field, it is easy for the Leaded Gopher to Can wear one to two/one to three.
When there is a Baboon in the opposing lineup, you must play the Baboon in the starting lineup, whether it is a fire push to fight for speed or a hippopotamus/aplysia to eat the opponent's fire push. Nowadays, baboons are wearing scarves. When facing baboons, you can basically just fire and push, and you can use hippopotamus or sea hares as a relay. If you go up to the three-headed dragon, it will easily be directly penetrated by the icicles of the opposite baboon, which really can't afford to hurt the whole team.
When the three-headed dragon/baboon comes on the field as the last pm, you can consider going to Dynamax directly to collect the remaining blood. Although one round of Dynamax is wasted, if the three rounds of Dynamax have not been completed, , you won’t be stuck on a series of locked moves, and you can choose moves more flexibly when facing the opponent’s back row.