1. A variety of fun coexist
"Grand Theft Auto 3" perfectly combines a variety of different fun such as racing, role-playing and action shooting. In the game, you You need to drive and complete difficult actions to get extra rewards; you need to complete tasks to make money and improve your status; you also need to pick up firearms to fight one-on-one with enemies. More importantly, these fun appeals are not placed on their respective hardcore players, but on a wider range of ordinary players. The game does not require you to have high driving skills, nor to be very agile, nor to desperately upgrade your character. This may not be in the taste of racing fans, shooting fans, and role-playing fans, but it will make people afraid of frustration. Ordinary players can enjoy more fun, and this market is currently the focus of competition among game companies.
2. High degree of freedom
The degree of freedom of "Grand Theft Auto 3" also combines the characteristics of different game types. Works that everyone is more familiar with in terms of high degree of freedom include "The Elder Scrolls", "Sim City" and "Motorcycle Crazy". As a role-playing game, the "Elder Scrolls" series focuses on the openness of the world (you can go to any location in the game ), the openness of the plot (you can wander outside the main line), the openness of the ending (you can keep playing as long as you want), and the openness of choices (you can achieve the same goal in different ways); as a strategy game, "Simulation "City" (including "The Sims") series focuses on the openness of behavior and the scalability of the game itself. The game does not set any goals. You can build a city or develop your own life according to your own ideas; as a racing game, " The "Crazy Motorcycle" series focuses on the openness of the scene. There is no fixed track and you can choose different driving paths. "Grand Theft Auto 3" combines the above characteristics and cleverly compensates for their respective weaknesses. First of all, unlike most other racing games, what you are facing is a living city. There are pedestrians and various vehicles coming and going on the street. There are traffic lights, gun battles, police, and high-speed driving. They will scream and avoid when passing by, and they will receive "special care" from the police when they act too aggressively. This kind of role-playing feeling is difficult to experience in ordinary racing games. Secondly, unlike some role-playing games with a high degree of freedom, you will never feel at a loss at any time. This is partly due to the game's deliberate rendering of violence. You can drive a stolen car aimlessly around the city and hit people for fun. You can also jump out of the car, pick up weapons and rob people on the street, or simply drive. Crash into a telephone pole (it's a stolen thing anyway) - violence doesn't need a reason, the designer knows this; on the other hand, because the game incorporates the fun of racing games and action games, you can drive a taxi , vans, trucks, limousines, sports cars, ambulances, garbage trucks, police cars and even speedboats and police helicopters. You can use pistols, submachine guns, sniper rifles, grenades, flamethrowers and even rocket launchers - speed and the thrill of fighting are also not required. Reason; coupled with numerous hidden locations, players will never feel like they have nothing to do in the game. In addition, unlike strategy games such as "The Sims" that sell freedom, you won't get bored by repeating the same behavior all day long. This is mainly reflected in the variability of tasks and the diversity of methods to complete tasks. You can abide by the law and make money by driving a taxi, fire truck, ambulance or even a police car, like in Crazy Taxi; you can also accept (or reject) the tasks assigned to you by gang bosses, police officers and businessmen, from delivering goods to , escorting dignitaries, driving a garbage truck full of explosives, to assassinating someone, obtaining police information and even fighting S.W.A.T. The method of completing the task will also be decided by you. For example, a certain task is to drive a car with dead bodies to a junkyard and destroy it. If you are ambushed on the way, you can rely on speed to get rid of the enemy, or you can set a trap and hijack the opponent. truck, go straight to their home base, and then complete your mission after the opponent is completely eliminated.
This game transplanted from the PS2 platform also uses the characteristics of the PC to add some personalized elements. For example, you can choose to listen to nine radio stations of different styles in the car. Although this detail is inconsequential, it allows players to truly experience the game. Isn't there a different kind of happiness in taking control of one's own life and listening to radio programs in a stolen car? Moreover, you can replace these radio programs with your favorite MP3 music, and you can also change the appearance of the protagonist. The only regret is that the game does not have networking capabilities.
3. Violence
The biggest selling point of "Grand Theft Auto 3" is naturally violence. Without violence, the above two characteristics will lose the foundation of their existence. The appeal of violence to ordinary individuals is obvious, and violence in games is even more of a cheap commodity. Players do not need to expend too much physical and mental energy when committing violence, and do not need to bear any responsibility. At the beginning of the game, you were betrayed by your girlfriend and became a prisoner. You escaped on the way to the police station. Such a role of a gangster shrimp with nothing is obviously the most likely to arouse the desire for violence in the player. "Grand Theft Auto 3" has been banned in Australia and other places. Many people believe that this game that advocates violence and group crime tramples on human morality and should have no place in a civilized society. This article is not intended to comment on the impact of games on individual behavior. This is a research topic for psychologists. I just want to talk about my own views from a moral perspective. Surgery will cause great physical pain to the patient, but no one thinks this behavior is immoral because it can bring health to the patient; similarly, countless people die in car accidents every year, but no one thinks it should be Abolish the automobile because it brings convenience to mankind. We cannot use linear cause-and-effect relationships to evaluate many moral issues, and can only use the method of comparing advantages and disadvantages. For players, the biggest benefit of games is to obtain pleasure, but the problem is that people usually do not regard the pleasure as a moral "benefit", especially the pleasure brought by video games, which is often regarded as " Empty pleasure”. Specific to "Grand Theft Auto 3", the problem is even more prominent. Its pleasure is largely due to the implementation of virtual violence. Putting aside the authenticity of the picture, the level of violence in this game can be said to have hit the bottom line. If If the reason why ordinary action shooting games use violence is to save the life of the protagonist, the violence in "Grand Theft Auto 3" is a kind of catharsis without reason; ordinary games have severe punishment measures for indiscriminate killing of innocent people. But "Grand Theft Auto 3" rewards the indiscriminate killing of innocent people. More importantly, violence in games is an interactive form of violence. It is different from violence in movies and TV shows. It requires the active participation of players, such as driving aimlessly into pedestrians on the roadside, or premeditatedly killing people on the roadside. Have sex with a prostitute (increase blood) and then kill her (get back the money you just paid). Although these behaviors occur in the virtual world, players are conscious during the implementation process. Therefore, when people examine whether they are moral, they will naturally use real-life norms to weigh its pros and cons.
Compared with the pleasure it creates, does the virtual violence in "Grand Theft Auto 3" have a greater destructive effect on individual morality? If the answer is yes, the game should be banned, but if the answer is no, is this kind of virtual violence acceptable to society? An extreme example is the genocide games that made a big fuss some time ago. Such games have a strong tendency of racial hatred in content. Assuming that they bring pleasure to the players without causing any adverse effects on the players' physical and mental health, Should it be allowed to exist?
The following are GTA3 cheats: GUNSGUNSGUNS ==== All weapons IFIWEREARICHMAN ==== Get a lot of money GESUNDHEIT ==== Full health MOREPOLICEPLEASE ==== Wanted level 1 NOPOLICEPLEASE ==== The wanted level is 0 GIVEUSATANK ==== Get a tank BANGBANGBANG ==== Explore all the vehicles in sight and explode ILIKEDRESSINGUP ==== Change skin (doctor, policeman, grandma?) ITSALLGOINGMAAAD ==== People run rampant and fight each other NOBODYLIKESME ==== Pedestrians beat you up WEAPONSFORALL ==== Everyone holds heavy weapons TIMEFLIESWHENYOU ==== Time speeds up TURTOISE ==== Full armor SKINCANCERFORME ==== Weather = Sunny ILIKESCOTLAND ==== Weather = Cloudy ILOVESCOTLAND ==== Weather = Rainy PEASOUP ==== Weather = Foggy MADWEATHER ==== Weather = Heavy rain ANICESETOFWHEELS ==== Only the wheels are visible CHITTYCHITTYBB ==== The car can fly if you drive fast CORNERSLIKEMAD = === 90 degree sharp turn
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