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Plants vs Zombies Damage class is divided like this?
Value indicates the amount of blood damaged

Plants

Peas 1/(per shot) PS: After passing through the fire bowl: 2/(per shot) PS: Ice bullet will become normal bullet after passing through the fire bowl, losing the slowing down effect, and the attack will be 1

Watermelon 4/(per shot) PS: Icemelon attack is the same as watermelon, watermelon's splash damage is not 4, only the center of the damage is 4, the splash damage is more than 1 and less than 2

Normal Ground Spike 1/(per time)

The frequency of each attack doubled after upgraded. Damage is 4, splash damage is greater than 1 and less than 2

Normal Ground Stab 1/(per shot) PS:Upgraded to double the frequency of each attack

Mushroom 1/(per shot) PS:Smoke Mushroom is a ranged attack PS:Melancholy Mushroom sprays 4 times each time

Chanpowder Cat 1/(per shot) PS:Chanpowder cat shoots bullets backward when there is a tunnel zombie in the back. PS:Pope Cat will prioritize puncturing balloons when there are balloon zombies

Potato Mines PS:Can blow up digging zombies passing by underground PS:Potato Mines will detonate the mines when you put on a pumpkin to deal with olive zombies, while normal zombies won't detonate them, which is an interesting way of defending yourself. Also, in Ice Truck Pass in mini mode, Potato Mines can blow up a car with a ride of four at once, and the Cannibal Flower can. Cannibals can do the same, while short gourds can't

The three states of the Pumpkin Shell

Blood 0-24 is a full state (with a blood range of 24)

Blood 25-48 is a slightly broken state (with a blood range of 23)

Blood 49-72 is a heavily broken state (with a blood range of 23)

Blood 49-72 is a heavily broken state (with a blood range of 23)

Blood 49-72 is a heavily broken state (with a blood range of 23)

Blood 49-72 is a severely broken state (with a blood range of 23). p>

The data for the pumpkin broken whether to repair for your reference

Zombies

Armorless zombie blood 10

Balloon zombie blood 10

Propped zombie blood 17

Iron Barrel Zombie Ironton blood is 55, the zombie itself is blood 10

Olive zombie blood Olive cap is 70, the zombie itself for 10

Jumping Zombie Blood 17

Thief Zombie Blood Estimated at 20

Digging Zombie Blood 15

Joker Zombie Blood 17

Giant Throwing Tiny Zombie Blood is about 10 (yet strangely in Zombie Brain Mode this tiny zombie has a blood level of only 3)

Ice Truck Blood 60< /p>

Dancing Zombie's companion zombie has a blood count of 10

Shark Zombie has a blood count of 17

Cooldown

Corn Cannon's cooldown: 35 seconds (4 seconds to fire)

Dwarf Melon's cooldown: 30 seconds

Cherry's cooldown: 50 seconds

Red Hot Chili Pepper's cooldown: 50 seconds<

Frozen Mushroom cooldown: 50 seconds

Advanced Ground Spike cooldown: 50 seconds

-- Plant Section. Attack section -

(1 for 1 pea)

Pea Shooter: 1

Cherry Bomb: 90

Potato Mine: 90

Snowflake Pea: 1

Piranha Flower: 90

Double Shot Pea: 1 (each)

Small Mushroom: 1

Smoke Mushroom: 1

Cowardly Mushroom: 1

Destructive Mushroom: 90

Woobie: 90

Triple Barrel Pea: 1 (each)

Seaweed: 90

Chili Pepper: 90

Echinocereus: 1 (each)

Flaming Stump: 2 (for each pea that passes through), 0.75 (splash)

(Splash range damage may be inaccurate)

Sea Mushroom: 1

Cactus: 1

Split Pea: 1 (each)

Poplar Pea: 1 (each)

Cabbage Thrower: 2

Corn Kernel Thrower: 1 (corn kernels), 2 (butter)

Watermelon Thrower: 4, and 1.5 (splash)

(damage at splash range may be inaccurate)

Machine Gun Peas: 1 (each)

Melancholy Mushrooms: 1 (each)

Kitten Shamrocks: 1 (each)

Frozen Watermelon: 4, 1 (splash)

(damage at splash range may be inaccurate)

Pierce Stone : 1 (each time)

Corn Cannon: 90 (each Corn Cannon)

Rest of Plants: 0

-- Plant Section. Defense section -

(1 for each zombie eating 1 hit)

General Plants: 5

Wall Fruit: 72

(light damage at 25th hit, heavy damage at 48th hit)

Large Wall Fruit: 144

(light damage at 49th hit, heavy damage at 96th hit)

Pumpkin: 72

(Mild damage on the 25th hit, heavy damage on the 48th hit)

Garlic: 20 (not rerouted on the 20th hit)

(Mild damage on the 7th hit, heavy damage on the 14th hit)

Pierced Stone:

(not yet determined)

-- Zombie Zone. Defense section -

(1 pea for 1)

(Note: sometimes certain zombie stats are RP dependent)

Normal Zombie: 10

Flag Zombie: 10

Barricade Zombie: 28 (Barricade: 19)

(Barricade mildly damages on the 7th hit, heavily damages on the 13th hit)

p>Barrel Zombie: 17

Barrel Zombie: 66 (Barrel: 56)

(Barrel lightly damaged on the 19th hit, heavily damaged on the 38th hit)

PS: It should be 50, but it's 66 when measured with peas + fire tree

Newspaper Reading Zombie: 18 (Newspaper: 8, Self: 10)

(Newspaper lightly damaged on the 3rd hit, heavily damaged on the 6th hit)

(Newspaper lightly damaged on the 3rd hit, heavily damaged on the 6th hit) Newspaper lightly damaged, heavily damaged on the 6th play)

Screen Door Zombie: 66 (Screen Door: 56, Self: 10)

(Screen Door lightly damaged on the 19th play, heavily damaged on the 38th play)

Rugby Zombie: 81 (Ball Cap: 72)

(Ball Cap lightly damaged on the 24th play, heavily damaged on the 48th play)

< p>Dancing Zombies: 17

Backup Dancing Zombies: 10

Diving Zombies: 10

Ice Truck Zombies: 64

(Ice Trucks mildly damaged on the 24th hit, heavily damaged on the 48th hit)

(potentially inaccurate)

PS: It does seem weird that it should have been 72 by all rights

Sledding Zombies: 10 (each), 12 (sled)

(Ice truck lightly damaged on the 4th hit, heavily damaged on the 8th hit)

(sled potentially inaccurate)

Dolphin zombies: 17

Clown zombies: 17

(potentially inaccurate)

Balloon zombies: 10

Minerchant zombies: 15 (Miner's Cap: 5)

(Miner's Cap lightly damaged on 2nd hit, heavily damaged on 4th hit)

Jump Zombie: 17

Snowman Zombie:

(not yet determined)

The Thief Zombie: 17

(potentially inaccurate)

Ladder Zombie: 42 (Ladder: 25)

(ladder mildly damaged on the 9th stroke, heavily damaged on the 17th)

Throwing Zombie: 35

(Throwing cart mildly damaged on the 15th stroke, heavily damaged on the 30th)

(potentially inaccurate)

Giant Zombie: 150

(patches on the giants arm on the 50th stroke, patches on the head on the 100th stroke , throw the brat on the 75th play)

Brat Zombie: 9 (3 in the I'm a Zombie puzzle)

Dr. Zombie:

(not yet determined)

Red-Eyed Giant Zombie: 300

(patch on the giant's arm on the 100th play, patch on his head on the 200th play, throw the brat on the 150th play)

-- Zombie section. Attack section -

(Take 1 zombie eating 1 hit as 1)

Ice Truck Zombie (when encountering a spiked rock):

(not yet determined)

Basket Shooting Zombie: 1 (basketball), (when encountering a spiked rock)

(not yet determined when encountering a spiked rock)

Giant Zombie:

(not yet determined)

Barrel Zombie: 66 (Barrel: 56)