English name: Warcraft
A famous real-time strategy game. There have been a series of editions. The production company is Blizzard Company of the United States. The latest version is "warcraft 3: Frozen Throne", and the current version number is 1.22 (updated to April 2008), which is currently a very popular single-player game. My favorite stand-alone game. )
History of Warcraft development:
1,Warcraft:Orcs & Humans
Warcraft was first released in 1994, and its production company is the famous Blizzard. I believe you still remember Diablo and StarCraft. They are all infinite passions brought by Blizzard. The English name of the original version in 1994 was: Warcraft: orcs &; Humans
Chinese Name: Warcraft: Humans and Orcs. From then on, the name Blizzard first appeared on the game box. Blizzard also used "Silicon &; Synapse ","Chaos "and other names have developed some games on TV game platforms, with limited influence. Although this work was regarded by some people as a follow-up work of Dune 2, which was a big hit at that time, its pioneering real-time strategic networking mode laid a very good foundation for the multiplayer mode of real-time strategic games, and competitive games started from this. The truth of "fighting with people is endless" has been very well verified in Blizzard's games. The operation setting of a large number of shortcut keys points out the train of thought for the future development of the game. The random map generator attached to the game is also the first thing to appear in the real-time strategy game, which adds a lot of fun to the players. Most importantly, the first generation of Warcraft has excellent sales, which has accumulated funds for the further development of Blizzard.
2,Warcraft 2: Tides of Darkness
Chinese name: Warcraft 2: Kuroshio
1995.
3,Warcraft 2: Beyond the Dark Portal
Chinese name: Warcraft II: The Gate of Darkness.
1996.
4,Warcraft 2: Battle.net Edition
Chinese Name: Warcraft II: Battle.net Edition
1999.
"Warcraft II" and its expansion have established Blizzard's position in the game industry. If the traces of imitation of the first generation are still obvious, Blizzard has gradually formed its own style since the second generation. From then on, Blizzard's new operating system-right click to move and left click to select-was established. The battle between modems or local area networks supporting 8 players makes more players who are tired of other strategic games and can only fight with computers throw themselves into the arms of Warcraft 2. The concept of "fog of war" was introduced into the real-time strategy game by Blizzard for the first time, which greatly increased the change of battlefield situation and the richness of strategy and tactics in the game. Because players can only see a small area near their own troops, once the troops leave this place, they will soon be shrouded in fog and shadow. The realization of this function has completely changed the battle from a sea of people to a battle of wits. If you can't constantly speculate on each other's psychology and the direction of the troops in the battle, then the tactics such as sneak attack and ambush will immediately make you suffer. This pioneering work was used for reference by a large number of games and became a general standard for map operation in most strategic games later. 1999' s Battle. Net version can support Ballte.net, which is a perfect ending for this work.
5,Warcraft 3: Reign of Chaos
English Name: warcraft 3: The Governance of Chaos.
Chinese name issued in July 2002:
6,Warcraft 3: Frozen Throne
English Name: warcraft 3: Frozen Throne.
Soon Warcraft 4: King of Kings will also come out.
It was issued in July 2003.
For the first time, the blizzard of heroes made "heroes" play such an important role in a real-time strategy game, and also made the real-time strategy game enter a brand-new period. This book, which was widely concerned before its production, shows no signs of decline even though it has been popular for more than two years now. On the contrary, it is more and more full of vitality with the update of the version. 3C, TD, Panda and Blizzard have fully demonstrated their ability to control the game, giving players the greatest possibility to the greatest extent and fully mobilizing their initiative and creativity. Perhaps it has become a law, and only Blizzard's games can be called "complete" when the expansion is released, including Warcraft 2, Starcraft, Diablo 2 and so on, and Warcraft 3 is no exception. The launch of the "Ice Peak Throne" version can basically be said to be popular. Up to now, the version of 1.2 1 (as of 2007 1 month), with the constant adjustment of the game balance, the enthusiasm of players is also high again and again.
Blizzard's "warcraft 3" attracts more and more people to participate in competitive games through its good usability, profound connotation, tortuous plot and colorful gameplay, and is gradually changing the image of "competitive games" in the hearts of domestic players. Playing games is not only aboveboard, but also shows that the understanding of competitive games in China is rational. Just like Brazil's football, many people can participate and talk about it, but after all, Brazil's national football team can only accommodate dozens of people, and the number of professional athletes is nine Niu Yi hairs compared with the total population. As long as we enjoy the fun of the game and meet a new friend, we can find the same topic through the game. Isn't this more in line with the actual needs of most people than filling the hard disk with game videos and training in front of the computer screen for more than 10 hours every day? I'm not here to oppose players' efforts to a higher level of games. If China players hold their heads high in the world arena, I will also be extremely happy. But for the vast majority of ordinary e-sports fans, Blizzard told us with "warcraft 3": Just play games and have fun.
What role did Blizzard play in the development of competitive games in China? There is no good game as a platform, just as there is no perfect and equal sports rules, Blizzard's production concept of Excellence has offered us many excellent games and built a platform for players to communicate and compete. "E-sports game" can become a sport recognized by the state, and blizzard also contributes. However, various actual situations in China also remind people that the development of competitive games in China has a long way to go (if nothing else, it is a great project to make half of the competitive games in domestic Internet cafes use genuine ones, and I estimate that Ogilvy & Mather will be mad at that time even if the licensing fee for each machine is 10 yuan). Moreover, with the rapid development of games in China, more and more choices are placed in front of players, and Blizzard's player base is also in danger of diversion. However, I believe that Blizzard can grasp its own direction, and the invincible giant on the battlefield will not fall in legend.
At present, the players who are strong in using various races are:
HUM (human): WE.IGE.Sky \ Mouz.Tod
ORC (orc): MYM.Grubby \ SK.Lyn
UD (undead): MYM.Lucifer \ Bet.Fov
NE (night elf): MYM.Moon \ SK.Soju
Now the frozen throne of Warcraft, 1.2 1, has reached the most balanced time in history. The four races have their own characteristics, and the arms and arms can be said to be interlocking. Now in this field, South Korea, the strongest country in e-sports, still occupies the dominant position, but SKY in China has also won two WCG championships. In addition, there are many newcomers in the world of Warcraft in China.