I also divided it into 3 generations:
First generation, after the running light is reversed, the roller can drop 3 same patterns, for example, drop 3 mangoes, you just bet on the mango door, you will get it.
The second generation, after the running light is reversed, for example, the running light runs to the mango, the roller wheel starts to turn, and if you drop 1 mango, the machine will be blown up once; if you drop 2 mangoes, it will be blown up twice.
The third generation, the Odd Numbers version. The big meal has eight patterns and 24 running lights. Each pattern has 3 running lights. The eight patterns are Big Strike, Red Seven, Blue Star, Watermelon, Copper Bell, Mango, Orange and Cherry. The multiples on the Big Strike, Blue Star, Copper Bell, and Orange are up to 7. For example, the Big Strike can only have a maximum of four multiples of 17, 27, 37, and 47. The multiples on Red Seven, Watermelon, Mango, and Cherry max out to 9. If you play Big Strike and see multiples like 27 on Red Seven, 37 on Watermelon, 23 on Mango, and 37 on Cherry, then this Big Strike is the weird number version.