Random production materials are divided into four categories.
The first category is "golden sculpture", and the output modes are mainly divided into two types:
The first is that all non-mission monsters fall in the new scene.
The second is the reward after the death of BOSS or customs clearance by the Magic Cube of Destiny without Valley in the Temple at dusk.
The second category is "strength casting, spiritual casting, agile casting and endurance casting", and the output mode is:
Kill some CARDS BOSS to get, and kill 1-4 CARDS BOSS to get;
Endurance casting can be obtained by killing card BOSS 5-8; Lingli casting can be obtained by killing the 9- 12 card BOSS; Agile casting kills 13- 16 card BOSS can be obtained.
The third category is "the fountain of tears, the leaves of the wounded forest, the stone of scars and the tower carving of sand", and the output methods are mainly divided into two types:
The first is to complete the task acquisition once a day for four new scenes.
The second is the reward after the Temple God has killed BOSS at dusk.
The fourth category is "smooth stone", and the output modes are mainly divided into two types:
The first one is obtained by mining in a new scene.
The second is the reward after the death of BOSS or customs clearance by the Magic Cube of Destiny without Valley in the Temple at dusk.
Huge polished stones and gold sculptures are necessary materials for making the equipment of Tears of Heaven thousands of years ago, and other things are needed to make it!