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The creation and innovation of diversified games, a sneak peek from guests at the 2020 Global Game Industry Summit (1)

The 18th ChinaJoy 2020 will be held grandly at the Shanghai New International Expo Center from July 31st to August 3rd. The official concurrent conference will also be held grandly at the Kerry Hotel in Pudong, Shanghai from July 30 to August 1. This year will bring a number of major theme conferences, including China International Digital Entertainment Industry Conference (CDEC), Global Game Industry Summit, 2020 Global E-Sports Conference, Global Cloud Game Industry Conference, and Chinese Game Developers gathering well-known domestic and foreign developers. General Conference (CGDC). The Global Game Industry Summit will also be held grandly on July 31 in Shanghai Hall 3, Kerry Hotel, Pudong, Shanghai. The theme of this summit is: The distance between high quality and users. It will be divided into three major theme sections: "Creation and Innovation of Diverse Games", "Output and Countercurrent of Game Power" and "Core and Strategy of Long-term Operations".

Recently, Li Xiang, senior vice president of NetEase Shengtang, Klaus, CEO of ACE Games (Hangzhou Chuyu Game Technology Co., Ltd.), and Lin Jianfeng, vice president of Fengyun Interactive, have officially confirmed their acceptance of the invitation and will attend the global Game Industry Summit. Three guests will participate in the theme section of "Creation and Innovation of Diverse Games" and give wonderful speeches to share their insights with everyone.

Li Xiang, Senior Vice President of Net Yuan Shengtang

Li Xiang, currently the Senior Vice President of Net Yuan Shen Tang and General Manager of Shanghai Zhulong, a subsidiary of Net Yuan Sheng Tang, has 20 years of industry experience and is responsible for The group's brand management and overall game research and development and a series of businesses. Since taking office, Li Xiang has led the product operations, brand and derivatives teams, relying on the group's series of excellent brands such as "Gu Jian Qi Tan" and "Shen Wu Fantasy" to fully combine his own strengths and combine the best of each product. The best promotion methods and surrounding structures were worked out and implemented into team execution, forming various types of publicity and product content that the market ultimately saw.

Klaus, CEO of ACE Game Club (Hangzhou Chuyu Game Technology Co., Ltd.)

Klaus is currently the CEO of Hangzhou Chuyu Game Technology Co., Ltd. The company was founded in 2019. Game development is its main business. Klaus has participated in the production and planning of "The Adventures of Gourmet Piggy", and is also the producer of the charity project "Retrograde", as well as the producer of "Candy Disaster", "Eat and Travel", etc.

Lin Jianfeng, Vice President of Fengyun Interactive

Lin Jianfeng is currently the vice president and producer of Fengyun Interactive. Lin Jianfeng is mainly responsible for the research and development and distribution business of Fengyun Interactive leisure product line. With 12 years of experience in the game industry, he has rich production experience, unique innovative ideas and keen market acumen. Since 2018, Lin Jianfeng has led the Fengyun R&D team to create interesting and telling game products, creating the "Get Out Negative Energy", "Duck Life" and "Parent Simulator" series of products. At the same time, he led the publishing team to delve deeply into the distribution of leisure products. On WeChat, Mobile QQ, Toutiao, OV and other platforms, he successfully released a number of tens of millions of products. Adhering to the concept of growing with CP and providing players with fun, Fengyun Publishing The team will continue to focus on casual and hard-core games to create value for CP and players.

About the Global Game Industry Summit:

In compliance with the development trend of the global game industry, to meet the new requirements of the rapid development of the global game industry, it brings together top elites in the global game industry to conduct in-depth analysis of the game industry. Development rules, extensively discuss cutting-edge topics in the game industry, professionally communicate on game product development and application, authoritatively publish game industry trends, fully support national brands in the game industry, vigorously promote game innovation, and comprehensively promote the healthy, orderly and rapid development of my country's game industry.

Highlights of the summit:

This summit will focus on the direction of "the distance between high quality and users", and discuss new developments in the annual game industry such as long-term game operations, game diversification, and game globalization. Trends, focusing on capturing the elements, types, functions, trends, and contents of annual industrial changes, and launching theme discussions. Global representative companies will be invited to conduct in-depth discussions on the new directions and new opportunities for China's game development, and jointly discuss and explore games. meaning and potential value in the development process.

Time: July 31, 2020

Venue: Shanghai Hall, third floor, Kerry Hotel, Pudong, Shanghai

For information about the Global Game Industry Summit, please contact :

Ms. Kou

Email: yali_kou@howellexpo.net