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Different versions of the Age of Discovery

Original name of the game: Uncharted Waters Chinese name: Age of Discovery Game platform: FC, MD, SFC, PC Release area: Japan Game type: Nautical adventure Game language: Japanese, English, Chinese Number of players: 1 Game capacity: 2M, 4M for sale

Date: 1991, 1992 Developer: KOEI Publisher: KOEI Game introduction: In the first game of the series, the player is set as a young and ambitious prince in Portugal who lives in a declining aristocratic family:

Leon Farrell.

The goal of the game is to restore the family's former honor and realize Leon's dream.

There are only three countries in the game: Portugal, Spain and the Ottoman Empire.

There are many neutral ports around the world. Players can "invest" in these ports to make the invested ports become Portugal's sphere of influence.

Players can increase Leon's reputation by discovering ports, fighting and defeating other caravans and pirates.

The increase in reputation allows Leon to complete the tasks assigned by the King of Portugal and further increase his reputation.

The story is set in the early 16th century (starting in 1502).

The FC version was released in 1991, and the MD and SFC versions were released in 1992.

An English version of the game was also released in the same year.

The game has also been ported to PC.

Background Introduction This game is a strategy game launched by Koei Corporation in Japan in 1990.

The background of the game is set in the Age of Discovery in the Middle Ages. The game not only needs to consider issues such as navigation, geography, trade, fleet management, etc., but also needs to resist pirate attacks and consider the impact of wind and tide on ships.

Game Introduction February 21, 1502 AD, is the day the journey begins.

Young Li An inherited his father's inheritance, which was a training merchant ship named Bazu.

From this day on, Leanne decided to become a real captain.

So he took 5 boxes of pepper, 5 boxes of crystals and 1,000 gold coins, and set out from the port of Lisbon, Portugal, on a sailing journey around the world.

Captain Li An travels to 70 ports on five continents in the world, taking the specialties from one port to another port to sell them based on regional price differences.

During the difficult journey, Li An gradually accumulated wealth.

Especially transporting goods from Africa, Asia, and South America to Europe has earned him a lot of money.

Although there were pirates and heavy storms on the road, no difficulties could trouble Li An.

During several years of sailing, Li'an's wealth continued to expand, and his fleet also continued to expand. At the same time, he also purchased pirate ships. By plundering other countries' fleets, he seized large amounts of goods and supplies, which improved his personal reputation and also made Portugal's

The national prestige spreads across the ocean.

The Port of Lisbon is the starting point of Liang's "Bazu" and is also a well-equipped port. There are workshops for selling various navigation equipment, taverns that can recruit various labor services, and exchanges for purchasing properties, providing fleets, individuals

Hotels and port information, trestles for supplying supplies and organizing crews, shipyards for buying and selling ships, and the palace where the king lived.

There are 70 ports in the game all over the world, of which 50 are trading centers for trading and repair, and the other 20 ports can be used for supplies.

The quality of the ship is very important to the future of the navigator. There are the following types of ships in the game: (1) Small ships for practice: Latin type, Kahuaruyu type; (2) Practice ships: Weidumo.

Type, Kawasuru type; (3) Small merchant ship: Birugantei type; (4) Merchant ship: Nao type; (5) Battleship: Junde type; (6) Large battleship: Galion type.

Game plot: Leon Farrell was born into a sailing family. His father, inspired by the success of Vasco da Gama's voyage to India, decided to venture to India as well.

Portuguese Princess Cristina was also among the people seeing her off. Like all RPG games, the male protagonist Leon fell in love with the princess at first sight and was determined to make the princess his future lover.

However, his dream was shattered by the ruthless reality a year later: his father's first mate Locke brought the sad news that his father was shipwrecked (according to the second generation's prompts, he drifted to the El Dorado in South America).

From this, Leon Farrell's sailing career finally began... When Leon's reputation exceeded 40,000, the king's plot commission finally arrived: the princess was kidnapped by pirates, and the rescue mission fell to the famous adventurer Leon.

First, I inquired about the news in a tavern in Lisbon (the city where the princess is located is random), and then rushed to the location to engage in an unprecedentedly difficult naval battle with the pirate army (at this time, the author had become a public enemy of all countries because of his many evil deeds in the past, so he continued to fight with the navies of various countries.

After 12 battles...), he finally succeeded in rescuing the princess.