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Explanation of terms for district corner activities

Corner activities refer to teachers placing various materials in a purposeful and planned manner based on educational goals and children's development levels, and creating an activity environment that allows children to independently choose learning content according to their own wishes and abilities in a relaxed and harmonious environment.

Actively engage in activities of manipulation, exploration and communication with activity partners.

Preschool education is early childhood education, which mainly refers to the education implemented for children aged 3 to 6 years old. Early childhood education is the second half of preschool education or early education. The first part is connected with the education of infants aged 0 to 3 years old, and the second part is the education of infants aged 0 to 3 years old.

The transition to primary education is an important and special stage in a person’s education and development.

Corner game is a specific activity performed by children in the game area (or activity corner, activity area).

The corner game area includes a role game area, a building block area, a sand and water play area, a language book reading area, a music performance game area, an art area, a scientific discovery area, a nature corner, a puzzle area, and an operation area.

2. Principles for the design and guidance of corner games: The design and guidance of corner games should follow the following three principles.

(1) Principle of Suitability The arrangement and design of corner game activities, the creation of the environment, and the provision of materials and toys must be suitable for the age characteristics of the children, taking into account their existing life experience and abilities, so that the children can develop on the original basis.

For example, children in small classes often engage in parallel games in games, that is, each child plays their own game, and the games they play are the same.

In addition, children in small classes have little life experience and limited exposure to society. When designing corner games for small classes, teachers should consider the characteristics of the children and put several sets of the same materials in one corner; guidance should also be based on

Focus on specific demonstrations and participation in guidance.

(2) Developmental Principle Developmental principle means that the design and guidance of corner games should reflect hierarchy and step-by-step.

For example, the activities of children in small classes are less purposeful and mainly rely on the vividness, novelty and bright colors of objects to attract them to activities.

(3) The principle of integration The principle of integration refers to treating the game environment of the entire activity room as a dynamic system to exert its overall optimization function.