when it comes to rifles with 7.62mm bullets, apart from sniper rifles, I believe that assault rifles such as AKM and Groza are the first things that players think of. AKM has a high probability of acquisition, but it has always been disapproved by most players because of its large recoil and high bullet scattering. Although Groza has improved its performance and stronger stability, as an airdrop weapon, its acquisition difficulty and safety factor will make many players have a headache. Is it really the best choice to beat a 5.56mm bullet? DP-28 may change players' views on 7.62mm firearms.
what are the advantages and disadvantages of firearms?
The single bullet power of DP-28 light machine gun is 48, which is basically the same as that of AKM and Groza. Therefore, DP-28 does not lose any automatic rifles in damage per second. The range of DP-28 is obviously weakened, but as a machine gun, short-range combat is more in line with its positioning, so even if the range is not enough, it will not have much impact on us in actual combat. Finally, the stability of firearms. As long as the players have used DP-28 in the game, they can feel that the muzzle jitter is obviously less than the other two 7.62mm bullets in the process of medium and short-range shooting, whether it is machine aiming or low-power lens. Therefore, in the close-range combat in the room, or the encounter in the middle of the game, the shooting ability of DP-28 can even crush most mainstream automatic rifle series.
how to use it?
DP-28 comes with its own bracket. I believe that many players who like to lie on the ground feel that the recoil of firearms will be obviously reduced after lying on the ground, such as M416. Even novice players can control the difficulty of firearms strafing after lying on the ground. However, we should pay attention to the fact that the automatic rifle has no bracket, while the DP-28 light machine gun has its own bracket! What's the point? It's very simple. We only need to hit a shuttle bullet on the ground, and we can obviously feel what is called the stability of terror! Not to mention the red dot, the holographic lens, even if equipped with a quadruple lens (the highest magnification lens that can be carried), as long as we are in a crouching state, the muzzle controllability can even surpass M416 when shooting at enemies at medium and short distances. And the bomb load of 47 bullets, plus a single shot with the same damage as AKM, in an encounter, as long as it is not blindly emptying the gun, one shuttle bullet is enough to deal with at least two opponents. It is necessary to know that AKM bullets hit the opponent's upper body with about three shots.
Of course, the shortcomings of DP-28 are particularly obvious, which may be the reason why it is not favored by mainstream players. One is that the range is obviously not as good as that of a rifle, and it is difficult to deal with enemies from a long distance because of the long-range shooting and the serious drop of bullets. In addition, because it takes too long to change bullets, if you can't grasp the shooting rhythm, it is easy to miss the fighter in close encounter, such as not being able to make up the fallen opponent immediately, or being knocked down by the enemy who came later.
As long as we pay more attention to these details in actual combat, I believe that DP-28 can also become a big killer in the hands of many players.