Current location - Recipe Complete Network - Complete vegetarian recipes - How to speak to a werewolf
How to speak to a werewolf
Question 1: What are the characteristics of the wolf's speech? What should I pay attention to? Well, I've been playing werewolf for about two years now, and I have some experience to share with you. There are three main psychological characteristics of werewolves: First, the psychology of back-pedaling. The first one is that the wolf is not a man, but a man who is a man, but a man who is a man, and a man who is a man, and a man who is a man, and a man who is a man, and a man who is a man, and a man who is a man. This game to play well, the key lies in the degree of understanding of other players. War flag and Panda's werewolf killing game, players play a lot with each other, are more understanding, so the level of reasoning is relatively higher.

The basic logic of speaking in werewolf killing is that both civilians and werewolves have to speak to convince others that they are civilians. But the information available to the werewolf and the civilian is unequal, and the werewolves know who each other's teammates are at night. This creates a bias in the basis for werewolves and civilians to speak. Werewolves will try to avoid their teammates being voted out during the day, and the conflict in this game hasn't begun when players don't form an obvious target during the day, and that target may have been formed initially by a werewolf intentionally leading the tempo to lead people to stomp on the civilians, or by a certain werewolf accidentally revealing information that only a werewolf would have known. It could also be that someone's statement was so abbreviated that it made others think he was weak-minded and afraid of speaking out of turn. A lot of times it doesn't matter who the initial target is when it comes up, what matters is the statements that are made around the initial target once it emerges. When this target is formed, the werewolf is aware of whether he is a werewolf or a civilian, his speech will appear tendency, will add force to step on the civilian, trying to find a way to protect the werewolf, but can't say too obvious, in this kind of conversation in the clues, is the key point of all the players need to capture. In addition when the players understand each other, often his current speech characteristics and the past game when the wolf when the speech and when the civilian speech comparison, this is another logic outside but very effective way to distinguish.

Question 3: Is there a limit to the amount of time a player can speak during the day? There are no restrictions in the daytime speaking rules. However, because the game of werewolf is different from the killing game, there are more identities, and the general rule of engagement is that you can't show your identity (showing your identity is a big advantage for villagers).

There are no restrictions on Last Words, including the ability to identify oneself, the ability of a seer to communicate the results of a human check, the ability of a cupid to disclose the choice of a lover, and even the ability to lie.

Question 4: How to speak about the werewolf kill Normal circumstances can be ah, if in the game, you die or for the bystanders can not speak in the game can only speak in the soul area, there is also a possibility that the old man of the forest on you to use the forbidden

Question 5: Werewolf kill, how can the dead speak? The first dead can't speak, but the next dead can speak directly.

Problem six: werewolf kill werewolves were checked and killed how to speak If you are a werewolf is nothing more than to throw this identity to others. Can refer to the following ways:

1, phase face: that is, based on the eyes of the previous players to speak, action to illustrate that they may be wolves, generally need to describe the important details of the player. For example: "XX said suspect XXX are afraid to look at him, this is a sign of weakness" "XX do not dare to meet my eyes, I suspect he has a ghost in his heart"

2, tone: that is, based on the previous player's aura when he spoke to illustrate that they may be wolves. For example, "XX said 'I am a prophet, you have to make way for me', which is obviously not enough when jumping against a prophet"

3, logic: that is, based on the content of the previous players' speeches to show that they may be wolves, usually need to repeat the key parts of the speech content. The key part of the statement is usually to repeat. For example: "XX in the pair of jumping prophets said 'I am a prophet, XXX you jumped prophets that you are a wolf', the pair of jumping prophets may not be a wolf, it may be Pu village to block the knife, he did not even look at the XXX retreat or not to retreat to the water on the suspicion that he is a wolf, so XX's identity has a problem ""XXX said 'today's Christmas Eve, since the guards jumped, it is certain that the knife to the witch', but we do not know if the knife fell on the guards, he is so sure that the knife to the witch, so he chats storm"

4, the jump prophet may not be the Wolf, but also the Pumura to block the knife. p>

4, for stepping on other players in front of them without saying why: you can suspect them of being wolves, and you have to push the stepped on person out with the rest of your fellow wolves.

Question 7: Werewolf kill, as a villager how to speak Villagers, you do not take the tempo of the words you can block the gun for the prophets, or talk to them to smooth push or reverse push and open the high speed

Question 8: How to speak a novice werewolf kill You find a werewolf QQ group on the Internet

Basically, every weekend are scheduled to kill people

You sign up to play, you know how to speak. After a few times you know how to speak

Question 9: Werewolf kill werewolf humongous jump how to speak Werewolf speaking skills 1, due to the team advantage of the werewolf, it is easier to win in the competition with the true prophet, so as to get the badge, and to destroy the badge flow, and can even form a direct push to death during the day the prophet's situation;

2, the simultaneous existence of the true and false prophet, will make the guards and witches to lose a clear

3, because the existence of the prophet is crucial to the good guys, a good jump can give the prophet a huge psychological pressure, increase the possibility of mistakes, other good guys will not dare to act rashly, so that the wolves of the team advantage more obvious. The first wolf front position must be humongous jump (usually the prophet and elders).

Question 10: How to kill a werewolf card text speech You find a werewolf QQ group on the Internet

Basically, every weekend are scheduled to kill

You sign up to play, a few times after you know how to talk