/give @p minecraft: skull 1 3
{SkullOwner: (player name)}
This is the same as 1.7, so I won't say much. Fill in the player's head where you want to customize the player's head creature. For example, if you want my head, just write PotatoMaster 10 1. Then it's difficult. What you have to do is: put the head you just got/given on the ground, then switch back to survival mode and blow your head off. Then pick up your head. Because something is broken, the creative mode will not fall, only survival will fall. Players will ask: Isn't that the same? The skull is still the same, the answer is wrong, because: /give brushes out the skull, and that skull will be the same as the previous one 1.7, and will be transformed into the player's skull after being placed on the ground. However, after MC 1.8, the skull will contain custom information. Therefore, we need a skull with customized information. It's simple. Once the skull is put on the ground and transformed into the player's skull, the game will automatically add information to the skull, so we don't need to worry. Break the skull with survival information and pick it up, then there will be a skull with MC 1.8 custom information. (attention! ! Be sure to open the box of the game. Can be opened with /gamerule doTileDrops true)
Then it's the point! ! We need to extract his information. That's what boxes do. MC 1.8 Li/ The summoning command must contain the information of brushing out the custom skeleton creature. If you don't include it, you won't brush it out.
Step 1: Put the broken head into the box. Be careful not to put anything else in the box, just a broken head. Then we will control the command box under the box. The instructions in the command box are as follows:
/blockdata ~ ~ 1 ~
{Locked: ""}
As you can see, this instruction is to lock the box that was just put in the head. Players will ask: What's the point? Wrong, meaning is very important. Lock the command box after activating it. Then click the command box. After the update of MC 1.7, the command box has been upgraded, and you can see not only the command, but also the output after the command is activated. This is what we need! ! Look at the output of the command box. Because there will be information about the header in the output. Then teach everyone how to look at the output. After clicking the command box, you will find that there are two columns, the first is the command, and the next is the output. The information that the player wants is in the output. For example, my output is: (I don't know how to copy and paste, you can use CTRL+a to select all, then use CTRL+C to copy and CTRL+v to paste).
[12:56:5 1] block data is updated to:
{Items:[0:{id: My World: Skull, damage: 3s, count: 1b, tag:
{ SkullOwner:{ Name:" potatomaster 10 1 ",Id:" CB 267 1d 5-90b 8-4d Fe-9b 1c-73683d 45 1d 1a ",
Attribute: {textures: [0: {value: "eyj0aw1lc3rhbxaiojezotgxndi1odmzmdesinbyb2zbgvjzci6imnimjy3mwq1 otbiodrkzmu 5 yjjjnjzm2 odnkndduxzdfhiiwic hjvzmlszu 5 hbwuiijq 3 rhdg 9 nyxn 0 zximdeilcjpc 1 ym
{ Value:" eyj 0 aw 1 LC 3 rhbxaiojezotgxndi 1 odmzmdgsinbyb 2 zpbgvjzci 6 imnimjy 3 mwq 1 otbiodrkzmu 5 yjjjzm2 odnknduxzdfhiiwichjvzmlszu 5 hbwuiij B3 rhd g 9 nyxn 0 zxixmdeilcjpc 1 b 1 ymxpyyi 6 dhd
Yes, that's right. This information is contained in the output of the command box. This output will tell you the coordinates of the box, the contents, the location of the items in the box, the activation time of the command box and so on. If there is an item, he will display the detailed information of the item, so the information of the avatar will also be displayed! But as you can see, the output is very confusing. I don't know where the information is This is also very simple. If the player wants to extract information, it is copy and paste. The first thing to do is to copy and paste all the output into a document, then sort out and delete the unnecessary places, and finally leave a message that can be copied into the /summon instruction.
Ok. For the above output, what is needed is:
{id:《minecraft: Skeleton, damage: 3s, count: 1b, label:
{ SkullOwner:{ Name:" potatomaster 10 1 ",Id:" CB 267 1d 5-90b 8-4d Fe-9b 1c-73683d 45 1d 1a ",
Attribute: {textures: [0: {value: "eyj0aw1lc3rhbxaiojezotgxndi1odmzmdesinbyb2zbgvjzci6imnimjy3mwq1 otbiodrkzmu 5 yjjjnjzm2 odnkndduxzdfhiiwic hjvzmlszu 5 hbwuiijq 3 rhdg 9 nyxn 0 zximdeilcjpc 1 ym
{ Value:" eyj 0 aw 1 LC 3 rhbxaiojezotgxndi 1 odmzmdgsinbyb 2 zpbgvjzci 6 imnimjy 3 mwq 1 otbiodrkzmu 5 yjjjzm2 odnknduxzdfhiiwichjvzmlszu 5 hbwuiij B3 rhd g 9 nyxn 0 zxixmdeilcjpc 1 b 1 ymxpyyi 6 dhd
As you can see, everything in the output can be deleted. Just extract the information. This is the message. The information section begins after the {Id of the project and ends in the Slot: section. It is then necessary to add information to the /summon command. (Note: I recommend using NotePad ++ to edit instructions. Because NotePad ++ is also a software for editing text, but it has programming properties. In this way, you can see clearly what the brackets are, which is convenient for editing instructions without making mistakes. )。 After that, it's easy. If /summon is used, the format is:
/summon zombies ~ ~ 1 ~
{Equipment: [{}, {}, {}, {}, {}, {}, {(input information)}]
As you can see, the simple {Equipment} is used here. Enter the information in the last bracket, because that is the position of the helmet, which can carry the head. I won't say much after that. Everyone tidied up the brackets by themselves and finally succeeded. So I say notepad++distinguishes parentheses.